Vocation system: Difference between revisions
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Only certain games within the series use a vocation system, with others having traits permanently fixed to characters. The system is always tied to the [[Alltrades Abbey]] present in the respective games, wherein characters can switch professions or combine past experiences to unlock advanced positions. | Only certain games within the series use a vocation system, with others having traits permanently fixed to characters. The system is always tied to the [[Alltrades Abbey]] present in the respective games, wherein characters can switch professions or combine past experiences to unlock advanced positions. | ||
==[[Dragon Quest III]]== | ==''[[Dragon Quest III]]''== | ||
Vocations make their proper series debut in the third title, wherein the concept of a vocation totally defines a character's abilities. Unless various stat-boosting seeds or [[Personality|personality]]-altering books are read in the remakes, any character in a given vocation is identical to the another of the same profession. | Vocations make their proper series debut in the third title, wherein the concept of a vocation totally defines a character's abilities. Unless various stat-boosting seeds or [[Personality|personality]]-altering books are read in the remakes, any character in a given vocation is identical to the another of the same profession. | ||
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*[[Warrior]] | *[[Warrior]] | ||
==[[Dragon Quest VI]]== | ==''[[Dragon Quest VI]]''== | ||
In ''VI'', [[Alltrades Abbey (Dragon Quest VI)|Alltrades Abbey]] is unlocked by completing the first section of the game and defeating [[Murdaw]] in the [[Lower World]]. Because the game's cast is comprised of per-established characters with distinct personalities and stat growth tables, vocations affect a character's capabilities through ''percentages'' rather than hard numbers. For example, if [[Ashlynn]]'s wisdom is 100 when she has no vocation, having her undertake the path of a mage will grant a 20% boost to the stat and raise it to 120. Such changes are adjusted with natural increases awarded through leveling up, and will be removed if the vocation is switched. | In ''VI'', [[Alltrades Abbey (Dragon Quest VI)|Alltrades Abbey]] is unlocked by completing the first section of the game and defeating [[Murdaw]] in the [[Lower World]]. Because the game's cast is comprised of per-established characters with distinct personalities and stat growth tables, vocations affect a character's capabilities through ''percentages'' rather than hard numbers. For example, if [[Ashlynn]]'s wisdom is 100 when she has no vocation, having her undertake the path of a mage will grant a 20% boost to the stat and raise it to 120. Such changes are adjusted with natural increases awarded through leveling up, and will be removed if the vocation is switched. | ||
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The Hero class is open to all characters and [[Monster recruitment|monster recruits]], but is most easily reached by the [[Hero (Dragon Quest VI)|main character]]. Finally, the game has two secret classes, the [[Dragon (Class)|Dragon]] and the [[Liquid Metal Slime (Class)|Liquid metal slime]]--monster based professions which can only be accessed through rare scrolls. | The Hero class is open to all characters and [[Monster recruitment|monster recruits]], but is most easily reached by the [[Hero (Dragon Quest VI)|main character]]. Finally, the game has two secret classes, the [[Dragon (Class)|Dragon]] and the [[Liquid Metal Slime (Class)|Liquid metal slime]]--monster based professions which can only be accessed through rare scrolls. | ||
==[[Dragon Quest VII]]== | ==''[[Dragon Quest VII]]''== | ||
The vocation implementation remains mostly unchanged from the previous game, though in the original PSX version there existed hybrid abilities that were unlocked through mastering certain positions sequentially. For example, a character could master [[Sword Dance]] by mastering the Warrior vocation right after the [[Dancer]]. This aspect was removed in the 3DS remake, with the hidden abilities being incorporated into the normal repertoire. | The vocation implementation remains mostly unchanged from the previous game, though in the original PSX version there existed hybrid abilities that were unlocked through mastering certain positions sequentially. For example, a character could master [[Sword Dance]] by mastering the Warrior vocation right after the [[Dancer]]. This aspect was removed in the 3DS remake, with the hidden abilities being incorporated into the normal repertoire. | ||
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*[[Slaughtomaton (Vocation)|Slaughtomaton]] | *[[Slaughtomaton (Vocation)|Slaughtomaton]] | ||
==[[Dragon Quest IX]]== | ==''[[Dragon Quest IX]]''== | ||
''IX'' has a system which is similar to the one in ''III'', in which a vocation defines a character and where the player may create party members and add them to the party. This can be done at the [[Quester's Rest]] located in [[Stornway]], by speaking to [[Patty]]. Party members created do not play any significant part in the plot. | ''IX'' has a system which is similar to the one in ''III'', in which a vocation defines a character and where the player may create party members and add them to the party. This can be done at the [[Quester's Rest]] located in [[Stornway]], by speaking to [[Patty]]. Party members created do not play any significant part in the plot. | ||
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</gallery> | </gallery> | ||
{{ | {{Series_mechanics}} | ||
[[Category:Classes|*]] | [[Category:Classes|*]] | ||