Paralysis: Difference between revisions

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The [[Poison moth knife]] gives players a chance to inflict paralysis on monsters for the first time, with a 16.67% ({{fraction|1|6}}) chance to work on each strike. Because there is no paralysis resistance tag for enemies in the game's code, even [[Metal slime]]s can be rendered immobile.
The [[Poison moth knife]] gives players a chance to inflict paralysis on monsters for the first time, with a 16.67% ({{fraction|1|6}}) chance to work on each strike. Because there is no paralysis resistance tag for enemies in the game's code, even [[Metal slime]]s can be rendered immobile.


A few monsters will enter battle already paralysed, presumably due to sheer terror upon confronting the party. The [[NES]] version prevents paralysis from wearing off, but in every subsequent version the state wears off in 4~7 turns.
A few monsters will enter battle already paralysed, presumably due to sheer terror upon confronting the party. The {{NES}} Version prevents paralysis from wearing off, but in every subsequent version the state wears off in 4~7 turns.


==={{DQ5}}===
==={{DQ5}}===
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==={{DQ6}}===
==={{DQ6}}===
Paralysis is now cured automatically at the end of battle, and has it's own distinct programming tag separate from instant death. Paralysis does not wear off in battle in the [[SNES]] version, but in 5~8 turns in all others.
Paralysis is now cured automatically at the end of battle, and has it's own distinct programming tag separate from instant death. Paralysis does not wear off in battle in the {{SNES}} version, but in 5~8 turns in all others.


==={{DQ7}}===
==={{DQ7}}===