Zapple: Difference between revisions
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'''Zapple''' is a lightning spell introduced in ''Dragon Quest Monsters: Joker''. It is a mid-tier spell comparable to [[Sizzle]] and [[Zammle]], and had only appeared in spin-off titles prior to the release of ''XI'' in 2017. | '''Zapple''' is a lightning spell introduced in ''Dragon Quest Monsters: Joker''. It is a mid-tier spell comparable to [[Sizzle]] and [[Zammle]], and had only appeared in spin-off titles prior to the release of ''XI'' in 2017. | ||
==Localization history== | ==Localization history== | ||
The Japanese spell ''Raidein'' was previously localized as ''Zap'' for the English adaptations of the series, until the | The Japanese spell ''Raidein'' was previously localized as ''Zap'' for the English adaptations of the series, until the localization of Dragon Quest Monsters: Joker, which had a third spell in the lightning class. This spell, ''Dein'', is akin to [[Sizz]] and [[Crack]] in terms of power and how early a character learns it in an adventure, bumping Raidein up to being a mid-tier spell. Because the English word Zap cannot be simplified as it's Easter-equivalent was, the localization department instead opted to have the word Zapple refer to Raidein in any game in which Dein is present. | ||
For older titles that were localized after the introduction of Dein, such as ''[[Dragon Quest VI]]'', Zap continues to be used for Raidein to adhere to the three-stage naming convention for spells seen in square-enix's translation process as there is no intermediate spell to add the "-le" suffix to between Zap and Kazap. | For older titles that were localized after the introduction of Dein, such as ''[[Dragon Quest VI]]'', Zap continues to be used for Raidein to adhere to the three-stage naming convention for spells seen in square-enix's translation process as there is no intermediate spell to add the "-le" suffix to between Zap and Kazap. | ||
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==={{DQ11}}=== | ==={{DQ11}}=== | ||
The [[Hero (Dragon Quest XI)|Hero]] will learn zapple by steeling himself with the ''Luminary'' skill tree. It costs 22 MP to cast and will deal 146~166 to a group of enemies, with the maximum damage hitting for 314~344. | The [[Hero (Dragon Quest XI)|Hero]] will learn zapple by steeling himself with the ''Luminary'' skill tree. It costs 22 MP to cast and will deal 146~166 to a group of enemies, with the maximum damage hitting for 314~344. | ||
===''[[Dragon Quest Monsters|Dragon Quest Monsters 1]] & [[Dragon Quest Monsters 2]]''=== | |||
Zapple deals 70~90 damage for 10 MP. To learn the spell, a monster needs to have the natural capacity to do so if it hasn't been bred into it, as well as being at level 15 with a wisdom stat of 130. | |||
===''[[Dragon Quest Monsters: Joker]]''=== | ===''[[Dragon Quest Monsters: Joker]]''=== | ||
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{{ScreenshotGallery/End}} | {{ScreenshotGallery/End}} | ||
{{DQSpells}} | {{DQSpells}} | ||
[[Category:Dragon Quest XI spells]] | |||
[[Category:Dragon Quest Monsters: Joker spells]] | [[Category:Dragon Quest Monsters: Joker spells]] | ||
[[Category:Dragon Quest Monsters: Joker 2 spells]] | [[Category:Dragon Quest Monsters: Joker 2 spells]] | ||