Monster recruitment: Difference between revisions

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[[File:DQVI monster companions.jpg|right|thumb|350px|The cast of {{DQ6}} along with several monstrous mates.]]
[[File:DQVI monster companions.jpg|right|thumb|350px|The cast of {{DQ6}} along with several monstrous mates.]]
Introduced in {{DQ5}}, the recruitment of bested beasts has appeared in some capacity in nearly every title in the series since 1992.
Introduced in {{DQ5}}, the recruitment of bested beasts has appeared in some capacity in nearly every title in the series since 1992. Specifically, the system is present in every even-numbered title beginning with {{DQ6}}.


=={{DQ5}}==
=={{DQ5}}==
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=={{DQ7}}==
=={{DQ7}}==
''VII'' is an interesting case; while several monsters can join the heroes, they will never participate in battle. Instead, they will sojourn off to a sort of "wild life reserve" called the [[Monster Meadows]] that is unlocked during the normal course of the game. Once there, they can be spoken to in their natural habitat as if they were NPCs, though only one line of dialogue will be spoken. The [[Animal Magnetism]] skill makes taming these beasts much easier than in previous games, being the first time a player has direct influence on the probability.  
Monster recruitment is not present in the seventh game; instead, monsters will sojourn off to a sort of wild life reserve called the [[Monster Meadows]] that is unlocked during the normal course of the game. Once there, they can be spoken to in their natural habitat as if they were NPCs, though only one line of dialogue will be spoken. The [[Animal Magnetism]] skill makes taming these beasts much easier than in previous games, being the first time a player has direct influence on the probability in a numbered title.  


Additionally, defeated monsters will occasionally drop Hearts. These function similarly to the Draconic Diligence and Liquid Metal Mind scrolls from ''VI'' and allow the character holding them to take on monster-based vocations at [[Alltrades Abbey (Dragon Quest VII)|Alltrades Abbey]]. The main difference is that a character's sprite/model will change into the corresponding monster once the vocation is mastered.
Additionally, defeated monsters will occasionally drop Hearts. These function similarly to the [[Dragonic Diligence]] and [[Liquid Metal Mind]] scrolls from ''VI'', and allow the character holding them to take on monster-based vocations at [[Alltrades Abbey (Dragon Quest VII)|Alltrades Abbey]]. The main difference is that a character's sprite will change into the corresponding monster once the vocation is mastered.
*In the 3DS remake, the character will immediately become a monster after using a heart.
*In the 3DS remake, the character will immediately become a monster after using a heart.


=={{DQ8}}==
=={{DQ8}}==
In the [[Sony PLayStation#PLayStation 2|PS2]] version of the game, players will notice several monsters wandering the overworld. These infamous beasties prove '''much''' more capable than their randomly encountered counterparts, but once the player pays a visit to [[Morrie|Morrie's]] place they can join the party. This allows the monsters to enter the competition in [[Monster Arena|Morrie's Monstrous Pit]], and through the use of the [[Call Team]] skill they may be summoned into battle for 3 or more turns. All recruited monsters grow more powerful as the Hero's level rises, and do not need to gain battle experience themselves.
In the [[Sony PlayStation|PS2]] version of the game, players will notice several monsters wandering the overworld. These infamous beasties prove '''much''' more capable than their randomly encountered counterparts, but once the player pays a visit to [[Morrie|Morrie's]] place they can join the party. This allows the monsters to enter the competition in [[Monster Arena|Morrie's Monstrous Pit]], and through the use of the [[Call Team]] skill they may be summoned into battle for 3 or more turns. All recruited monsters grow more powerful as the Hero's level rises, and do not need to gain battle experience themselves.
*In the [[Nintendo 3DS]] port, all monsters are visible in the overworld, with the infamous monsters being given distinctive icons.
*In the [[Nintendo 3DS]] port, all monsters are visible in the overworld, with the infamous monsters being given distinctive icons.