Tacticlamp: Difference between revisions
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==Appearances== | ==Appearances== | ||
==={{DQMJ2}}=== | ==={{DQMJ2}}=== | ||
Tacticlamp costs 6 MP to use and forces one enemy to use the same tactic repeatedly, making it a very handy disruptive technique for multiplayer battles. It can be learned from: | Tacticlamp costs 6 {{MP}} to use and forces one enemy to use the same tactic repeatedly, making it a very handy disruptive technique for multiplayer battles. It can be learned from: | ||
* [[Captain Crow (skill) | Captain Crow]] (35 points) | *[[Captain Crow (skill)|Captain Crow]] (35 points) | ||
* [[Empyrea (skill) | Empyrea]] (36 points) | *[[Empyrea (skill)|Empyrea]] (36 points) | ||
* [[Khalamari (skill) | Khalamari]] (35 points) | *[[Khalamari (skill)|Khalamari]] (35 points) | ||
* [[Saboteur]] (24 points) | *[[Saboteur]] (24 points) | ||
{{DQSkills}} | {{DQSkills}} | ||
[[Category:Skills]] | [[Category:Skills]] | ||
[[Category:Dragon Quest Monsters: Joker 2 skills]] | [[Category:Dragon Quest Monsters: Joker 2 skills]] | ||
Latest revision as of 01:49, 21 January 2022
| Tacticlamp | |
|---|---|
| Japanese | 作戦ふうじ |
| Rōmaji | ' |
| Type | Debilitating |
| Older names | None |
Tacticlamp is an ability in The Joker series.
Appearances[edit | edit source]
Dragon Quest Monsters: Joker 2[edit | edit source]
Tacticlamp costs 6 MP to use and forces one enemy to use the same tactic repeatedly, making it a very handy disruptive technique for multiplayer battles. It can be learned from:
- Captain Crow (35 points)
- Empyrea (36 points)
- Khalamari (35 points)
- Saboteur (24 points)