Monster Meadows: Difference between revisions
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Having a party member who currently is a [[Monster Master|Monster Masher]] will help by using the [[Animal Magnetism]] skill. It increases the likelihood that a monster can be tamed based on the rank the character has in the vocation, and the character '''must''' be a monster masher for the skill to work. Using Monster Munchies will also increase the likelihood that a tamed monster will appear. | Having a party member who currently is a [[Monster Master|Monster Masher]] will help by using the [[Animal Magnetism]] skill. It increases the likelihood that a monster can be tamed based on the rank the character has in the vocation, and the character '''must''' be a monster masher for the skill to work. Using Monster Munchies will also increase the likelihood that a tamed monster will appear. | ||
==Recruitment bait== | |||
===Meaty treat=== | |||
The '''Meaty treat''' (originally '''Rib''') is one of the first meat related items that can be found for monster recruitment. Five can be used in a single battle to guarantee recruitment. It can also be sold for 347 [[Gold]] Coins. | |||
====Locations==== | |||
*[[Roamer Encampment]] (Present) | |||
*[[Casino]] game Lucky Panel in [[Buccanham]] in the present. | |||
====Description==== | |||
*'''A hunk of meat with impressive effects. Once gobbled up, it's gone...''' (Description when selecting a Meaty treat in [[Nintendo 3DS]] ''Dragon Quest VII''.) | |||
===Prime cuts=== | |||
The '''Prime cuts''' (originally '''Filet''') is a more effective meat to use when recruiting monsters. Three can be used in a single battle to guarantee recruitment. It can also be sold for 4,533 [[Gold]] Coins. | |||
====Locations==== | |||
*Defeating the first bonus [[Numen|boss]] in under 20 turns. | |||
====Description==== | |||
*'''The butcher's very best. They will be snapped up in a second.''' (Description when selecting a Prime cut in [[Nintendo 3DS]] ''Dragon Quest VII''.) | |||
===Shepherd's crook=== | |||
Exclusive to the [[Nintendo 3DS]] port, the Shepherd's crook is a weapon. It can be equipped by [[Maribel Mayde|Maribel]] and [[Sir Mervyn]] with the stat bonus of +27 Attack/+21 Style. It has the same effect as [[Animal Magnetism when used in battle. | |||
====Location==== | |||
Won after the first defeat of [[Rebel lion]] in the [[DLC Tablet]] ''Purrrfect Day''. | |||
====Description==== | |||
*'''Can also be used as an item during battle.''' (Description when selecting the Shepherd's crook in [[Nintendo 3DS]] ''Dragon Quest VII''.) | |||
==Enclosure Plans== | ==Enclosure Plans== | ||
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===Description=== | ===Description=== | ||
*'''Blueprints showing a proposed place for monsters to call home.''' (Description when selecting | *'''Blueprints showing a proposed place for monsters to call home.''' (Description when selecting an Enclosure Plan in [[Nintendo 3DS]] ''Dragon Quest VII''.) | ||
==Rewards== | ==Rewards== | ||
After the player collects all monsters for the monster park, the monster guru will thank you. | After the player collects all monsters for the monster park, the monster guru will thank you. The main reward for completing the quest is having a rare chance to speak with such a wide variety of monsters, and to see how such creatures would behave in a real life biome. The other part of the reward is a Memento of [[Wiggles]]: | ||
{| cellpadding="0" cellspacing="0" class="listTable" | |||
|- style="text-align:center; background:#B1ED00;" | |||
! Image | |||
! Original English Name | |||
! Current English Name | |||
! Effect | |||
! Description | |||
|- | |||
| | |||
|Memento | |||
|Wiggles's whatsit | |||
|Has the effect of [[Lambpede]] when used in battle, though uses an army of Wiggles rather than lambs. | |||
|It might be worth using it in battle and seeing what happens... | |||
|} | |||
==Notable attributes== | ==Notable attributes== | ||