Paladin: Difference between revisions
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==Dragon Quest IX== | ==Dragon Quest IX== | ||
Revision as of 13:53, 31 July 2010
The Paladin is a character class in the Dragon Quest Series.
Description
The Paladin has strong Strength, Speed and Wisdom. To open this class, a character must have mastered a number of skills from both the Priest and Fighter skill sets. In Dragon Quest VII, the paladin has a low chance of killing the enemy instantly, regardless of remaining HP. This chance rises when the higher rank the paladin is.
Dragon Quest VII
Stat Changes
| Statistics | Change |
| Battles to Master | 240 |
| Strength | +10 Percent |
| Agility | +15 Percent |
| Guard | Null |
| Intelligence | +15 Percent |
| Appearance | Null |
| Max HP | Null |
| Max MP | Null |
| Mastery Bonus | +20 Bonus to HP |
Abilities
| Level | Title | Learns | Battles Needed | Target | Info | MP |
| 1 | Page | Scapegoat | 1 | Self | User will intercept all attacks directed to one ally for one turn | 0 |
| 2 | Squire | Vacuum | 20 | All Enemies | Causes wind damage to all enemies. Its power grows as the user gains levels | 0 |
| 3 | Knight | Berserker | 40 | One Enemy | Instantly does a critical hit but lowers the user's defense to zero for the remainder of the turn | 0 |
| 4 | Zealot | Infermost | 80 | One Group | Causes ~150HP in wind damage to one group of enemies | 8 |
| 5 | Crusader | Magic Wall | 120 | One Ally | Reduces magic damage to one ally | 3 |
| 6 | Templar | Guardian | 150 | Self | Intercepts all attacks to all allies for one turn | 0 |
| 7 | Holy Knight | Farewell | 180 | Self | All allies are healed but the caster is killed | All |
| 8 | Martyr | Multicut | 240 | One Group | Causes ~200HP in wind damage to one group of enemies, does extra damage to undead monsters | 20 |
Dragon Quest IX
- The Paladin is a vocation choice in Dragon Quest IX upon completing the "Taking Soul Control" quest given to you by Brunhild at the top of the Gleeban palace.
- The Paladin can use Hammers, Wands, Spears, and Shields.