Monster Meadows: Difference between revisions

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Having a party member who currently is a [[Monster Master|Monster Masher]] will help by using the [[Animal Magnetism]] skill. It increases the likelihood that a monster can be tamed based on the rank the character has in the vocation, and the character '''must''' be a monster masher for the skill to work. Using Monster Munchies will also increase the likelihood that a tamed monster will appear.
Having a party member who currently is a [[Monster Master|Monster Masher]] will help by using the [[Animal Magnetism]] skill. It increases the likelihood that a monster can be tamed based on the rank the character has in the vocation, and the character '''must''' be a monster masher for the skill to work. Using Monster Munchies will also increase the likelihood that a tamed monster will appear.
==Recruitment bait==
===Meaty treat===
The '''Meaty treat''' (originally '''Rib''') is one of the first meat related items that can be found for monster recruitment.  Five can be used in a single battle to guarantee recruitment.  It can also be sold for 347 [[Gold]] Coins.
====Locations====
*[[Roamer Encampment]] (Present)
*[[Casino]] game Lucky Panel in [[Buccanham]] in the present.
====Description====
*'''A hunk of meat with impressive effects.  Once gobbled up, it's gone...''' (Description when selecting a Meaty treat in [[Nintendo 3DS]] ''Dragon Quest VII''.)
===Prime cuts===
The '''Prime cuts''' (originally '''Filet''') is a more effective meat to use when recruiting monsters.  Three can be used in a single battle to guarantee recruitment.  It can also be sold for 4,533 [[Gold]] Coins.
====Locations====
*Defeating the first bonus [[Numen|boss]] in under 20 turns.
====Description====
*'''The butcher's very best.  They will be snapped up in a second.''' (Description when selecting a Prime cut in [[Nintendo 3DS]] ''Dragon Quest VII''.)
===Shepherd's crook===
Exclusive to the [[Nintendo 3DS]] port, the Shepherd's crook is a weapon.  It can be equipped by [[Maribel Mayde|Maribel]] and [[Sir Mervyn]] with the stat bonus of +27 Attack/+21 Style.  It has the same effect as [[Animal Magnetism when used in battle.
====Location====
Won after the first defeat of [[Rebel lion]] in the [[DLC Tablet]] ''Purrrfect Day''.
====Description====
*'''Can also be used as an item during battle.''' (Description when selecting the Shepherd's crook in [[Nintendo 3DS]] ''Dragon Quest VII''.)


==Enclosure Plans==
==Enclosure Plans==
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===Description===
===Description===
*'''Blueprints showing a proposed place for monsters to call home.''' (Description when selecting the an Enclosure Plan in [[Nintendo 3DS]] ''Dragon Quest VII''.)
*'''Blueprints showing a proposed place for monsters to call home.''' (Description when selecting an Enclosure Plan in [[Nintendo 3DS]] ''Dragon Quest VII''.)


==Rewards==
==Rewards==
After the player collects all monsters for the monster park, the monster guru will thank you. He will give the party a Memento of [[Wiggles]]. The real reward for completing the quest is having a rare chance to speak with such a wide variety of monsters, and to see how such creatures would behave in a real life biome.
After the player collects all monsters for the monster park, the monster guru will thank you. The main reward for completing the quest is having a rare chance to speak with such a wide variety of monsters, and to see how such creatures would behave in a real life biome.  The other part of the reward is a Memento of [[Wiggles]]:
 
{| cellpadding="0" cellspacing="0" class="listTable"
|- style="text-align:center; background:#B1ED00;"
! Image
! Original English Name
! Current English Name
! Effect
! Description
|-
|
|Memento
|Wiggles's whatsit
|Has the effect of [[Lambpede]] when used in battle, though uses an army of Wiggles rather than lambs.
|It might be worth using it in battle and seeing what happens...
|}


==Notable attributes==
==Notable attributes==