Monster breeding: Difference between revisions

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==Aspects==
==Aspects==
===Pedigree & partner===
===Pedigree & partner===
The pedigree controls what [[Monster Families|family]] the newborn will belong to. For example, selecting a [[Hacksaurus]] as the pedigree dictates that the egg will hatch into a member of the dragon family.
The pedigree controls what [[Monster Families|family]] the newborn will belong to. For example, selecting a [[Hacksaurus]] as the pedigree dictates that the egg will hatch into a member of the {{Dragon}} family.


===Child's capabilities===
===Child's capabilities===
All of the [[List of character statistics|stats]] the infant will possess follow the same  basic formula: '''(Sum of parents' stat)/4 + the "plus" value of the child'''.  
All of the [[List of character statistics|stats]] the infant will possess follow the same  basic formula: '''(Sum of parents' stat)/4 + the "plus" value of the child'''.  
For example, if the strength stat of the pedigree is 300 and the partner's strength is 500, with the egg's Plus value being 1, then the egg's strength stat will be 201.
For example, if the {{Strength}} stat of the pedigree is 300 and the partner's {{Strength}} is 500, with the egg's Plus value being 1, then the egg's {{Strength}} stat will be 201.


===Level limitations===
===Level limitations===
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Careful breeding can improve a monster's innate elemental and status ailment resistances, superseding a breed's vulnerability if the "plus" value is high enough. For example, assume that both the pedigree and partner monsters have total immunity to [[Zap]]. In this case, if the resulting egg's breed is typically fully vulnerable to lightning but it's "plus" value is over +20, then the egg will instead have a weak resistance. If this same hypothetical monster's breed naturally had a weak resistance to Zap to begin with, and the "plus" value was over +40, then the added resistance would be bolstered to a strong resistance.
Careful breeding can improve a monster's innate elemental and status ailment resistances, superseding a breed's vulnerability if the "plus" value is high enough. For example, assume that both the pedigree and partner monsters have total immunity to [[Zap]]. In this case, if the resulting egg's breed is typically fully vulnerable to lightning but it's "plus" value is over +20, then the egg will instead have a weak resistance. If this same hypothetical monster's breed naturally had a weak resistance to Zap to begin with, and the "plus" value was over +40, then the added resistance would be bolstered to a strong resistance.


In short, a monster can be given a weak resistance to all attributes in the game if the player is patient enough and plans ahead before breeding. This system does not allow for turning strong resistance into full blown immunity though, preventing players from creating teams of "artificial" metal slimes.
In short, a monster can be given a weak resistance to all attributes in the game if the player is patient enough and plans ahead before breeding. This system does not allow for turning strong resistance into full blown immunity though, preventing players from creating teams of "artificial" [[Metal slime]]s.
 
==Gallery==
==Gallery==
<gallery>
<center><gallery>
Cobi_Tara_and_monster_eggs.png|[[Tara]] and [[Cobi]] handling some monster eggs
Cobi_Tara_and_monster_eggs.png|[[Tara]] and [[Cobi]] handling some monster eggs
</gallery>
</gallery></center>
 
{{DQMI}}
{{DQMI}}
{{DQMII}}
{{DQMII}}
[[Category: Game mechanics]]
[[Category: Game mechanics]]
[[Category: Recurring elements]]
[[Category: Recurring elements]]