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Mortamor: Difference between revisions
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{{DQ6Enemy | {{DQ6Enemy | ||
|name=Mortamor | |name=Mortamor | ||
|kanji=デスタムーア | |kanji=デスタムーア (第一形態) | ||
|romanji= | |romanji=Desutamūa | ||
|sprite=[[Image:Mortamor DQVI SNES.png]] | |sprite=[[Image:Mortamor DQVI SNES.png]] | ||
|hp= | |hp=2,000 | ||
|mp=255 | |mp=255 | ||
|exp=0 | |exp=0 | ||
| Line 39: | Line 39: | ||
|agility=150 | |agility=150 | ||
|tameRate=N/A | |tameRate=N/A | ||
|bestiaryNumber= | |bestiaryNumber=#234 | ||
|spells=[[Kaboom]]<br>[[Bounce]] | |spells=[[Kaboom]]<br>[[Bounce]] | ||
|skills=Occasionally acts twice per round<br>[[Disruptive Wave]]<br>Fires off a ball of frigid ice (124~134 ice breath damage to entire party)<br>[[Meditation]]<br>[[Incantation|Energy Balls]](attack/2 +67, attacks twice)<br>Cackles insanely and launches an attack (125% damage)<br>Throws a ball of searing flame (168~188 fire breath damage to entire party)<br>[[Venom Mist]] | |skills=Occasionally acts twice per round<br>[[Disruptive Wave]]<br>Fires off a ball of frigid ice (124~134 ice breath damage to entire party)<br>[[Meditation]]<br>[[Incantation|Energy Balls]] (attack/2 +67, attacks twice)<br>Cackles insanely and launches an attack (125% damage)<br>Throws a ball of searing flame (168~188 fire breath damage to entire party)<br>[[Venom Mist]] | ||
|locations=[[Mortamor's Dreadlair]] | |locations=[[Mortamor's Dreadlair]] | ||
|items=None | |items=None | ||
| Line 67: | Line 67: | ||
|burning-breath-resist=100% | |burning-breath-resist=100% | ||
|army-resist=100% | |army-resist=100% | ||
|remake-sprites=[[Image:Mortamor DQVI DS.png]] | |||
}} | }} | ||
In his initial form, he appears as demonic old man with golden orbs. Using the orbs, he can roast the party with searing flames (168~188) or lacerate them with frigid ice (124~134), both of which ignore [[Insulatle]] and can only be reduced by armour resistances or defending. His attack while he is cackling insanely increases his strike's power by 25%, and damage dealt with the energy orbs adds +67 to each strike. The orb can potentially strike a single character twice and the added damage cannot be reduced, even with defence. | In his initial form, he appears as demonic old man with golden orbs. Using the orbs, he can roast the party with searing flames (168~188) or lacerate them with frigid ice (124~134), both of which ignore [[Insulatle]] and can only be reduced by armour resistances or defending. His attack while he is cackling insanely increases his strike's power by 25%, and damage dealt with the energy orbs adds +67 to each strike. The orb can potentially strike a single character twice and the added damage cannot be reduced, even with defence. | ||
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{{DQ6Enemy | {{DQ6Enemy | ||
|name=Mortamor | |name=Mortamor | ||
|kanji=デスタムーア | |kanji=デスタムーア (第二形態) | ||
|romanji= | |romanji=Desutamūa | ||
|sprite=[[Image:Mortamor2 DQVI SNES.gif]] | |sprite=[[Image:Mortamor2 DQVI SNES.gif]] | ||
|hp=3,000 | |hp=3,000 | ||
| Line 83: | Line 84: | ||
|agility=90 | |agility=90 | ||
|tameRate=N/A | |tameRate=N/A | ||
|bestiaryNumber= | |bestiaryNumber=#235 | ||
|spells=[[Buff]]<br>[[Oomph]]<br>[[Kasap]] | |spells=[[Buff]]<br>[[Oomph]]<br>[[Kasap]] | ||
|skills= | |skills=Occasionally acts twice per turn<br>Charges towards character (150~180 damage)<br>[[Mercurial Thrust]]<br>[[Defending Champion]]<br>[[Roundhouse Kick]]<br>[[Scorch]] | ||
|locations=[[Mortamor's Dreadlair]] | |locations=[[Mortamor's Dreadlair]] | ||
|items=None | |items=None | ||
| Line 111: | Line 112: | ||
|burning-breath-resist=100% | |burning-breath-resist=100% | ||
|army-resist=100% | |army-resist=100% | ||
|remake-sprites=[[Image:Mortamor2 DQVI DS.png]] | |||
}} | }} | ||
In this form, Mortamor transforms into a large, hulking demon. He relies mainly on hard-hitting physical attacks, sometimes augmenting himself with Oomph and Buff. When he charges a character, his spiked shoulders will deal 150~180 damage ignoring defense. He is still immune to status ailments, but his elemental resistances have fallen. After defeating this phase, Mortamor discards this body and emerges in his iconic form. | In this form, Mortamor transforms into a large, hulking demon. He relies mainly on hard-hitting physical attacks, sometimes augmenting himself with Oomph and Buff. When he charges a character, his spiked shoulders will deal 150~180 damage ignoring defense. He is still immune to status ailments, but his elemental resistances have fallen. After defeating this phase, Mortamor discards this body and emerges in his iconic form. | ||
| Line 116: | Line 118: | ||
{{DQ6Enemy | {{DQ6Enemy | ||
|name=Mortamor | |name=Mortamor | ||
|kanji=デスタムーア | |kanji=デスタムーア (第三形態) | ||
|romanji= | |romanji=Desutamūa | ||
|sprite=[[Image:Mortamor3 DQVI SNES.gif]] | |sprite=[[Image:Mortamor3 DQVI SNES.gif]] | ||
|hp=2,500 | |hp=2,500 | ||
| Line 127: | Line 129: | ||
|agility=120 | |agility=120 | ||
|tameRate=N/A | |tameRate=N/A | ||
|bestiaryNumber= | |bestiaryNumber=#236 | ||
|spells=[[Kaboom]]<br>[[Kafrizzle]]<br>[[Magic Burst]] | |spells=[[Kaboom]]<br>[[Kafrizzle]]<br>[[Magic Burst]] | ||
|skills=[[Disruptive Wave]]<br>[[Ferocious Roar]](120~150 damage to entire party)<br>[[Freezing Blizzard]]<br>[[Lullab-Eye]]<br>[[Pyre o' Fire]]<br>[[Evil Prayer]] | |skills=Occasionally acts twice per turn<br>[[Disruptive Wave]]<br>[[Ferocious Roar]](120~150 damage to entire party)<br>[[Freezing Blizzard]]<br>[[Lullab-Eye]]<br>[[Pyre o' Fire]]<br>[[Evil Prayer]] | ||
|locations=[[Mortamor's Dreadlair]] | |locations=[[Mortamor's Dreadlair]] | ||
|items=None | |items=None | ||
| Line 158: | Line 160: | ||
At this point, Mortamor appears as a disembodied head and two claws. The claws are independent targets that act on their own, and can revive other parts as needed. In order to restore peace to the world, '''all''' parts of Mortamor must be destroyed. | At this point, Mortamor appears as a disembodied head and two claws. The claws are independent targets that act on their own, and can revive other parts as needed. In order to restore peace to the world, '''all''' parts of Mortamor must be destroyed. | ||
The head is very resistant to elemental damage, with all but [[Frizz]] and [[Zap]] dealing 40%. It can fight defensively with Lullab-Eye to send a character to slumber regardless of [[Snooze]] resistance, or go on the offensive with defence ignoring skills like Pyre o' Fire and | The head is very resistant to elemental damage, with all but [[Frizz]] and [[Zap]] dealing 40%. It can fight defensively with Lullab-Eye to send a character to slumber regardless of [[Snooze]] resistance, or go on the offensive with defence-ignoring skills like Pyre o' Fire and Ferocious Roar (120~150). Once the head drops to half health, it will hit the party with [[Magic Burst]] for 200~220 damage, and follow up with a meditation that completely restores his {{MP}}. The head is also classified as a [[Undead family|Zombie]]-family monster; exploit this weakness with [[Undead Undoer]] and [[Pearly Gates]]. | ||
|Right claw| | |Right claw| | ||
{{DQ6Enemy | {{DQ6Enemy | ||
| Line 207: | Line 209: | ||
|name=Left claw | |name=Left claw | ||
|kanji=ひだりて | |kanji=ひだりて | ||
|romanji={{tt| | |romanji={{tt|Hidarite|Left hand}} | ||
|sprite= | |sprite= | ||
|hp=2,000 | |hp=2,000 | ||
Revision as of 15:15, 2 March 2023
| Mortamor | |
| Dragon Quest VI | |
| Japanese name | デスタムーア |
| Romaji | Desutamuua |
| Old localisation | Deathtamoor |
| Title | Archfiend King of the Dread Realm (Rivals/Super Light) Old King King of Wrath King of Dreams |
| Age | Unknown |
| Voice actor | Kenichi Ogata (Japanese, CD Theater) |
Mortamor is a character and recurring monster in the Dragon Quest series that appears as the main antagonist and final boss of Dragon Quest VI: Realms of Revelation. He is the mysterious Archfiend who sent Murdaw, Jamirus, Gracos, and Dhuran to conquer the Lower World and the Upper World. He lurks in his dreadlair seated at the far reaches of a hellish dimension known as the Dread Realm.
Characteristics
When first confronted, Mortamor appears to be an old demon with gold orbs levitating before each of his hands. Mortamor himself states that this is merely a facade and will, upon first defeat, emerge from the two fused golden orbs as a hulking, winged demon with spiked shoulders. When this form is defeated Mortamor will literally cast aside his body, becoming the disembodied demonic face and pair of hands he is best known as.
Mortamor is similar to Zoma in that he influences the world through proxies, preferring to revel in the suffering of the humans trapped in his living nightmare than do his own dirty work. Mortamor's plans are more precise than his Erdrick trilogy counterpart, however; rather than sending one lieutenant to cause undirected chaos, Mortamor uses four agents to target specific bastions of the mortal realm that would inhibit his conquest. By sealing away Alltrades Abbey, Medford's manor, Sorceria, and Cloudsgate Citadel, Mortamor displays a keen understanding of the capabilities of humans and their potential to overthrow him should he attack directly.
Personality-wise, Mortamor is extremely arrogant, condescending and egotistical, even in comparison to the other Demon Lords of the franchise. He does not view the heroes as threats whatsoever, even after they overcame his numerous assets. Even upon defeat, Mortamor remains in denial of the heroes' powers up to his last breath. When confronted by Nokturnus, Mortamor drops his narcissistic persona and expresses fear of being challenged by a stronger being but recklessly engages him in combat nevertheless.
Abilities
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At this point, Mortamor appears as a disembodied head and two claws. The claws are independent targets that act on their own, and can revive other parts as needed. In order to restore peace to the world, all parts of Mortamor must be destroyed.
The head is very resistant to elemental damage, with all but Frizz and Zap dealing 40%. It can fight defensively with Lullab-Eye to send a character to slumber regardless of Snooze resistance, or go on the offensive with defence-ignoring skills like Pyre o' Fire and Ferocious Roar (120~150). Once the head drops to half health, it will hit the party with Magic Burst for 200~220 damage, and follow up with a meditation that completely restores his MP. The head is also classified as a Zombie-family monster; exploit this weakness with Undead Undoer and Pearly Gates.
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Other games appearances
Outside his main role in Dragon Quest VI, Mortamor also makes appearances in these titles.
Dragon Quest IX: Sentinels of the Starry Skies
| #303 - Mortamor | |||||||||||||||||||||||||||||||||||||||||||
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| Dropped Item | |||||||||||||||||||||||||||||||||||||||||||
| Locations | Grotto | ||||||||||||||||||||||||||||||||||||||||||
| Family | |||||||||||||||||||||||||||||||||||||||||||
| Capture Rate | |||||||||||||||||||||||||||||||||||||||||||
| Bestiary # | 303 | ||||||||||||||||||||||||||||||||||||||||||
| Game | Dragon Quest IX | ||||||||||||||||||||||||||||||||||||||||||
| Console | DS | ||||||||||||||||||||||||||||||||||||||||||
| Japanese Name | デスタムーア | ||||||||||||||||||||||||||||||||||||||||||
| Romanized Jap. | Desutamūa | ||||||||||||||||||||||||||||||||||||||||||
| Description | "Stares enemies into a slumber, then clobbers them with a Kafrizz and Kafrizzle. Can be damaged with darkness.
Assesses opponents' strength, then assumes a disguise to suit the situation. No one knows what he really looks like..." | ||||||||||||||||||||||||||||||||||||||||||
| Additional Attributes | ||||||
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| Fire | Ice | Wind | Earth | Light | Dark | |
| 100 | 50 | 100 | 100 | 100 | 150 | |
| Blast | Dazzle | Sleep | Death | Drain MP | Confusion | |
| 100 | 0 | 0 | 0 | 100 | 0 | |
| Fizzle | Inaction | Paralyze | Poison | Charm | Magic Res | |
| 0 | 0 | 0 | 0 | 5 | 25 | |
| Blunt | Sap | Decelerate | ||||
| 5 | 25 | 75 | ||||
Moratamor appears as a Legacy Boss, obtained after completing Quest #158 (or received at special events). He will become enraged once his health drops to orange range. Mortamor is unique among bosses in that he is accompanied by two enemies that are not found anywhere else, unlike Hootingham-Gore and Shogum, who are accompanied by common monsters. He is also unique among Legacy Bosses in that he is the only one who attacks a single time per turn (but the accompanying claws equate to one or two extra actions, depending on whether one or both are present).
Treasure
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Skills
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Dragon Quest Monsters
| Sprite | Level cap * | HP growth | MP growth |
| 60 | 3/5 | 5/5 | |
| Strength growth | Resilience growth | Wisdom growth | Agility growth |
| 5/5 | 2/5 | 5/5 | 5/5 |
| Family | ??? |
| In-game description | An evil lord that lives in reality and fantasy |
| Abilities | TatsuCall, HellBlast, BigBang |
| Habitat | Old Man's Gate |
| Breeding chart | Zoma x Mirudraas (Either form) |
| Frizz Resistance * | Sizz Resistance * | Fire Breath Resistance * | Bang Resistance * |
| Weak | Strong | Weak | Strong |
| Crack Resistance * | Ice Breath Resistance * | Woosh Resistance * | Rock/Army Resistance * |
| Strong | Strong | Weak | Weak |
| Zap Resistance * | Gigaslash Resistance | Magic Burst Resistance | Drain Magic Resistance * |
| Weak | None | Weak | Strong |
| Whack Resistance * | Kamikazee Resistance * | Poison Resistance * | Paralysis Resistance * |
| Immune | Immune | Immune | Strong |
| Fuddle Resistance * | Snooze Resistance * | Dazzle Resistance * | Fizzle Resistance |
| Immune | Immune | Immune | Immune |
| Ban Dance Resistance | Gobstopper Resistance | Stun Resistance * | Sap Resistance * |
| Immune | Immune | Immune | Immune |
| Decelerate Resistance * | Curse Resistance | ||
| Immune | Immune | ||
| Sprite | Level cap * | HP growth | MP growth |
| 70 | 3/5 | 5/5 | |
| Strength growth | Resilience growth | Wisdom growth | Agility growth |
| 5/5 | 2/5 | 5/5 | 5/5 |
| Family | ??? |
| In-game description | Shed off its disguise to show off its strength. |
| Abilities | FireAir, Ramming, UltraDown |
| Habitat | Only obtainable through breeding |
| Breeding chart | DeathMore x Armorpion |
| Frizz Resistance * | Sizz Resistance * | Fire Breath Resistance * | Bang Resistance * |
| Strong | Strong | Weak | Strong |
| Crack Resistance * | Ice Breath Resistance * | Woosh Resistance * | Rock/Army Resistance * |
| Strong | Strong | Strong | Strong |
| Zap Resistance * | Gigaslash Resistance | Magic Burst Resistance | Drain Magic Resistance * |
| Weak | Weak | Weak | Immune |
| Whack Resistance * | Kamikazee Resistance * | Poison Resistance * | Paralysis Resistance * |
| Immune | Immune | Immune | Strong |
| Fuddle Resistance * | Snooze Resistance * | Dazzle Resistance * | Fizzle Resistance |
| Immune | Immune | Immune | Immune |
| Ban Dance Resistance | Gobstopper Resistance | Stun Resistance * | Sap Resistance * |
| Immune | Immune | Immune | Strong |
| Decelerate Resistance * | Curse Resistance | ||
| Strong | Immune | ||
| Sprite | Level cap * | HP growth | MP growth |
| 80 | 3/5 | 5/5 | |
| Strength growth | Resilience growth | Wisdom growth | Agility growth |
| 5/5 | 3/5 | 5/5 | 5/5 |
| Family | ??? |
| In-game description | Only a true warrior can reveal its real identity. |
| Abilities | Focus, DeMagic, BigBang |
| Habitat | Only obtainable through breeding |
| Breeding chart | DeathMore (Transformed) x Mudou |
| Frizz Resistance * | Sizz Resistance * | Fire Breath Resistance * | Bang Resistance * |
| Immune | Immune | Strong | Immune |
| Crack Resistance * | Ice Breath Resistance * | Woosh Resistance * | Rock/Army Resistance * |
| Immune | Immune | Immune | Immune |
| Zap Resistance * | Gigaslash Resistance | Magic Burst Resistance | Drain Magic Resistance * |
| Strong | Strong | Weak | Immune |
| Whack Resistance * | Kamikazee Resistance * | Poison Resistance * | Paralysis Resistance * |
| Immune | Immune | Immune | Immune |
| Fuddle Resistance * | Snooze Resistance * | Dazzle Resistance * | Fizzle Resistance |
| Immune | Immune | Immune | Immune |
| Ban Dance Resistance | Gobstopper Resistance | Stun Resistance * | Sap Resistance * |
| Immune | Immune | Immune | Immune |
| Decelerate Resistance * | Curse Resistance | ||
| Immune | Immune | ||
DeathMore is present in all of his forms from Dragon Quest VI, though his hands are part of his final form now and not separate monsters. The player will have to obtain nearly all other members of the boss family to breed all of his forms. He is also the boss of Old Man's Gate and is considered by the residents of GreatTree to be the strongest of the evil lords.
Dragon Quest Monsters 2
| Sprite | Level cap * | HP growth | MP growth |
| 60 | 6/10 | 9/10 | |
| Strength growth | Resilience growth | Wisdom growth | Agility growth |
| 8/10 | 6/10 | 7/10 | 7/10 |
| Family | ??? |
| In-game description | |
| Abilities | BigBang, HellBlast, TatsuCall |
| Habitat | |
| Breeding chart | Mirudraas x Azurile Mirudraas (Transformed) x Zoma Azurile, Mirudraas, Mirudraas (Transformed) |
| Frizz Resistance * | Sizz Resistance * | Fire Breath Resistance * | Bang Resistance * |
| Weak | Strong | Weak | Strong |
| Crack Resistance * | Ice Breath Resistance * | Woosh Resistance * | Rock/Army Resistance * |
| Strong | Strong | Weak | Weak |
| Water Resistance * | Zap Resistance * | Gigaslash Resistance | Magic Burst Resistance |
| Strong | Weak | None | Weak |
| Drain Magic Resistance * | Whack Resistance * | Kamikazee Resistance * | Poison Resistance * |
| Strong | Immune | Immune | Immune |
| Paralysis Resistance * | Fuddle Resistance * | Snooze Resistance * | Dazzle Resistance * |
| Strong | Immune | Immune | Immune |
| Fizzle Resistance | Ban Dance Resistance | Gobstopper Resistance | Stun Resistance * |
| Immune | Immune | Immune | Immune |
| Sap Resistance * | Decelerate Resistance * | Curse Resistance | |
| Immune | Immune | Immune | |
| Sprite | Level cap * | HP growth | MP growth |
| 70 | 7/10 | 9/10 | |
| Strength growth | Resilience growth | Wisdom growth | Agility growth |
| 8/10 | 6/10 | 7/10 | 7/10 |
| Family | ??? |
| In-game description | |
| Abilities | FireAir, Ramming, UltraDown |
| Habitat | |
| Breeding chart | DeathMore x Armorpion, Titanis |
| Frizz Resistance * | Sizz Resistance * | Fire Breath Resistance * | Bang Resistance * |
| Strong | Strong | Weak | Strong |
| Crack Resistance * | Ice Breath Resistance * | Woosh Resistance * | Rock/Army Resistance * |
| Strong | Strong | Strong | Strong |
| Water Resistance * | Zap Resistance * | Gigaslash Resistance | Magic Burst Resistance |
| Immune | Weak | Weak | Weak |
| Drain Magic Resistance * | Whack Resistance * | Kamikazee Resistance * | Poison Resistance * |
| Immune | Immune | Immune | Immune |
| Paralysis Resistance * | Fuddle Resistance * | Snooze Resistance * | Dazzle Resistance * |
| Strong | Immune | Immune | Immune |
| Fizzle Resistance | Ban Dance Resistance | Gobstopper Resistance | Stun Resistance * |
| Immune | Immune | Immune | Immune |
| Sap Resistance * | Decelerate Resistance * | Curse Resistance | |
| Strong | Strong | Immune | |
| Sprite | Level cap * | HP growth | MP growth |
| 80 | 8/10 | 9/10 | |
| Strength growth | Resilience growth | Wisdom growth | Agility growth |
| 9/10 | 7/10 | 7/10 | 7/10 |
| Family | ??? |
| In-game description | |
| Abilities | BigBang, DeMagic, Focus |
| Habitat | |
| Breeding chart | DeathMore (Transformed) x DarkMate, Mudou, Poseidon |
| Frizz Resistance * | Sizz Resistance * | Fire Breath Resistance * | Bang Resistance * |
| Immune | Immune | Strong | Immune |
| Crack Resistance * | Ice Breath Resistance * | Woosh Resistance * | Rock/Army Resistance * |
| Immune | Immune | Immune | Immune |
| Water Resistance * | Zap Resistance * | Gigaslash Resistance | Magic Burst Resistance |
| Immune | Strong | Strong | Weak |
| Drain Magic Resistance * | Whack Resistance * | Kamikazee Resistance * | Poison Resistance * |
| Immune | Immune | Immune | Immune |
| Paralysis Resistance * | Fuddle Resistance * | Snooze Resistance * | Dazzle Resistance * |
| Immune | Immune | Immune | Immune |
| Fizzle Resistance | Ban Dance Resistance | Gobstopper Resistance | Stun Resistance * |
| Immune | Immune | Immune | Immune |
| Sap Resistance * | Decelerate Resistance * | Curse Resistance | |
| Immune | Immune | Immune | |
Dragon Quest Monsters: Joker

Mortamor appears in his final form.
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Dragon Quest Monsters: Joker 2
Motamor once again appears only in his final form.
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Dragon Quest Monsters: Joker 2 Professional
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This section is a stub. You can help by expanding it. |
Dragon Quest Rivals
Mortamor's first form appeared on three separate cards. He first appeared as a legend rare card in the 3rd pack, "Phoenix and the Ringing of the Earth", as well as appearing on the skill card for Evil Prayer. When the app's name changed to Rivals Ace, he returned again in the third card pack on a card entitled "Mortamor, King of the Dread Realm". Due to the game's end of service, Mortamor's other forms never appeared in the game and his place is taken by Nokturnus as the final boss of Mortamor's Dreadlair in the Solo Battle Adventure mode.
Dragon Quest Tact
All three of Mortamor's forms appear as S-rank members of the ??? family as part of the limited Dragon Quest VI event. His Old King form is faced in Chapter 5, Episode 2: Mortamor 1, while his hulking demonic second form, known simply as Mortamor, is faced in Chapter 5, Episode 3: Mortamor 2, while his final Archfiend form and is faced in Chapter 5, Episode 4: Mortamor 3, along with his Right and Left Hands.
His Old King and Archfiend forms can be faced in the "Free the Phantom Realm!" and "Mortamor's Challenge" boss battles, as well. Old King Mortamor appears on his own banner alongside Demon-at-arms and he can participate in the Low djinks's Battle Road as a party member.
[[File:Tact Icon File:Tact Icon SpecialFamily.png
???.png|link=File:Tact Icon SpecialFamily.png ??? family|30px]] [[File:DQTact Rank Icon | ||||||||||||||||
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Trivia
- Due to Mortamor being able to use Magic Burst, it is likely that he had Gracos seal away Sorceria so he would be the sole individual capable of casting the devastating spell.
- Unlike the other Demon Lords in the Zenithian Trilogy, Mortamor was given no further explanation as to his origins or personality in the DS remakes.
- It is reasonable to assume that Mortamor's yellow orbs are his source of energy, due to the fact that they are used to transform him. In Tact, they are known as the Narrow World Orbs.
- It appears that Mortamor has some unknown history with Nokturnus.
- In spinoff games such as Monsters Super Light, Mortamor is given various titles in order to differentiate which form he takes. In his first form, he is known as the "King of the Dread Realm" (狭間の王, Hazama no Ō) and the "Old King" (老王, Ro Ō). His second form is known as the "King of Wrath" (憤怒の王, Fundo no Ō) while his third form is known as the "King of Dreams" (夢幻の王, Mugen no Ō) or the Archfiend (大魔王, Daimaō).
Gallery
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2nd form artwork. (Super Famicom)
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3rd form artwork. (Super Famicom)
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3rd form artwork. (DS)
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DQM: 1st Form. (GBC)
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DQM: 2nd Form. (GBC)
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DQM: 3rd Form. (GBC)
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DQM II: 1st Form. (GBC)
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DQM II: 2nd Form. (GBC)
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DQM II: 3rd Form. (GBC)
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DQM: 1st Form. (PSX)
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DQM: 2nd Form. (PSX)
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DQM: 3rd Form. (PSX)
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DQMJ: 3rd Form.
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Mortamor. (Dragon Quest Sofubi Monster merchandise series)
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Mortamor in his second form. (Dragon Quest Sofubi Monster)
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Dragon Quest - Metallic Monsters Gallery series.
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Appearance in Stars.
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Mortamor's second and third forms in Scan Battlers.
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Rivals card.
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Evil Prayer skill card
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King of the Dread Realm card
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Old King Mortamor in Tact.
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Mortamor's second form in Tact.
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Archfiend Mortamor in Tact
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- Final bosses
- Dragon Quest VI characters
- Dragon Quest VI enemies
- Dragon Quest VI bosses
- Dragon Quest IX enemies
- Dragon Quest IX bosses
- Dragon Quest Monsters 2 enemies
- Dragon Quest Monsters: Joker enemies
- Dragon Quest Monsters: Joker 2 enemies
- Dragon Quest Monsters: Joker 2 Pro enemies
- Dragon Quest Monsters: Terry's Wonderland 3D enemies
- Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key enemies
- Dragon Quest Monsters: Super Light enemies
- Dragon Quest of the Stars characters
- Dragon Quest Rivals characters
- Dragon Quest Tact characters
- Dragon Quest Tact monsters
- Dragon Quest Tact bosses












