Status effect: Difference between revisions

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A number of these effects can be wiped out by [[Disruptive Wave]] or with a [[Perfect panacea|perfect panacea]], if available.
A number of these effects can be wiped out by [[Disruptive Wave]] or with a [[Perfect panacea|perfect panacea]], if available.
__TOC__


==List of recurring status effects==
==List of recurring status effects==
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!scope="col" style="background:#989898;"|Name
!scope="col" style="background:#989898;"|Name
!scope="col" style="background:#989898; width: 700px;"|Effect
!scope="col" style="background:#989898; width: 700px;"|Effect
!scope="col" style="background:#989898;"|Appears In
!scope="col" style="background:#989898;"|Debut
!scope="col" style="background:#989898; width: 120px;"|Remains After Battle?
!scope="col" style="background:#989898; width: 120px;"|Remains After Battle?
|-
| [[File:nopic.png|center]]<!--4:1 from 19x18-->
| '''[[Blunt|Blunted]]'''
| Attack is reduced.
| ''[[Dragon Quest IX]]''
| No
|-
|-
| [[File:Confused.png|center]]<!--4:1 from 19x18-->
| [[File:Confused.png|center]]<!--4:1 from 19x18-->
| '''Confused'''
| '''Confused'''
| The character may attacks their fellow party members or themselves. They might also do nothing at all.
| The character may attacks their fellow party members or themselves. They might also do nothing at all.
|  
| ''[[Dragon Quest II]]''
| No
| No
|-
|-
  | [[File:Cursed.png|center]]<!--4:1 from 19x18-->
  | [[File:Cursed.png|center]]<!--4:1 from 19x18-->
| '''Cursed'''
| '''Cursed'''
| The character's statistics are set to 0 as a result of wearing cursed equipment. They can only remove the equipment by visiting a church. In some installments, it is caused by certain attacks.
| The one of the character's statistics are set to 0 as a result of wearing cursed equipment, along with suffering paralysis or attacking their friends. They can only remove the equipment by visiting a church. In some installments, it is caused by certain attacks. For this type of curse, the affects are:
| ''[[Dragon Quest II]]''
*HP being reduced by 1 every four steps
| Yes
*MP being reduced by 1 every four steps
*Randomly becoming stunned during battle
*Spells and skills randomly failing during battle
*Attacking a random ally
| ''[[Dragon Quest II]]'' & ''[[Dragon Quest V]]''
| Varies
|-  
|-  
| [[File:nopic.png|center]]<!--4:1 from 19x18-->
| [[File:nopic.png|center]]<!--4:1 from 19x18-->
| '''Dazzled'''
| '''Dazzled'''
| The character is much more likely to miss with physical attacks; dropping accuracy to {{fraction|3|8}}.
| The character is much more likely to miss with physical attacks, dropping accuracy to {{fraction|3|8}} or {{fraction|5|8}} depending on the spell or skill used.
|  
| {{DQ2}}
| No
| No
|-
|-
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| '''Dead'''
| '''Dead'''
| The character cannot act in any way until they are revived by a spell, item, or at the church.
| The character cannot act in any way until they are revived by a spell, item, or at the church.
|  
| ''[[Dragon Quest]]''
| Yes
| Yes
|-
|-
| [[File:nopic.png|center]]<!--4:1 from 19x18-->
| [[File:nopic.png|center]]<!--4:1 from 19x18-->
| '''[[Deceleratle|Decelerated]]'''
| Agility is reduced
| ''[[Dragon Quest III]]''
| No
|-
| [[File:Poisoned.png|center]]<!--4:1 from 19x18-->
| '''Envenomated'''
| '''Envenomated'''
| The character takes damage after each round of the battle. Reduces [[HP]] by {{fraction|1|6}} of maximum per turn in ''[[Dragon Quest V]]''. Starting with ''[[Dragon Quest VI]]'' this was reduced to {{fraction|1|8}} of maximum.
| The character takes damage after each round of the battle. Reduces [[HP]] by {{fraction|1|6}} of maximum per turn in ''[[Dragon Quest V]]''. Starting with ''[[Dragon Quest VI]]'' this was reduced to {{fraction|1|8}} of the maximum.
|  
| ''[[Dragon Quest V]]''
| Yes. The condition becomes ''Poisoned'' after battle ends.  
| Yes. The condition becomes ''Poisoned'' after battle ends.  
|-
|-
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| '''Fizzled'''  
| '''Fizzled'''  
| The character cannot cast spells until the the condition wears off, or the battle ends.
| The character cannot cast spells until the the condition wears off, or the battle ends.
|  
| ''[[Dragon Quest]]''
| No
| No
|-
| [[File:Paralysis.png|center]]<!--4:1 from 19x18-->
| '''Paralyzed'''
| The character is unable to act during battle. Counts as a party wipe out if everyone is afflicted in ''III'', but not so in later games. Initially cured through [[Tingle|spells]] or [[Moonwort bulb|items]] and walking for 32 steps on the world map, but will wear off in battle after a few turns beginning with ''VI''.
| ''[[Dragon Quest III]]''
| Varies
|-
|-
| [[File:Poisoned.png|center]]<!--4:1 from 19x18-->
| [[File:Poisoned.png|center]]<!--4:1 from 19x18-->
| '''Poisoned'''
| '''Poisoned'''
| The character takes damage while traveling on the field. Originally, from ''[[Dragon Quest]]'' to ''[[Dragon Quest IV]]'' it was dealt every four steps. In ''[[Dragon Quest V]]'' and ''[[Dragon Quest VI]]'' it was increased to eight steps. Since ''[[Dragon Quest VII]]'' it has been down to every single step.
| The character takes damage while traveling on the field. Originally, from ''[[Dragon Quest]]'' to ''[[Dragon Quest IV]]'' it was dealt every four steps. In ''[[Dragon Quest V]]'' and ''[[Dragon Quest VI]]'' it was increased to eight steps. Since ''[[Dragon Quest VII]]'' it has been every single step.
|  
| ''[[Dragon Quest II]]''
| Yes
| Yes
|-
|-
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| '''Sapped'''
| '''Sapped'''
| The character's [[defence]] is decreased.
| The character's [[defence]] is decreased.
|  
| ''[[Dragon Quest II]]''
| No
| No
|-
|-
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| '''Sleep'''
| '''Sleep'''
| The character cannot act until awoken by an attack, or until a random number of turns have passed.
| The character cannot act until awoken by an attack, or until a random number of turns have passed.
|  
| ''[[Dragon Quest]]''
| No
| No
|-
|-
| [[File:Paralysis.png|center]]<!--4:1 from 19x18-->
| [[File:Paralysis.png|center]]<!--4:1 from 19x18-->
| '''Stunned'''
| '''Stunned'''
| The character must waste a turn frozen in fear, rolling around laughing, knocked down, grinning after a [[Puff-Puff]], etc.
| The character must waste a turn or two frozen in fear, rolling around laughing, knocked down, grinning after a [[Puff-Puff]], etc.
|  
| ''[[Dragon Quest III]]''
| No
| No
|-
|-
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!scope="col" style="background:#989898;"|Name
!scope="col" style="background:#989898;"|Name
!scope="col" style="background:#989898;"|Effect
!scope="col" style="background:#989898;"|Effect
!scope="col" style="background:#989898;"|
!scope="col" style="background:#989898;"|Debut
!scope="col" style="background:#989898;"|
!scope="col" style="background:#989898;"|Remains After Battle?
!scope="col" style="background:#989898;"|
!scope="col" style="background:#989898;"|
|-
|-
| [[File:nopic.png|center]]<!--4:1 from 19x18-->
| [[File:nopic.png|center]]<!--4:1 from 19x18-->
| '''Accelerated'''
| '''[[Acceleratle|Accelerated]]'''
| Agility is increased.
| Agility is increased. Amount varies between titles, 25% to 100%. In ''VIII'', this also increases evasion.
|  
| ''[[Dragon Quest III]]''
|  
| No
|
|
|-
|-
  | [[File:nopic.png|center]]<!--4:1 from 19x18-->
  | [[File:nopic.png|center]]<!--4:1 from 19x18-->
| '''Bounce'''
| '''[[Bounce]]'''
| Reflects magic spells.
| Reflects magic spells. Certain games only allow the spell to be used on the caster themselves.
|  
| ''[[Dragon Quest III]]''
|  
| No
|
|
|-  
|-  
| [[File:nopic.png|center]]<!--4:1 from 19x18-->
| [[File:nopic.png|center]]<!--4:1 from 19x18-->
| '''Buffed'''
| '''[[Buff|Buffed]]'''
| Defence is increased.
| Defence is increased.  
|  
| ''[[Dragon Quest II]]''
|  
| No
|
|
|-
|-
| [[File:nopic.png|center]]<!--4:1 from 19x18-->
| [[File:nopic.png|center]]<!--4:1 from 19x18-->
| '''Dragon'''
| '''[[Vanish|Camouflaged]]'''
| Morphed into a giant dragon.
| User is less likely to be targeted by monsters, and cannot be seen by foes on the world map.
|  
| ''[[Dragon Quest III]]''
|  
| Yes
|
|
|-
|-
| [[File:nopic.png|center]]<!--4:1 from 19x18-->
| [[File:nopic.png|center]]<!--4:1 from 19x18-->
| '''Insulated'''
| '''[[Puff!|Dragon]]'''
| Damage from fire- and ice-based attacks is decreased.
| Morphed into a giant dragon. Will alternate between roasting and slashing at enemies.
|  
| ''[[Dragon Quest III]]''
|  
| No
|
|
|-
|-
| [[File:nopic.png|center]]<!--4:1 from 19x18-->
| [[File:nopic.png|center]]<!--4:1 from 19x18-->
| '''Kaclang'''  
| '''[[Insulatle|Insulated]]'''
| Damage from fire- and ice-based attacks is decreased by 50%
| ''[[Dragon Quest III]]''
| No
|-
| [[File:nopic.png|center]]<!--4:1 from 19x18-->
| '''[[Kaclang]]'''  
| Turned into invincible steel.
| Turned into invincible steel.
|  
| ''[[Dragon Quest III]]''
|  
| No
|
|-
|  
| [[File:nopic.png|center]]<!--4:1 from 19x18-->
| '''[[Absorb Magic|Magic absorbent]]'''
| Spells that target the user will restore their MP.
| ''[[Dragon Quest V]]''
| No
|-
|-
| [[File:nopic.png|center]]<!--4:1 from 19x18-->
| [[File:nopic.png|center]]<!--4:1 from 19x18-->
| '''Oomph'''
| '''[[Oomph]]'''
| Attack power doubled.
| Attack power doubled.
|  
| ''[[Dragon Quest III]]''
|  
| No
|
|
|-
|-
| [[File:nopic.png|center]]<!--4:1 from 19x18-->
| [[File:nopic.png|center]]<!--4:1 from 19x18-->
| '''Reverse Cycle'''
| '''[[Reverse Cycle]]'''
| Reflects breath attacks.
| Reflects breath attacks.
|  
| ''[[Dragon Quest VI]]''
|  
| No  
|
|  
|-
|-
| [[File:nopic.png|center]]<!--4:1 from 19x18-->
| [[File:nopic.png|center]]<!--4:1 from 19x18-->
| '''Veiled '''
| '''[[Snub|Snubbed]]'''
| Magical attacks have no effect on the target from now on.
| Magical attacks have no effect on the target from now on.
|  
| ''[[Dragon Quest IV]]''
|  
| No
|
|
|-
|-
|}
|}


{{stub}}
{{Game_Mechanics}}
{{GameMechanics}}
[[Category:Recurring elements]]
[[Category:Recurring elements]]