Nimzo: Difference between revisions
| Line 81: | Line 81: | ||
After assuming this form, Nimzo will have [[bounce]] cast upon himself. He has a tendency cast [[kasap]] on the party, but because he attacks physically at infrequent intervals the players can ignore this. Disruptive wave will remove the affects anyway, so it's better to concentrate on maximizing damage instead. His element resistance have vanished when the fight begins, but he is still immune to all debilitation magic. Once 2500 damage has been dealt, he will alter his strategy and begin meditating more often. After another 2000 HP have been removed, Nimzo will cease recovery and focus on the offensive. In this state, his melee blows will become '''Desperate Attacks''', dealing 500% more damage. If your healers are running low on MP, he is vulnerable to [[Drain Magic]] in this state. | After assuming this form, Nimzo will have [[bounce]] cast upon himself. He has a tendency cast [[kasap]] on the party, but because he attacks physically at infrequent intervals the players can ignore this. Disruptive wave will remove the affects anyway, so it's better to concentrate on maximizing damage instead. His element resistance have vanished when the fight begins, but he is still immune to all debilitation magic. Once 2500 damage has been dealt, he will alter his strategy and begin meditating more often. After another 2000 HP have been removed, Nimzo will cease recovery and focus on the offensive. In this state, his melee blows will become '''Desperate Attacks''', dealing 500% more damage. If your healers are running low on MP, he is vulnerable to [[Drain Magic]] in this state. | ||
He is considerably weaker in the SNES original version, but it is important to keep in mind that you could only use | He is considerably weaker in the SNES original version, but it is important to keep in mind that you could only use three characters in that version, (in contrast with the DS and PS2 remakes' four) also he seems to [[Meditate]]s much more frequently now. | ||
{{Clear}} | {{Clear}} | ||