Zap: Difference between revisions

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==Enemy versions==
==Enemy versions==
Monsters first learned to cast Zap in ''VII'', where it dealt the standard 70~90 range. The foe's version of the spell would always mirror the hero version from hence onwards, making it very dangerous as scant few pieces of equipment reduce electricity's power in the entire series.   
Monsters first learned to cast Zap in ''VII'', where it dealt the standard 70~90 range. The foe's version of the spell would always mirror the hero version from hence onwards, making it very dangerous as scant few pieces of equipment reduce electricity's power in the entire series.   
{{ScreenshotGallery/Start}}
{{ScreenshotGallery/Item|image=[[File:DQ3-SNES-Zap.gif]]|game={{DQ3}}|platform=SNES}}
{{ScreenshotGallery/Item|image=[[File:DQ5-SNES-Zap.gif]]|game={{DQ5}}|platform=SNES}}
{{ScreenshotGallery/Item|image=[[File:DQ6-SNES-Zap.gif]]|game={{DQ6}}|platform=SNES}}
{{ScreenshotGallery/Item|image=[[File:DQ7-PSX-Zap.gif]]|game={{DQ7}}|platform=PSX}}
{{ScreenshotGallery/Item|image=[[File:DQ8-PS2-Zap.gif]]|game={{DQ8}}|platform=PS2}}
{{ScreenshotGallery/End}}


==Gallery==
==Gallery==