Mortamor: Difference between revisions

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{{Character
{{Character
|Name=Mortamor
|Name=Mortamor
|Game=''[[Dragon Quest VI]]''
|Game={{DQ6}}
|Image=[[Image:Mortamor_Art.png|center|350px]]
|Image=[[Image:Mortamor_Art.png|center|350px]]
|Sprite=
|Sprite=
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}}
}}


'''Mortamor''' (デスタムーア ''Desutamuua'')is the main antagonist in [[Enix Corporation|Enix]]'s ''[[Dragon Quest VI]]'' and the final boss of the game. He is the mysterious Archfiend who sent [[Murdaw]], [[Jamirus]], [[Gracos]], and [[Dhuran]] to conquer the [[Lower World]] and the [[Upper World]]. He lurks in [[Mortamor's Dreadlair|his lair]] seated at the far reaches of a hellish dimension known as the [[Dread Realm]].
'''Mortamor''' is a character and recurring monster in the {{DQSeries}} that appears as the main antagonist and final boss of {{DQ6}}. He is the mysterious Archfiend who sent [[Murdaw]], [[Jamirus]], [[Gracos]], and [[Dhuran]] to conquer the [[Lower World]] and the [[Upper World]]. He lurks in [[Mortamor's Dreadlair|his dreadlair]] seated at the far reaches of a hellish dimension known as the [[Dread Realm]].


==Characteristics==
==Characteristics==
When first confronted, Mortamor appears to be an old demon with gold orbs levitating before each of his hands. Mortamor himself states that this is merely a facade and will, upon first defeat, emerge from the two fused golden orbs as a hulking, winged demon with spiked shoulders. When this form is defeated Mortamor will literally cast aside his body, becoming the disembodied demonic face and pair of hands he is best known as.
When first confronted, Mortamor appears to be an old demon with gold orbs levitating before each of his hands. Mortamor himself states that this is merely a facade and will, upon first defeat, emerge from the two fused golden orbs as a hulking, winged demon with spiked shoulders. When this form is defeated Mortamor will literally cast aside his body, becoming the disembodied demonic face and pair of hands he is best known as.


Mortamor is similar to [[Zoma]] in that he influences the world through proxies, preferring to revel in the suffering of the humans trapped in his living nightmare than do his own dirty work. Mortamor's plans are more precise than his [[Erdrick trilogy]] counterpart, however; rather than sending one lieutenant to cause undirected chaos, Mortamor uses four agents to target specific bastions of the mortal realm that would inhibit his conquest. By sealing away [[Alltrades Abbey (Dragon Quest VI)|Alltrades Abbey]], [[Medal king|Medford's manor]], [[Sorceria]], and [[Cloudsgate Citadel]], Mortamor displays a keen understanding of the capabilities of humans and their potential to over throw him should he attack directly.
Mortamor is similar to [[Zoma]] in that he influences the world through proxies, preferring to revel in the suffering of the humans trapped in his living nightmare than do his own dirty work. Mortamor's plans are more precise than his [[Erdrick trilogy]] counterpart, however; rather than sending one lieutenant to cause undirected chaos, Mortamor uses four agents to target specific bastions of the mortal realm that would inhibit his conquest. By sealing away [[Alltrades Abbey (Dragon Quest VI)|Alltrades Abbey]], [[Medal king|Medford's manor]], [[Sorceria]], and [[Cloudsgate Citadel]], Mortamor displays a keen understanding of the capabilities of humans and their potential to overthrow him should he attack directly.


Personality-wise, Mortamor is extremely arrogant, condescending and egotistical, even in comparison to the other Demon Lords of the franchise. He does not view the heroes as threats whatsoever, even after they overcame his numerous assets. Even upon defeat, Mortamor remains in denial of the heroes' powers up to his last breath. When confronted by [[Nokturnus]], Mortamor drops his narcissistic persona and expresses fear of being challenged by a stronger being but recklessly engages him in combat nevertheless.
Personality-wise, Mortamor is extremely arrogant, condescending and egotistical, even in comparison to the other Demon Lords of the franchise. He does not view the heroes as threats whatsoever, even after they overcame his numerous assets. Even upon defeat, Mortamor remains in denial of the heroes' powers up to his last breath. When confronted by [[Nokturnus]], Mortamor drops his narcissistic persona and expresses fear of being challenged by a stronger being but recklessly engages him in combat nevertheless.
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|name=Mortamor
|name=Mortamor
|kanji=デスタムーア
|kanji=デスタムーア
|romanji=
|romanji=Desutamuua
|sprite=[[Image:Mortamor DQVI SNES.png]]
|sprite=[[Image:Mortamor DQVI SNES.png]]
|hp=2000
|hp=2000
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|name=Mortamor
|name=Mortamor
|kanji=デスタムーア
|kanji=デスタムーア
|romanji=
|romanji=Desutamuua
|sprite=[[Image:Mortamor2 DQVI SNES.gif]]
|sprite=[[Image:Mortamor2 DQVI SNES.gif]]
|hp=3000
|hp=3000
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|name=Mortamor
|name=Mortamor
|kanji=デスタムーア  
|kanji=デスタムーア  
|romanji=
|romanji=Desutamuua
|sprite=[[Image:Mortamor3 DQVI SNES.gif]]
|sprite=[[Image:Mortamor3 DQVI SNES.gif]]
|hp=2500
|hp=2500
|mp=25'''4'''
|mp=254
|exp=0
|exp=0
|gold=0
|gold=0
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At this point, Mortamor appears as a disembodied head and two claws. The claws are independent targets that act on their own, and can revive other parts as needed. In order to restore peace to the world, '''all''' parts of Mortamor must be destroyed.
At this point, Mortamor appears as a disembodied head and two claws. The claws are independent targets that act on their own, and can revive other parts as needed. In order to restore peace to the world, '''all''' parts of Mortamor must be destroyed.


The head is very resistant to elemental damage, with all but [[frizz]] and [[zap]] dealing 40%. It can fight defensively with Lullab-Eye to send a character to slumber regardless of [[snooze]] resistance, or go on the offensive with defence ignoring skills like Pyre o' Fire and Raging Roar (120~150). Once the head drops to half health, it will hit the party with [[Magic Burst]] for 200~220 damage, and follow up with a meditation that restores it's MP. The head is also classified as a [[Zombie]]-family monster; exploit this weakness with Undead Undoer and Pearly Gates.
The head is very resistant to elemental damage, with all but [[frizz]] and [[zap]] dealing 40%. It can fight defensively with Lullab-Eye to send a character to slumber regardless of [[snooze]] resistance, or go on the offensive with defence ignoring skills like Pyre o' Fire and Raging Roar (120~150). Once the head drops to half health, it will hit the party with [[Magic Burst]] for 200~220 damage, and follow up with a meditation that restores it's MP. The head is also classified as a [[Zombie]]-family monster; exploit this weakness with [[Undead Undoer]] and [[Pearly Gates]].
|Right claw|
|Right claw|
{{DQ6Enemy
{{DQ6Enemy
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}}
}}


==Other Appearances==
==Other games appearances==
Outside his main role in ''Dragon Quest VI'', Mortamor also makes appearances in these titles.
Outside his main role in ''Dragon Quest VI'', Mortamor also makes appearances in these titles.


===''[[Dragon Quest IX]]''===
==={{DQ9}}===
{{DQ9Enemy
{{DQ9Enemy
|image=
|image=[[Image:DQIX Mortamor.png]]
|name=Mortamor
|name=Mortamor
|game=''[[Dragon Quest IX]]''
|game={{DQ9}}
|console=DS
|console=DS
|romanji=
|romanji=
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|skills=
|skills=
|spells=
|spells=
|locations=
|locations=[[Grotto]]
|bestiaryNumber=303
|bestiaryNumber=303
|description="Stares enemies into a slumber, then clobbers them with a Kafrizz and Kafrizzle. Can be damaged with darkness.  
|description="Stares enemies into a slumber, then clobbers them with a Kafrizz and Kafrizzle. Can be damaged with darkness.  
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|}
|}


===''[[Dragon Quest Monsters]]''===
==={{DQM}}===
Mortamor is present in all of his forms from ''Dragon Quest VI'', though his hands are part of his final form now and not separate monsters. The player will have to obtain nearly all other members of the boss family to breed all of Mortamor's forms. Mortamor is also the boss behind a gate full of members of the Dragon family that is guarded by an old man and is considered by the residents of GreatTree to be the strongest of the evil lords.
Mortamor is present in all of his forms from ''Dragon Quest VI'', though his hands are part of his final form now and not separate monsters. The player will have to obtain nearly all other members of the boss family to breed all of Mortamor's forms. Mortamor is also the boss behind a gate full of members of the Dragon family that is guarded by an old man and is considered by the residents of GreatTree to be the strongest of the evil lords.


===''[[Dragon Quest Monsters 2]]''===
==={{DQM2}}===
{{Stub}}
{{Section-Stub}}
===''[[Dragon Quest Monsters: Joker]]''===
==={{DQMJ}}===
[[Image:DQMJ_Mortamor.gif|border|right]]
[[Image:DQMJ_Mortamor.gif|border|right]]
Mortamor appears as a Rank X monster and the last member of the Demon family. He can only be obtained by synthesizing [[Nimzo]] and [[Estark]].
Mortamor appears as a Rank X monster and the last member of the Demon family. He can only be obtained by synthesizing [[Nimzo]] and [[Estark]].


===''[[Dragon Quest Monsters: Joker 2]]''===
==={{DQMJ2}}===
Mortamor is a Rank X monster in ''Dragon Quest Monsters: Joker 2''. One can be synthesized by mixing [[Nimzo]] with [[Estark]].
Mortamor is a Rank X monster in ''Dragon Quest Monsters: Joker 2''. One can be synthesized by mixing [[Nimzo]] with [[Estark]].


===''[[Dragon Quest Monsters: Joker 2 Professional]]''===
==={{DQMJ2P}}===
{{Stub}}
{{Section-Stub}}
==Trivia==
==Trivia==
*It is ironic that, Mortamor uses the spell "[[Magic Burst]]", Yet he had [[Gracos]] seal away [[Sorceria]] in fear of this spell being used against him.
*Due to Mortamor being able to use [[Magic Burst]], it is likely that he had [[Gracos]] seal away [[Sorceria]] so he would be the sole individual capable of casting the devastating spell.
 
*No origin story is given to Mortamor.  


*It is reasonable to assume that Mortamor's yellow orbs are his source of energy (due too the fact they are used to transform him and they die with him in the DS remake instead of just disappearing when his sprite changes) Are they his "true form"?
*Unlike the other Demon Lords in the Zenithian Trilogy, Mortamor was given no further explanation as to his origins or personality in the [[Nintendo DS|DS]] remakes.


*Using [[Ra's Mirror]] will not reveal his true form.
*It is reasonable to assume that Mortamor's yellow orbs are his source of energy, due to the fact that they are used to transform him.


*It appears that Mortamor has some unknown history with Nokturnus.
*It appears that Mortamor has some unknown history with Nokturnus.
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Image:Mortamor2 DQM PSX.gif|''DQM'': 2nd Forme (PSX)
Image:Mortamor2 DQM PSX.gif|''DQM'': 2nd Forme (PSX)
Image:Mortamor3 DQM PSX.gif|''DQM'': 3rd Forme (PSX)
Image:Mortamor3 DQM PSX.gif|''DQM'': 3rd Forme (PSX)
Image:Mortamor3 DQMJ DS.png|''DQMJ'': 3rd Forme (PSX)
Image:Mortamor3 DQMJ DS.png|''DQMJ'': 3rd Forme
Image:Desutamuua.jpg|Mortamor ([[Dragon Quest Sofubi Monster]] merchandise series)
Image:Desutamuua.jpg|Mortamor ([[Dragon Quest Sofubi Monster]] merchandise series)
Image:DesutamuuaTransformed.jpg|Mortamor in his second forme (Dragon Quest Sofubi Monster)
Image:DesutamuuaTransformed.jpg|Mortamor in his second forme (Dragon Quest Sofubi Monster)
Image:Metalmortamorsofubi.jpg
Image:Metalmortamorsofubi.jpg|''Dragon Quest - Metallic Monsters Gallery'' series
</gallery></center>
</gallery></center>