Whack: Difference between revisions

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{{Spell Infobox
{{Spell Infobox
|title = Whack
|title = Whack
|image = [[Image:DQ3 Spell Whack.png]]
|image = [[Image:DQIV_Whack.png|170px]]
|japanese = ザキ
|japanese = ザキ
|romaji = Zaki
|romaji = Zaki
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*In an interview with ''Nintendo Power'' magazine, series creator [[Yuji Horii]] noted that the AI in ''[[Dragon Quest IV]]'' was built such that in its original version, [[Kiryl]]'s algorithms would always conclude Whack (called Beat in this version) and the character would end up casting it turn after turn, simply because it "could not get over the power of the spell." The problem was halfway corrected in the balance-adjusted [[Sony PlayStation|PS1]] remake, except that he almost ''never'' cast Whack.
*In an interview with ''Nintendo Power'' magazine, series creator [[Yuji Horii]] noted that the AI in ''[[Dragon Quest IV]]'' was built such that in its original version, [[Kiryl]]'s algorithms would always conclude Whack (called Beat in this version) and the character would end up casting it turn after turn, simply because it "could not get over the power of the spell." The problem was halfway corrected in the balance-adjusted [[Sony PlayStation|PS1]] remake, except that he almost ''never'' cast Whack.


==Gallery==
<gallery>
Image:DQ3 Spell Whack.png|
</gallery>
{{DQSpells}}
{{DQSpells}}
[[Category:Spells]]
[[Category:Spells]]