Thief: Difference between revisions
mNo edit summary |
mNo edit summary |
||
| Line 1: | Line 1: | ||
[[File:DQIX Thief Male.png|right|border|195px]][[File:DQIX Thief Female.png|right|border|200px]] | |||
<center>''If you become a thief, you'll be able to steal your enemy's belongings. You will also be able to tell how much treasure is in the vicinity.'' | <center>''If you become a thief, you'll be able to steal your enemy's belongings. You will also be able to tell how much treasure is in the vicinity.'' | ||
--Description in ''[[Dragon Quest VII]]''</center> | --Description in ''[[Dragon Quest VII]]''</center> | ||
| Line 7: | Line 7: | ||
Thieves have high agility and balanced physical stats with decent attack and defensive power making them nimble melee combatants. What makes them vital to a party is their ability to steal items from the last monster defeated at the end of a fight. Outside of dungeons and caves they possess abilities such as [[Eye for Distance]] that allow the player to locate villages and nearby towns. | Thieves have high agility and balanced physical stats with decent attack and defensive power making them nimble melee combatants. What makes them vital to a party is their ability to steal items from the last monster defeated at the end of a fight. Outside of dungeons and caves they possess abilities such as [[Eye for Distance]] that allow the player to locate villages and nearby towns. | ||
==[[Dragon Quest III]]== | ==''[[Dragon Quest III]]''== | ||
===Starting equipment=== | ===Starting equipment=== | ||
*[[Plain clothes|Clothes]] | *[[Plain clothes|Clothes]] | ||
| Line 22: | Line 22: | ||
Thieves may steal from the last enemy vanquished in an encounter, with the success probability being calculated thusly: {(LVL x item drop rate)/8}. | Thieves may steal from the last enemy vanquished in an encounter, with the success probability being calculated thusly: {(LVL x item drop rate)/8}. | ||
==[[Dragon Quest VI]]== | ==''[[Dragon Quest VI]]''== | ||
Thief is one of the prerequisites for the [[Ranger]] vocation (along with [[Monster Master]] and [[Merchant]]). | Thief is one of the prerequisites for the [[Ranger]] vocation (along with [[Monster Master]] and [[Merchant]]). | ||
| Line 133: | Line 133: | ||
|} | |} | ||
==[[Dragon Quest VII]]== | ==''[[Dragon Quest VII]]''== | ||
===Stat Changes=== | ===Stat Changes=== | ||
{|width="50%" cellspacing="0" cellpadding="2" border="1" style="text-align:center" | {|width="50%" cellspacing="0" cellpadding="2" border="1" style="text-align:center" | ||
| Line 283: | Line 283: | ||
Regarding evolution, the Thief can combine a mastered [[Shepherd]] class to become a [[Tamer]]. They will learn all sorts of breath skills and have a chance at taming monsters for the [[Monster Park]]. The Thief can also combine a mastered [[Mariner]] class to become a [[Pirate]]. The Pirate learns sea based attacks which is useful as most monsters, save the aquatic ones, don't have resistance to these skills. Plus they are cost effective. | Regarding evolution, the Thief can combine a mastered [[Shepherd]] class to become a [[Tamer]]. They will learn all sorts of breath skills and have a chance at taming monsters for the [[Monster Park]]. The Thief can also combine a mastered [[Mariner]] class to become a [[Pirate]]. The Pirate learns sea based attacks which is useful as most monsters, save the aquatic ones, don't have resistance to these skills. Plus they are cost effective. | ||
==[[Dragon Quest IX]]== | ==''[[Dragon Quest IX]]''== | ||
The Thief vocation is available at the start of the game and has the unique skillset "Acquisitivess". Thieves can also use skill points to learn [[Sword]], [[Knife]], [[Claw]], and [[Fisticuffs]] skills. Their [[Coup-de-Grace]] is "Itemized Kill," which guarantees treasure dropped after the battle. | The Thief vocation is available at the start of the game and has the unique skillset "Acquisitivess". Thieves can also use skill points to learn [[Sword]], [[Knife]], [[Claw]], and [[Fisticuffs]] skills. Their [[Coup-de-Grace]] is "Itemized Kill," which guarantees treasure dropped after the battle. | ||