Xenlon: Difference between revisions
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On the bright side, Xenlon has no resistances to offensive spells, meaning that if the {{Hero 3}} has enough {{MP}}, the player can cast [[Kazap]] over and over again to whittle down her health. [[Mage|Magi]] and [[Sage]]s should only cast [[Kafrizzle]] when healing and buffing have already been covered for the turn. | On the bright side, Xenlon has no resistances to offensive spells, meaning that if the {{Hero 3}} has enough {{MP}}, the player can cast [[Kazap]] over and over again to whittle down her health. [[Mage|Magi]] and [[Sage]]s should only cast [[Kafrizzle]] when healing and buffing have already been covered for the turn. | ||
=====Consistent 15 turn KO===== | |||
For a consistent 15 turn KO, Xenlon needs to be dealt an average of 487 damage per turn. Thankfully, this is quite achievable, as [[Kafrizzle]] is a guaranteed 46HKO, even if every hit rolls the bare minimum of 160 damage; with 45 hits of 160 damage, Xenlon lives with 100 HP. Toss in two [[Kaswoosh]]es by using the [[Sword of Kings]] as a battle item, and you have enough damage to win no matter how bad the RNG gets. The party is thus composed of the [[Hero]] and 3 Kafrizzle casters; the Kafrizzle casters need a minimum of 300 MP for 15 Kafrizzles each; totaling 7200 guaranteed damage amongst them, though more likely, fewer Kafrizzles will be needed since this assumes the bare minimum damage. The Hero should ditch the [[Armor of Radiance]] for a [[Glombolero]] to bring [[Omniheal]] down to 32 MP per cast; in conjunction with the Hero spamming the [[Sage's Stone]] when nobody's HP is critical, they should be able to provide enough healing for the party as long as they do so efficiently. Everyone should have as much HP as possible, as to make Omniheal as efficient as possible. | |||
==={{DQM}}=== | ==={{DQM}}=== | ||