Zing: Difference between revisions
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|type = Restorative | |type = Restorative | ||
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'''Zing''' is a recurring spell in the {{DQSeries}}. Introduced in | '''Zing''' is a recurring spell in the {{DQSeries}}. | ||
Introduced in {{Dragon Quest III}}, it is a weaker version of [[Kazing]] that is not guaranteed to fully revive an ally. The amount of health is restores and the success rate can vary from game to game. | |||
==Appearances== | ==Appearances== | ||
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==={{DQ4}}=== | ==={{DQ4}}=== | ||
Zing is learned by [[Meena]] at level 20, [[Kiryl]] at level 21, and The {{Hero 4}} at level 28. It costs 10 MP to cast. | Zing is learned by [[Meena Mahabala]] at level 20, [[Kiryl]] at level 21, and The {{Hero 4}} at level 28. It costs 10 {{MP}} to cast. | ||
[[Hell raiser]]s can use it to revive their allies, and | [[Hell raiser]]s can use it to revive their allies, and {{Foo Yung}} in the remakes can use it to revive {{Chow Mein}}. | ||
==={{DQ5}}=== | ==={{DQ5}}=== | ||
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!style="background:#77479B; color: white;"|Level | !style="background:#77479B; color: white;"|Level | ||
|- | |- | ||
| | |King slime R}}||-- | ||
|- | |- | ||
| | |{{Orc king R}}||-- | ||
|- | |- | ||
| | |{{Conkuisitor R}}||10 | ||
|- | |- | ||
| | |{{Cureslime R}}||12 | ||
|- | |- | ||
| | |{{Old man of the sea R}}||17 | ||
|- | |- | ||
| | |{{Hero 5}}||29 | ||
|- | |- | ||
| | |{{Healslime R}}||30 | ||
|- | |- | ||
| | |{{Epipany R}}||30 | ||
|- | |- | ||
| | |{{Slime R}}||30 | ||
|- | |- | ||
|[[Dwight]]||40 | |[[Dwight]]||40 | ||
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==={{DQ6}}=== | ==={{DQ6}}=== | ||
Zing is already known by [[Kingsley]] upon joining the | Zing is already known by [[Kingsley]] upon joining the {{Party 6}}, and is learned by [[Nevan]] at level 13. Other characters can learn it by mastering the [[Priest]] vocation. | ||
The enemies [[Octavian sentry]], [[King slime]], and [[Mortamor]]'s right hand can use it to revive their allies. | The enemies [[Octavian sentry]], [[King slime]], and [[Mortamor]]'s right hand can use it to revive their allies. | ||
==={{DQ7}}=== | ==={{DQ7}}=== | ||
Zing is learned by Sir Mervyn at level 20, and by advancing to Rank 4 of the Dingbat vocation, as well as mastering the Priest vocation once again. It costs 8 MP to cast. | Zing is learned by [[Sir Mervyn]] at level 20, and by advancing to Rank 4 of the [[Dingbat (vocation)|Dingbat]], as well as mastering the [[Priest]] vocation once again. It costs 8 {{MP}} to cast. | ||
It can be cast by the enemies [[Wrecktor]], [[Fright knight]], [[Kernel colonel]], and [[Emperor slime]]. | It can be cast by the enemies [[Wrecktor]], [[Fright knight]], [[Kernel colonel]], and [[Emperor slime]]. | ||
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==={{DQ9}}=== | ==={{DQ9}}=== | ||
Zing has a roughly 50% chance to bring back a deceased | Zing has a roughly 50% chance to bring back a deceased {{Party 9}} member. It is available to [[Priest]]s at level 18, [[Minstrel]]s and [[Ranger]]s at level 24, and [[Sage]]s at level 20. It costs 8 {{MP}} to cast. | ||
==={{DQ10}}=== | ==={{DQ10}}=== | ||
Zing has a chance to revive a | Zing has a chance to revive a {{Party 10}} member at 25% {{HP}}. It is learned by [[Priest]]s and [[Sage]]s at level 32, [[Ranger]]s at level 38, and [[Minstrel]]s at level 43. It costs 8 {{MP}} to cast. | ||
==={{DQ11}}=== | ==={{DQ11}}=== | ||
Zing is learned by The {{Hero 11}} at level 28, {{Serena 11}} at level 18, and [[Rab]] already knows the spell when he joins the | Zing is learned by The {{Hero 11}} at level 28, {{Serena 11}} at level 18, and [[Rab]] already knows the spell when he joins the {{Party 11}}. | ||
==={{DQM}}=== | ==={{DQM}}=== | ||
Called Vivify in this game, it requires the monster to reach level 14 with at least 63 MP, and 54 | Called Vivify in this game, it requires the monster to reach level 14 with at least 63 {{MP}}, and 54 {{Intelligence}}. It grows into [[Kazing|Revive]] when the {{MFamilies}} reaches level 27 with 174 {{MP}} and 152 {{Intelligence}}. It is naturally learned by the [[King slime|KingSlime]], [[Mudslinger (monster)|Mudron]], [[Orc]] and [[Ewwnicorn|Unicorn]]. | ||
==={{DQM2}}=== | ==={{DQM2}}=== | ||
Vivify now requires 98 | Vivify now requires 98 {{Intelligence}} to learn and 274 {{Intelligence}} to upgrade. It is naturally learned by the [[Yggdrasil (monster)|Egdracil]], [[King squid|KingSquid]] and [[Merman]]. It is no longer naturally learned by the [[King slime|KingSlime]]. | ||
=== | ==={{DQMCH}}=== | ||
{{stub}} | {{stub}} | ||
==={{DQMJ}}=== | ==={{DQMJ}}=== | ||
Zing can be learned from a variety of skill trees. | Zing can be learned from a variety of skill trees. | ||
*[[Cleanser]] (30 points) | |||
* [[Cleanser]] (30 points) | *[[Diamagon (skill)|Diamagon]] (48 points) | ||
* [[Diamagon (skill) | Diamagon]] (48 points) | *[[Hawkhart (skill)|Hawkhart III]] (12 points) | ||
* [[Hawkhart (skill) | Hawkhart III]] (12 points) | *[[Healer (Skill)|Healer]] (42 points) | ||
* [[Healer (Skill) | Healer]] (42 points) | *[[Priest (skill)|Priest]] (49 points) | ||
* [[Priest (skill) | Priest]] (49 points) | |||
==={{DQMJ2}}=== | ==={{DQMJ2}}=== | ||
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}} | }} | ||
{{DQSpells}} | |||
[[Category:Spells]] | [[Category:Spells]] | ||
[[Category:Dragon Quest III spells]] | [[Category:Dragon Quest III spells]] | ||