Zapple: Difference between revisions

No edit summary
No edit summary
Line 5: Line 5:
|romaji = Raidein
|romaji = Raidein
|type = Offensive
|type = Offensive
|old=None
|old=
}}
}}
'''Zapple''' is a lightning spell introduced in ''Dragon Quest Monsters: Joker''. It is a mid-tier spell comparable to [[Sizzle]] and [[Zammle]], and had only appeared in spin-off titles prior to  the release of ''XI'' in 2017.
'''Zapple''' is a lightning spell introduced in ''Dragon Quest Monsters: Joker''. It is a mid-tier spell comparable to [[Sizzle]] and [[Zammle]], and had only appeared in spin-off titles prior to  the release of ''XI'' in 2017.


==Localization history==
==Localization history==
The Japanese spell ''Raidein'' was previously localized as ''Zap'' for the English adaptations of the series, until the introduction of a third spell to the lightning class in Dragon Quest Monsters: Joker. This new spell, ''Dein'', is akin to [[Sizz]] and [[Crack]] in terms of power and how early a character learns it in an adventure, bumping Raidein up to being a mid-tier spell. Because the English word Zap cannot be simplified as it's Easter-equivalent was, the localization department instead opted to have the word Zapple refer to Raidein in any game in which Dein is present.
The Japanese spell ''Raidein'' was previously localized as ''Zap'' for the English adaptations of the series, until the localization of Dragon Quest Monsters: Joker, which had a third spell in the lightning class. This spell, ''Dein'', is akin to [[Sizz]] and [[Crack]] in terms of power and how early a character learns it in an adventure, bumping Raidein up to being a mid-tier spell. Because the English word Zap cannot be simplified as it's Easter-equivalent was, the localization department instead opted to have the word Zapple refer to Raidein in any game in which Dein is present.


For older titles that were localized after the introduction of Dein, such as ''[[Dragon Quest VI]]'',  Zap continues to be used for Raidein to adhere to the three-stage naming convention for spells seen in square-enix's translation process as there is no intermediate spell to add the "-le" suffix to between Zap and Kazap.
For older titles that were localized after the introduction of Dein, such as ''[[Dragon Quest VI]]'',  Zap continues to be used for Raidein to adhere to the three-stage naming convention for spells seen in square-enix's translation process as there is no intermediate spell to add the "-le" suffix to between Zap and Kazap.
Line 17: Line 17:
==={{DQ11}}===
==={{DQ11}}===
The [[Hero (Dragon Quest XI)|Hero]] will learn zapple by steeling himself with the ''Luminary'' skill tree. It costs 22 MP to cast and will deal 146~166 to a group of enemies, with the maximum damage hitting for 314~344.
The [[Hero (Dragon Quest XI)|Hero]] will learn zapple by steeling himself with the ''Luminary'' skill tree. It costs 22 MP to cast and will deal 146~166 to a group of enemies, with the maximum damage hitting for 314~344.
===''[[Dragon Quest Monsters|Dragon Quest Monsters 1]] & [[Dragon Quest Monsters 2]]''===
Zapple deals 70~90 damage for 10 MP. To learn the spell, a monster needs to have the natural capacity to do so if it hasn't been bred into it, as well as being at level 15 with a wisdom stat of 130.


===''[[Dragon Quest Monsters: Joker]]''===
===''[[Dragon Quest Monsters: Joker]]''===
Line 37: Line 40:
{{ScreenshotGallery/End}}
{{ScreenshotGallery/End}}
{{DQSpells}}
{{DQSpells}}
[[Category:Dragon Quest XI spells]]
[[Category:Dragon Quest Monsters: Joker spells]]
[[Category:Dragon Quest Monsters: Joker spells]]
[[Category:Dragon Quest Monsters: Joker 2 spells]]
[[Category:Dragon Quest Monsters: Joker 2 spells]]