Mortamor: Difference between revisions

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|bestiaryNumber=
|bestiaryNumber=
|spells=[[Multiheal]]<br>[[Zing]]
|spells=[[Multiheal]]<br>[[Zing]]
|skills=Disruptive Wave<br>Talon attack<br>Talon slam<br>Powerful thrust
|skills=[[Disruptive Wave]]<br>Talon attack<br>Talon slam<br>Powerful thrust
|locations=[[Mortamor's Dreadlair]]
|locations=[[Mortamor's Dreadlair]]
|items=None
|items=None

Revision as of 16:02, 27 September 2019

Mortamor
Dragon Quest VI
Japanese name デスタムーア
Romaji Desutamuua
Old localisation Deathtamoor
Title Archfiend
Age Unknown

Mortamor (デスタムーア Desutamuua)is the main antagonist in Enix's Dragon Quest VI and the final boss of the game. He is the mysterious Archfiend who sent Murdaw, Jamirus, Gracos, and Dhuran to conquer the Lower World and the Upper World. He lurks in his lair seated at the far reaches of a hellish dimension known as the Dread Realm.

Characteristics

When first confronted, Mortamor appears to be an old demon with gold orbs levitating before each of his hands. Mortamor himself states that this is merely a facade and will, upon first defeat, emerge from the two fused golden orbs as a hulking, winged demon with spiked shoulders. When this form is defeated Mortamor will literally cast aside his body, becoming the disembodied demonic face and pair of hands he is best known as.

Mortamor is similar to Zoma in that he influences the world through proxies, preferring to revel in the suffering of the humans trapped in his living nightmare than do his own dirty work. Mortamor's plans are more precise than his Erdrick trilogy counterpart, however; rather than sending one lieutenant to cause undirected chaos, Mortamor uses four agents to target specific bastions of the mortal realm that would inhibit his conquest. By sealing away Alltrades Abbey, Medford's manor, Sorceria, and Cloudsgate Citadel, Mortamor displays a keen understanding of the capabilities of humans and their potential to over throw him should he attack directly.

Personality-wise, Mortamor is extremely arrogant, condescending and egotistical, even in comparison to the other Demon Lords of the franchise. He does not view the heroes as threats whatsoever, even after they overcame his numerous assets. Even upon defeat, Mortamor remains in denial of the heroes' powers up to his last breath. When confronted by Nokturnus, Mortamor drops his narcissistic persona and expresses fear of being challenged by a stronger being but recklessly engages him in combat nevertheless.

Abilities

Mortamor (デスタムーア)
Dragon Quest VI: Realms of Revelation
Original (SFC)
Sprite
Bestiary No.
Recruit Rate
N/A
Gold
0
HP *
2000
MP
255
Attack
290
Defence
250
Agility
150
Evasion
164
Spell(s)
Kaboom
Bounce
Skill(s)
Attacks twice per round
Disruptive Wave
Frigid Ice(124~134)
Meditation
Energy Balls(attack/2 +67, attacks twice)
Insane Attack(125% damage)
Searing Flames(168~188)
Venom Mist
Location(s)
Mortamor's Dreadlair
Item(s) dropped
None
Frizz resistance *
0%
Sizz resistance *
60%
Fire Breath resistance *
60%
Bang resistance *
25%
Crack resistance *
100%
Ice Breath resistance *
100%
Woosh resistance *
25%
Strike/Rock resistance *
100%
Zap resistance *
0%
Drain Magic resistance *
15%
Whack resistance *
100%
Poof resistance *
100%
Ban Dance resistance
100%
Dazzle resistance *
100%
Fizzle resistance
100%
Fuddle resistance *
100%
Paralysis resistance *
100%
Poison resistance *
100%
Snooze resistance *
100%
Stun resistance *
100%
Sap resistance *
100%
Army resistance *
100%
Remakes (DS, Mobile)
Sprites
Notable Changes
None
In his initial form, he appears as demonic old man with golden orbs. Using the orbs, he can roast the party with Searing Flames (168~188) or lacerate them with Frigid Ice (124~134), both of which ignore Insulatle and can only be reduced by armour resistances or defending. His Laughing attack increases his strike's power by 25%, and damage dealt with the energy orbs adds +67 to each strike.

Mortamor (デスタムーア)
Dragon Quest VI: Realms of Revelation
Original (SFC)
Bestiary No.
Recruit Rate
N/A
Gold
0
HP *
3000
MP
255
Attack
410
Defence
300
Agility
90
Evasion
0%
Spell(s)
Buff
Oomph
Kasap
Skill(s)
Attacks twice per round
Charge attack(150~180)
Mercurial Thrust
Defending Champion
Roundhouse Kick
Scorch
Location(s)
Mortamor's Dreadlair
Item(s) dropped
None
Frizz resistance *
0%
Sizz resistance *
25%
Fire Breath resistance *
25%
Bang resistance *
0%
Crack resistance *
60%
Ice Breath resistance *
60%
Woosh resistance *
0%
Strike/Rock resistance *
0%
Zap resistance *
0%
Drain Magic resistance *
100%
Whack resistance *
100%
Poof resistance *
100%
Ban Dance resistance
100%
Dazzle resistance *
100%
Fizzle resistance
100%
Fuddle resistance *
100%
Paralysis resistance *
100%
Poison resistance *
100%
Snooze resistance *
100%
Stun resistance *
100%
Sap resistance *
100%
Army resistance *
100%
Remakes (DS, Mobile)
Sprites
Notable Changes
None
In this form, Mortamor transforms into a large hulking demon. He relies mainly on hard-hitting physical attacks, sometimes augmenting himself with Oomph and Buff. When he charges a character, his spiked shoulders will deal 150~180 defence ignoring damage. He is still immune to status ailments, but his elemental resistances have fallen. After defeating this phase, Mortamor discards this body and emerges in his iconic form.

Mortamor (デスタムーア)
Dragon Quest VI: Realms of Revelation
Original (SFC)
Sprite
Bestiary No.
Recruit Rate
N/A
Gold
0
HP *
2500
MP
254
Attack
300
Defence
340
Agility
120
Evasion
0%
Location(s)
Mortamor's Dreadlair
Item(s) dropped
None
Frizz resistance *
25%
Sizz resistance *
60%
Fire Breath resistance *
60%
Bang resistance *
60%
Crack resistance *
60%
Ice Breath resistance *
60%
Woosh resistance *
60%
Strike/Rock resistance *
100%
Zap resistance *
25%
Drain Magic resistance *
100%
Whack resistance *
100%
Poof resistance *
100%
Ban Dance resistance
100%
Dazzle resistance *
100%
Fizzle resistance
100%
Fuddle resistance *
100%
Paralysis resistance *
100%
Poison resistance *
100%
Snooze resistance *
100%
Stun resistance *
100%
Sap resistance *
100%
Army resistance *
100%
Remakes (DS, Mobile)
Sprites
Notable Changes
None

At this point, Mortamor appears as a disembodied head and two claws. The claws are independent targets that act on their own, and can revive other parts as needed. In order to restore peace to the world, all parts of Mortamor must be destroyed.

The head is very resistant to elemental damage, with all but frizz and zap dealing 40%. It can fight defensively with Lullab-Eye to send a character to slumber regardless of snooze resistance, or go on the offensive with defence ignoring skills like Pyre o' Fire and Raging Roar (120~150). Once the head drops to half health, it will hit the party with Magic Burst for 200~220 damage, and follow up with a meditation that restores it's MP. The head is also classified as a Zombie-family monster; exploit this weakness with Undead Undoer and Pearly Gates.

Right claw
Dragon Quest VI: Realms of Revelation
Original (SFC)
Sprite
Bestiary No.
Recruit Rate
N/A
Gold
0
HP *
1700
MP
255
Attack
330
Defence
180
Agility
70
Evasion
0%
Spell(s)
Multiheal
Zing
Skill(s)
Disruptive Wave
Talon attack
Talon slam
Powerful thrust
Location(s)
Mortamor's Dreadlair
Item(s) dropped
None
Frizz resistance *
0%
Sizz resistance *
25%
Fire Breath resistance *
25%
Bang resistance *
0%
Crack resistance *
25%
Ice Breath resistance *
25%
Woosh resistance *
25%
Strike/Rock resistance *
0%
Zap resistance *
0%
Drain Magic resistance *
100%
Whack resistance *
100%
Poof resistance *
100%
Ban Dance resistance
100%
Dazzle resistance *
100%
Fizzle resistance
100%
Fuddle resistance *
100%
Paralysis resistance *
100%
Poison resistance *
100%
Snooze resistance *
100%
Stun resistance *
100%
Sap resistance *
100%
Army resistance *
100%
Remakes (DS, Mobile)
Sprites
Notable Changes
None
Mortamor's right claw appears with his third form. It's much slower than the other two parts, but has the ability to heal the others. The claw is less resistant to elements, taking full damage from everything but fire, wind, and ice. Talon Slam will deal +150 more damage than a normal strike, and Powerful Thrust works the same as Knuckle Sandwich.

Left claw
Dragon Quest VI: Realms of Revelation
Original (SFC)
Sprite
Bestiary No.
Recruit Rate
Gold
0
HP *
2000
MP
255
Attack
270
Defence
180
Agility
180
Evasion
0%
Spell(s)
Kazing
Skill(s)
Backdraft
Talon slam
Claw slash(125% damage)
Location(s)
Mortamor's Dreadlair
Item(s) dropped
None
Frizz resistance *
25%
Sizz resistance *
60%
Fire Breath resistance *
60%
Bang resistance *
25%
Crack resistance *
25%
Ice Breath resistance *
25%
Woosh resistance *
25%
Strike/Rock resistance *
0%
Zap resistance *
0%
Drain Magic resistance *
100%
Whack resistance *
100%
Poof resistance *
100%
Ban Dance resistance
100%
Dazzle resistance *
100%
Fizzle resistance
100%
Fuddle resistance *
100%
Paralysis resistance *
100%
Poison resistance *
100%
Snooze resistance *
100%
Stun resistance *
100%
Sap resistance *
100%
Army resistance *
100%
Remakes (DS, Mobile)
Sprites
Notable Changes
None
Mortamor's left claw appears with his third form. It's much faster than the other two parts, and can revive them with Kazing if it isn't removed first. Claw Slash will deal 25% more damage than normal. This hand is the most resistant to elements, taking full damage only from zap.

Other Appearances

Outside his main role in Dragon Quest VI, Mortamor also makes appearances in these titles.

Dragon Quest IX

#303 - Mortamor
HP MP Experience Gold
6000
12052 (99)
255 67600 2490
Attack Defense Speed
670
1346 (99)
520
780 (99)
300
438 (99)
Dropped Item  
Family  
Capture Rate  
Bestiary # 303
Game Dragon Quest IX
Console DS
Japanese Name  
Description "Stares enemies into a slumber, then clobbers them with a Kafrizz and Kafrizzle. Can be damaged with darkness.

Assesses opponents' strength, then assumes a disguise to suit the situation. No one knows what he really looks like..."

Additional Attributes
Fire Ice Wind Earth Light Dark
100 50 100 100 100 150
Blast Dazzle Sleep Death Drain MP Confusion
100 0 0 0 100 0
Fizzle Inaction Paralyze Poison Charm Magic Res
0 0 0 0 5 25
Blunt Sap Decelerate
5 25 75

Moratamor appears as a Legacy Boss, obtained after completing Quest #158 (or received at special events). He will become enraged once his health drops to orange range. Mortamor is unique among bosses in that he is accompanied by two enemies that are not found anywhere else, unlike Hootingham-Gore and Shogum, who are accompanied by common monsters. He is also unique among Legacy Bosses in that he is the only one who attacks a single time per turn (but the accompanying claws equate to one or two extra actions, depending on whether one or both are present).

Treasure

Level Range Secondary Drop Orb
1-3 Somnia gloves 20% Yellow Orb 5%
4-8 Somnia gloves 25% Yellow Orb 5%
9-15 Somnia clothes 20% Yellow Orb 6%
16-25 Somnia clothes 25% Yellow Orb 6%
26-40 Somnia shorts 15% Yellow Orb 7%
41-56 Somnia shorts 20% Yellow Orb 7%
57-68 Somnia shorts 25% Yellow Orb 8%
69-80 Somnia hair 15% Yellow Orb 8%
81-90 Somnia hair 20% Yellow Orb 9%
91-99 Somnia hair 25% Yellow Orb 10%

Skills

Level New abilities
Initial Disruptive Wave, Ferocious Roar, Kafrizz, Kaswoosh, Lullab-Eye, Scorch
Left Claw Kazing, Slap on the Chops, Slash with Claws
Right Claw Disruptive Wave, Multiheal, Slap on the Chops, Slash with Claws
8 C-c-cold Breath
16 Kafrizzle, stops using Kafrizz & Kaswoosh
28 Hellfire
41 Kaswooshle, stops using Scorch
57 Magic Burst, Restores all MP

Dragon Quest Monsters

Mortamor is present in all of his forms from Dragon Quest VI, though his hands are part of his final form now and not separate monsters. The player will have to obtain nearly all other members of the boss family to breed all of Mortamor's forms. Mortamor is also the boss behind a gate full of members of the Dragon family that is guarded by an old man and is considered by the residents of GreatTree to be the strongest of the evil lords.

Dragon Quest Monsters 2

Dragon Quest Monsters: Joker

Mortamor appears as a Rank X monster and the last member of the Demon family. He can only be obtained by synthesizing Nimzo and Estark.

Dragon Quest Monsters: Joker 2

Mortamor is a Rank X monster in Dragon Quest Monsters: Joker 2. One can be synthesized by mixing Nimzo with Estark.

Dragon Quest Monsters: Joker 2 Professional

Trivia

  • It is ironic that, Mortamor uses the spell "Magic Burst", Yet he had Gracos seal away Sorceria in fear of this spell being used against him.
  • No origin story is given to Mortamor.
  • It is reasonable to assume that Mortamor's yellow orbs are his source of energy (due too the fact they are used to transform him and they die with him in the DS remake instead of just disappearing when his sprite changes) Are they his "true form"?
  • It appears that Mortamor has some unknown history with Nokturnus.

Gallery

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