Paralysis: Difference between revisions
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The [[Poison moth knife]] gives players a chance to inflict paralysis on monsters for the first time, with a 16.67% ({{fraction|1|6}}) chance to work on each strike. Because there is no paralysis resistance tag for enemies in the game's code, even [[Metal slime]]s can be rendered immobile. | The [[Poison moth knife]] gives players a chance to inflict paralysis on monsters for the first time, with a 16.67% ({{fraction|1|6}}) chance to work on each strike. Because there is no paralysis resistance tag for enemies in the game's code, even [[Metal slime]]s can be rendered immobile. | ||
A few monsters will enter battle already paralysed, presumably due to sheer terror upon confronting the party. The | A few monsters will enter battle already paralysed, presumably due to sheer terror upon confronting the party. The {{NES}} Version prevents paralysis from wearing off, but in every subsequent version the state wears off in 4~7 turns. | ||
==={{DQ5}}=== | ==={{DQ5}}=== | ||
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==={{DQ6}}=== | ==={{DQ6}}=== | ||
Paralysis is now cured automatically at the end of battle, and has it's own distinct programming tag separate from instant death. Paralysis does not wear off in battle in the | Paralysis is now cured automatically at the end of battle, and has it's own distinct programming tag separate from instant death. Paralysis does not wear off in battle in the {{SNES}} version, but in 5~8 turns in all others. | ||
==={{DQ7}}=== | ==={{DQ7}}=== | ||