Status effect: Difference between revisions
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A number of these effects can be wiped out by [[Disruptive Wave]] or with a [[Perfect panacea|perfect panacea]], if available. | A number of these effects can be wiped out by [[Disruptive Wave]] or with a [[Perfect panacea|perfect panacea]], if available. | ||
==List of recurring status effects== | ==List of recurring status effects== | ||
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!scope="col" style="background:#989898;"|Name | !scope="col" style="background:#989898;"|Name | ||
!scope="col" style="background:#989898; width: 700px;"|Effect | !scope="col" style="background:#989898; width: 700px;"|Effect | ||
!scope="col" style="background:#989898;"| | !scope="col" style="background:#989898;"|Debut | ||
!scope="col" style="background:#989898; width: 120px;"|Remains After Battle? | !scope="col" style="background:#989898; width: 120px;"|Remains After Battle? | ||
|- | |||
| [[File:nopic.png|center]]<!--4:1 from 19x18--> | |||
| '''[[Blunt|Blunted]]''' | |||
| Attack is reduced. | |||
| ''[[Dragon Quest IX]]'' | |||
| No | |||
|- | |- | ||
| [[File:Confused.png|center]]<!--4:1 from 19x18--> | | [[File:Confused.png|center]]<!--4:1 from 19x18--> | ||
| '''Confused''' | | '''Confused''' | ||
| The character may attacks their fellow party members or themselves. They might also do nothing at all. | | The character may attacks their fellow party members or themselves. They might also do nothing at all. | ||
| | | ''[[Dragon Quest II]]'' | ||
| No | | No | ||
|- | |- | ||
| [[File:Cursed.png|center]]<!--4:1 from 19x18--> | | [[File:Cursed.png|center]]<!--4:1 from 19x18--> | ||
| '''Cursed''' | | '''Cursed''' | ||
| The character's statistics are set to 0 as a result of wearing cursed equipment. They can only remove the equipment by visiting a church. In some installments, it is caused by certain attacks. | | The one of the character's statistics are set to 0 as a result of wearing cursed equipment, along with suffering paralysis or attacking their friends. They can only remove the equipment by visiting a church. In some installments, it is caused by certain attacks. For this type of curse, the affects are: | ||
| ''[[Dragon Quest II]]'' | *HP being reduced by 1 every four steps | ||
| | *MP being reduced by 1 every four steps | ||
*Randomly becoming stunned during battle | |||
*Spells and skills randomly failing during battle | |||
*Attacking a random ally | |||
| ''[[Dragon Quest II]]'' & ''[[Dragon Quest V]]'' | |||
| Varies | |||
|- | |- | ||
| [[File:nopic.png|center]]<!--4:1 from 19x18--> | | [[File:nopic.png|center]]<!--4:1 from 19x18--> | ||
| '''Dazzled''' | | '''Dazzled''' | ||
| The character is much more likely to miss with physical attacks | | The character is much more likely to miss with physical attacks, dropping accuracy to {{fraction|3|8}} or {{fraction|5|8}} depending on the spell or skill used. | ||
| | | {{DQ2}} | ||
| No | | No | ||
|- | |- | ||
| Line 40: | Line 49: | ||
| '''Dead''' | | '''Dead''' | ||
| The character cannot act in any way until they are revived by a spell, item, or at the church. | | The character cannot act in any way until they are revived by a spell, item, or at the church. | ||
| | | ''[[Dragon Quest]]'' | ||
| Yes | | Yes | ||
|- | |- | ||
| [[File:nopic.png|center]]<!--4:1 from 19x18--> | | [[File:nopic.png|center]]<!--4:1 from 19x18--> | ||
| '''[[Deceleratle|Decelerated]]''' | |||
| Agility is reduced | |||
| ''[[Dragon Quest III]]'' | |||
| No | |||
|- | |||
| [[File:Poisoned.png|center]]<!--4:1 from 19x18--> | |||
| '''Envenomated''' | | '''Envenomated''' | ||
| The character takes damage after each round of the battle. Reduces [[HP]] by {{fraction|1|6}} of maximum per turn in ''[[Dragon Quest V]]''. Starting with ''[[Dragon Quest VI]]'' this was reduced to {{fraction|1|8}} of maximum. | | The character takes damage after each round of the battle. Reduces [[HP]] by {{fraction|1|6}} of maximum per turn in ''[[Dragon Quest V]]''. Starting with ''[[Dragon Quest VI]]'' this was reduced to {{fraction|1|8}} of the maximum. | ||
| | | ''[[Dragon Quest V]]'' | ||
| Yes. The condition becomes ''Poisoned'' after battle ends. | | Yes. The condition becomes ''Poisoned'' after battle ends. | ||
|- | |- | ||
| Line 52: | Line 67: | ||
| '''Fizzled''' | | '''Fizzled''' | ||
| The character cannot cast spells until the the condition wears off, or the battle ends. | | The character cannot cast spells until the the condition wears off, or the battle ends. | ||
| | | ''[[Dragon Quest]]'' | ||
| No | | No | ||
|- | |||
| [[File:Paralysis.png|center]]<!--4:1 from 19x18--> | |||
| '''Paralyzed''' | |||
| The character is unable to act during battle. Counts as a party wipe out if everyone is afflicted in ''III'', but not so in later games. Initially cured through [[Tingle|spells]] or [[Moonwort bulb|items]] and walking for 32 steps on the world map, but will wear off in battle after a few turns beginning with ''VI''. | |||
| ''[[Dragon Quest III]]'' | |||
| Varies | |||
|- | |- | ||
| [[File:Poisoned.png|center]]<!--4:1 from 19x18--> | | [[File:Poisoned.png|center]]<!--4:1 from 19x18--> | ||
| '''Poisoned''' | | '''Poisoned''' | ||
| The character takes damage while traveling on the field. Originally, from ''[[Dragon Quest]]'' to ''[[Dragon Quest IV]]'' it was dealt every four steps. In ''[[Dragon Quest V]]'' and ''[[Dragon Quest VI]]'' it was increased to eight steps. Since ''[[Dragon Quest VII]]'' it has been | | The character takes damage while traveling on the field. Originally, from ''[[Dragon Quest]]'' to ''[[Dragon Quest IV]]'' it was dealt every four steps. In ''[[Dragon Quest V]]'' and ''[[Dragon Quest VI]]'' it was increased to eight steps. Since ''[[Dragon Quest VII]]'' it has been every single step. | ||
| | | ''[[Dragon Quest II]]'' | ||
| Yes | | Yes | ||
|- | |- | ||
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| '''Sapped''' | | '''Sapped''' | ||
| The character's [[defence]] is decreased. | | The character's [[defence]] is decreased. | ||
| | | ''[[Dragon Quest II]]'' | ||
| No | | No | ||
|- | |- | ||
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| '''Sleep''' | | '''Sleep''' | ||
| The character cannot act until awoken by an attack, or until a random number of turns have passed. | | The character cannot act until awoken by an attack, or until a random number of turns have passed. | ||
| | | ''[[Dragon Quest]]'' | ||
| No | | No | ||
|- | |- | ||
| [[File:Paralysis.png|center]]<!--4:1 from 19x18--> | | [[File:Paralysis.png|center]]<!--4:1 from 19x18--> | ||
| '''Stunned''' | | '''Stunned''' | ||
| The character must waste a turn frozen in fear, rolling around laughing, knocked down, grinning after a [[Puff-Puff]], etc. | | The character must waste a turn or two frozen in fear, rolling around laughing, knocked down, grinning after a [[Puff-Puff]], etc. | ||
| | | ''[[Dragon Quest III]]'' | ||
| No | | No | ||
|- | |- | ||
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!scope="col" style="background:#989898;"|Name | !scope="col" style="background:#989898;"|Name | ||
!scope="col" style="background:#989898;"|Effect | !scope="col" style="background:#989898;"|Effect | ||
!scope="col" style="background:#989898;"| | !scope="col" style="background:#989898;"|Debut | ||
!scope="col" style="background:#989898;"| | !scope="col" style="background:#989898;"|Remains After Battle? | ||
|- | |- | ||
| [[File:nopic.png|center]]<!--4:1 from 19x18--> | | [[File:nopic.png|center]]<!--4:1 from 19x18--> | ||
| '''Accelerated''' | | '''[[Acceleratle|Accelerated]]''' | ||
| Agility is increased. | | Agility is increased. Amount varies between titles, 25% to 100%. In ''VIII'', this also increases evasion. | ||
| | | ''[[Dragon Quest III]]'' | ||
| | | No | ||
|- | |- | ||
| [[File:nopic.png|center]]<!--4:1 from 19x18--> | | [[File:nopic.png|center]]<!--4:1 from 19x18--> | ||
| '''Bounce''' | | '''[[Bounce]]''' | ||
| Reflects magic spells. | | Reflects magic spells. Certain games only allow the spell to be used on the caster themselves. | ||
| | | ''[[Dragon Quest III]]'' | ||
| | | No | ||
|- | |- | ||
| [[File:nopic.png|center]]<!--4:1 from 19x18--> | | [[File:nopic.png|center]]<!--4:1 from 19x18--> | ||
| '''Buffed''' | | '''[[Buff|Buffed]]''' | ||
| Defence is increased. | | Defence is increased. | ||
| | | ''[[Dragon Quest II]]'' | ||
| | | No | ||
|- | |- | ||
| [[File:nopic.png|center]]<!--4:1 from 19x18--> | | [[File:nopic.png|center]]<!--4:1 from 19x18--> | ||
| ''' | | '''[[Vanish|Camouflaged]]''' | ||
| | | User is less likely to be targeted by monsters, and cannot be seen by foes on the world map. | ||
| | | ''[[Dragon Quest III]]'' | ||
| | | Yes | ||
|- | |- | ||
| [[File:nopic.png|center]]<!--4:1 from 19x18--> | | [[File:nopic.png|center]]<!--4:1 from 19x18--> | ||
| ''' | | '''[[Puff!|Dragon]]''' | ||
| | | Morphed into a giant dragon. Will alternate between roasting and slashing at enemies. | ||
| | | ''[[Dragon Quest III]]'' | ||
| | | No | ||
|- | |- | ||
| [[File:nopic.png|center]]<!--4:1 from 19x18--> | | [[File:nopic.png|center]]<!--4:1 from 19x18--> | ||
| '''Kaclang''' | | '''[[Insulatle|Insulated]]''' | ||
| Damage from fire- and ice-based attacks is decreased by 50% | |||
| ''[[Dragon Quest III]]'' | |||
| No | |||
|- | |||
| [[File:nopic.png|center]]<!--4:1 from 19x18--> | |||
| '''[[Kaclang]]''' | |||
| Turned into invincible steel. | | Turned into invincible steel. | ||
| | | ''[[Dragon Quest III]]'' | ||
| | | No | ||
| | |- | ||
| | | [[File:nopic.png|center]]<!--4:1 from 19x18--> | ||
| '''[[Absorb Magic|Magic absorbent]]''' | |||
| Spells that target the user will restore their MP. | |||
| ''[[Dragon Quest V]]'' | |||
| No | |||
|- | |- | ||
| [[File:nopic.png|center]]<!--4:1 from 19x18--> | | [[File:nopic.png|center]]<!--4:1 from 19x18--> | ||
| '''Oomph''' | | '''[[Oomph]]''' | ||
| Attack power doubled. | | Attack power doubled. | ||
| | | ''[[Dragon Quest III]]'' | ||
| | | No | ||
|- | |- | ||
| [[File:nopic.png|center]]<!--4:1 from 19x18--> | | [[File:nopic.png|center]]<!--4:1 from 19x18--> | ||
| '''Reverse Cycle''' | | '''[[Reverse Cycle]]''' | ||
| Reflects breath attacks. | | Reflects breath attacks. | ||
| | | ''[[Dragon Quest VI]]'' | ||
| | | No | ||
|- | |- | ||
| [[File:nopic.png|center]]<!--4:1 from 19x18--> | | [[File:nopic.png|center]]<!--4:1 from 19x18--> | ||
| ''' | | '''[[Snub|Snubbed]]''' | ||
| Magical attacks have no effect on the target from now on. | | Magical attacks have no effect on the target from now on. | ||
| | | ''[[Dragon Quest IV]]'' | ||
| | | No | ||
|- | |- | ||
|} | |} | ||
{{ | {{Game_Mechanics}} | ||
[[Category:Recurring elements]] | [[Category:Recurring elements]] | ||