Zing: Difference between revisions

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'''Zing''' and '''Kazing''' (originally '''Vivify''' and '''Revive''') are recurring spells in the ''[[Dragon Quest (series)|Dragon Quest]]'' series. Introduced originally as just Kazing in ''[[Dragon Quest II]]'', they are spells that focus on bringing a dead party member back to life.
{{Spell Infobox
|title = Zing
|image =
|japanese = ザオラル
|romaji = Zaoraru
|old = Vivify
|type = Restorative
}}
'''Zing'''(originally '''Vivify''') is a  recurring spell in the ''[[Dragon Quest (series)|Dragon Quest]]'' series. Introduced in ''[[Dragon Quest II]]'', it has a partial chance of reviving a fallen ally (unlike [[Kazing]], which doesn't fail).


==Appearances==


==''[[Dragon Quest II]]''==
===''[[Dragon Quest III]]''===
[[File:Dq2 revive.jpg|thumb|154px|right|[[Princess of Moonbrooke]] being revived by [[Prince of Cannock]]]]
First introduced as Revive, Kazing revives a dead party member, but only gives them 1 HP.
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==''[[Dragon Quest III]]''==
Zing is introduced, which revives a party member to half their total HP, but only works half the time. Kazing has been improved from the previous title and will restore a party member to full HP and does not fail like Zing can.
Zing is introduced, which revives a party member to half their total HP, but only works half the time. Kazing has been improved from the previous title and will restore a party member to full HP and does not fail like Zing can.


==''[[Dragon Quest IV]]''==
===''[[Dragon Quest IV]]''===
Zing is learned by [[Meena]] at level 20, [[Kiryl]] at level 21, and the [[Hero (Dragon Quest IV)|Hero]] at level 28.


==''[[Dragon Quest V]]''==
===''[[Dragon Quest V]]''===


==''[[Dragon Quest VI]]''==
===''[[Dragon Quest VI]]''===


==''[[Dragon Quest VII]]''==
===''[[Dragon Quest VII]]''===


==''[[Dragon Quest VIII]]''==
===''[[Dragon Quest VIII]]''===
Zing is learned by [[Angelo]] at level 19, and by by [[Hero (Dragon Quest VIII)|the Hero]] at level 29.


==''[[Dragon Quest IX]]''==
===''[[Dragon Quest IX]]''===
Zing has a roughly 50% chance to bring back a deceased party member. It is available to [[Priest]]s at level 18, [[Minstrel]]s and [[Ranger]]s at level 24, and [[Sage]]s at level 20. It costs 8 MP to cast.
Zing has a roughly 50% chance to bring back a deceased party member. It is available to [[Priest]]s at level 18, [[Minstrel]]s and [[Ranger]]s at level 24, and [[Sage]]s at level 20. It costs 8 MP to cast.


==''[[Dragon Quest Monsters]]''==
===''[[Dragon Quest Monsters]]''===


==''[[Dragon Quest Monsters 2]]''==
===''[[Dragon Quest Monsters 2]]''===


==''[[Dragon Quest Monsters: Caravan Heart]]''==
===''[[Dragon Quest Monsters: Caravan Heart]]''===


==''[[Dragon Quest Monsters: Joker]]''==
===''[[Dragon Quest Monsters: Joker]]''===
 
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'''Zing''' or '''Vivify''' is a recurring [[spell]] in the ''[[Dragon Quest (series)|Dragon Quest]]'' series. It is used to revive characters who have been killed in battle without the use of a [[Church]]. Zing has a roughly 75% chance of success and will restore half the target's [[HP]] if successful.
 
==Variations==
 
*'''Zing''' or '''Vivify''' - the most basic version of the spell
*'''Kazing''' or '''Raise''' - has a 100% chance of success and fully restores the target's HP
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{{DQSpells}}
{{DQSpells}}
[[Category:Spells]]{{Wikia}}
{{Wikia}}
[[Category:Spells]]
[[Category:Dragon Quest III spells]]
[[Category:Dragon Quest IV spells]]
[[Category:Dragon Quest V spells]]
[[Category:Dragon Quest VI spells]]
[[Category:Dragon Quest VII spells]]
[[Category:Dragon Quest VIII spells]]
[[Category:Dragon Quest IX spells]]