Paralysis: Difference between revisions
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'''Paralysis''' (麻痺) refers to the state of being rendered immobile, usually due to nervous system damage. In terms of the [[Dragon Quest (series)|series]] this means that the afflicted is unable to act for several turns, sometimes until the end of battle. The [[Tingle]] spell will cure the ailment, and a character can work it out of their system by walking for 32 steps on the over world in certain games. | |||
==Appearances== | |||
==={{DQ3}}=== | |||
Paralysis is introduced in the third game, and monsters such as the [[Scornet]] are notorious for making battles significantly more difficult--any character who is paralysed is unable to act until the end of battle and if the whole party is paralysed then it counts as a wipe out. | |||
==={{DQ4}}=== | |||
The [[Poison moth knife]] gives players a chance to inflict paralysis on monsters for the first time, with a 16.67% ({{fraction|1|6}}) chance to work on each strike. Because there is no paralysis resistance tag for enemies in the game's code, even [[Metal slime]]s can be rendered immobile. | |||
A few monsters will enter battle already paralysed, presumably due to sheer terror upon confronting the party. The [[NES]] version prevents paralysis from wearing off, but in every subsequent version the state wears off in 4~7 turns. | |||
==={{DQ5}}=== | |||
The use of monster companions has given players full access to skills such as [[Burning Breath]] and [[Paralysis Attack]], and as such paralysis is integrated into the list of resistances a monster innately has. Specifically, Paralysis uses the same tag as the [[Whack]] family of spells and thus the poison moth knife cannot affect metal slimes. | |||
The state of being paralysed does not wear off after a number of turns in any version of ''V'', meaning players must pay attention to their beastly buddies' resistances in certain encounters. | |||
==={{DQ6}}=== | |||
Paralysis is now cured automatically at the end of battle, and has it's own distinct programming tag separate from instant death. Paralysis does not wear off in battle in the [[SNES]] version, but in 5~8 turns in all others. | |||
==={{DQ7}}=== | |||
Paralysis now wears off after 4~7 turns, and will not become a permanent affliction in successive games. | |||
==={{DQ8}}=== | |||
Paralysis wears off after 5~8 turns. | |||
==={{DQ9}}=== | |||
A monster enthralled by the sheer charm of a character has a 5% chance to become paralysed in addition to the normal one turn stun. This numbness will last for 4~7 turns. | |||
==={{DQ10}}=== | |||
Paralysis lasts for 10~25 seconds. | |||
==={{DQ11}}=== | |||
Paralysis wears off much more quickly for monsters and allies, lasting only 1~4 turns. | |||
{{Series_mechanics}} | |||
[[Category:Recurring elements]] | |||