Monster recruitment: Difference between revisions
No edit summary |
No edit summary |
||
| Line 1: | Line 1: | ||
[[File:DQVI monster companions.jpg|right|thumb|350px|The cast of {{DQ6}} along with several monstrous mates.]] | [[File:DQVI monster companions.jpg|right|thumb|350px|The cast of {{DQ6}} along with several monstrous mates.]] | ||
Introduced in {{DQ5}}, the recruitment of bested beasts has appeared in some capacity in nearly every title in the series since 1992. Specifically, the system is present in every even-numbered title beginning with {{DQ6}}. | Introduced in {{DQ5}}, the recruitment of bested beasts has appeared in some capacity in nearly every title in the series since 1992. | ||
Specifically, the system is present in every even-numbered title beginning with {{DQ6}}. | |||
=={{DQ5}}== | =={{DQ5}}== | ||
Monster recruitment was simplistic in its original inception, being a fixed percentage that could not be changed by the player. If multiple recruitable | Monster recruitment was simplistic in its original inception, being a fixed percentage that could not be changed by the player. If multiple recruitable {{MFamilies}}s appear in the same encounter, only the final felled foe will have a chance to join the {{Hero 5}}. In the [[Nintendo DS]] and [[cell phone]] versions, {{MFamilies}} allies will only alternate between two lines of dialogue during [[Party Chat]], as opposed to the fuller conversations of human characters. | ||
As of 2019, the | As of 2019, the [[Cell phone]] ports saw the addition of the [[Monster magnet]] accessory for the the {{Hero 5}}, which when equipped can increase the odds of a {{MFamilies}} joining up by one rank. This is likely due to the release of {{Your Story}}, which would have attracted a new audience to the title and such players would have desired an easier time collecting {{MFamilies}}s. | ||
{| class="wikitable" | {| class="wikitable" | ||
|- | |- | ||
! Sprite !! Monster Name !! | ! Sprite !! Monster Name !!{{SFC}} !! {{PS2}} !! {{DS}} & Phone !! Tame Rate !! Level required | ||
|- | |- | ||
| [[File:ArchdemonMUG DQV DS.png]] || | | [[File:ArchdemonMUG DQV DS.png]] || {{Archdemon R}} || No || No || Yes || {{fraction|1|64}} ||30 | ||
|- | |- | ||
| [[File:BadappleMUG DQV DS.png]] || | | [[File:BadappleMUG DQV DS.png]] || {{Bad apple R}} || No || Yes || Yes || {{fraction|1|4}}||7 | ||
|- | |- | ||
| [[File:Barbatos_DS_mugshot.png]] || | | [[File:Barbatos_DS_mugshot.png]] || {{Barbatos R}} || Yes || Yes || Yes || {{fraction|1|256}} ||41 | ||
|- | |- | ||
| [[File:BattlepipMUG DQV DS.png]] || | | [[File:BattlepipMUG DQV DS.png]] || {{Battle pip R}} || No || Yes || Yes ||{{fraction|1|16}} ||7 | ||
|- | |- | ||
| [[File:BeastmasterMUG DQV DS.png]] || | | [[File:BeastmasterMUG DQV DS.png]] || {{Beastmaster R}} || No || Yes || Yes ||{{fraction|1|4}} ||30 | ||
|- | |- | ||
| [[File:BlizzybodyMUG DQV DS.png]] || | | [[File:BlizzybodyMUG DQV DS.png]] || {{Blizzybody R}} || No || Yes || Yes ||{{fraction|1|64}} || 26 | ||
|- | |- | ||
| [[File:Bomboulder_DS_mugshot.png]] || | | [[File:Bomboulder_DS_mugshot.png]] || {{Bomboulder R}} || Yes || Yes || Yes ||{{fraction|1|256}} || 30 | ||
|- | |- | ||
| [[File:BrownieMUG DQV DS.png]] || | | [[File:BrownieMUG DQV DS.png]] || {{Brownie R}} || Yes || Yes || Yes || {{fraction|1|4}} ||7 | ||
|- | |- | ||
| [[File:ChimaeraMUG DQV DS.png]] || | | [[File:ChimaeraMUG DQV DS.png]] || {{Chimaera R}} || Yes || Yes || Yes || {{fraction|1|16}} ||15 | ||
|- | |- | ||
| [[File:ConkererMUG DQV DS.png]] || | | [[File:ConkererMUG DQV DS.png]] || {{Conkerer R}} || No || Yes || Yes || {{fraction|1|32}} ||27 | ||
|- | |- | ||
| [[File:ConkjurerMUG DQV DS.png]] || | | [[File:ConkjurerMUG DQV DS.png]] || {{Conkjurer R}} || No || Yes || Yes || {{fraction|1|32}} ||27 | ||
|- | |- | ||
| [[File:ConkuisitorMUG DQV DS.png]] || | | [[File:ConkuisitorMUG DQV DS.png]] || {{Conkuisitor R}} || No || Yes || Yes ||{{fraction|1|32}} ||27 | ||
|- | |- | ||
| [[File:ConkuistadorMUG DQV DS.png]] || | | [[File:ConkuistadorMUG DQV DS.png]] || {{Conkuistador R}} || No || Yes || Yes ||{{fraction|1|32}} ||27 | ||
|- | |- | ||
| [[File:Cross_eye_DS_mugshot.png]] || | | [[File:Cross_eye_DS_mugshot.png]] || {{Cross eye R}} || Yes || Yes || Yes ||{{fraction|1|32}} ||9 | ||
|- | |- | ||
| [[File:CureslimeMUG DQV DS.png]] || | | [[File:CureslimeMUG DQV DS.png]] || {{Cureslime R}} || Yes || Yes || Yes ||{{fraction|1|64}} ||16 | ||
|- | |- | ||
| [[File:Dracky_DS_mugshot.png]] || | | [[File:Dracky_DS_mugshot.png]] || {{Dracky R}} || Yes || Yes || Yes ||{{fraction|1|4}} ||7 | ||
|- | |- | ||
|[[File:Drag goof DS mugshot.png]] || | |[[File:Drag goof DS mugshot.png]] || {{Drag-goof R}} || Yes || Yes || Yes ||{{fraction|1|16}} ||18 | ||
|- | |- | ||
| [[File:Dwight_DS_mugshot.png]] || [[Dwight]] || No || Yes || Yes || N/A || N/A | | [[File:Dwight_DS_mugshot.png]] || [[Dwight]] || No || Yes || Yes || N/A || N/A | ||
|- | |- | ||
| [[File:Epipany DS mugshot.png]] || | | [[File:Epipany DS mugshot.png]] || {{Epipany R}} || No || Yes || Yes ||{{fraction|1|16}} ||7 | ||
|- | |- | ||
| [[File:Fandangow_DS_mugshot.png]] || | | [[File:Fandangow_DS_mugshot.png]] || {{Fandangow R}} || Yes || Yes || Yes ||{{fraction|1|32}} ||9 | ||
|- | |- | ||
| [[File:Fat rat DS mugshot.png]] || | | [[File:Fat rat DS mugshot.png]] || {{Fat rat R}} || No || Yes || Yes ||{{fraction|1|2}} || 7 | ||
|- | |- | ||
| [[File:Flamethrower DS mugshot.png]] || | | [[File:Flamethrower DS mugshot.png]] || {{Flamethrower R}} || No || Yes || Yes ||{{fraction|1|64}} ||16 | ||
|- | |- | ||
| [[File:Funghoul DS mugshot.png]] || | | [[File:Funghoul DS mugshot.png]] || {{Funghoul R}} || No || Yes || Yes || {{fraction|1|16}} ||7 | ||
|- | |- | ||
| [[File:Ghost DS mugshot.png]] || | | [[File:Ghost DS mugshot.png]] || {{Ghost R}} || No || Yes || Yes ||{{fraction|1|2}}||7 | ||
|- | |- | ||
| [[File:Gigantes DS mugshot.png]] || | | [[File:Gigantes DS mugshot.png]] || {{Gigantes R}} || Yes || Yes || Yes ||{{fraction|1|32}}||34 | ||
|- | |- | ||
| [[File:Golem DS mugshot.png]] || | | [[File:Golem DS mugshot.png]] || {{Golem R}} || Yes || Yes || Yes ||{{fraction|1|4}}||25 | ||
|- | |- | ||
| [[File:Goodybag DS mugshot.png]] || | | [[File:Goodybag DS mugshot.png]] || {{Goodybag R}} || Yes || Yes || Yes ||{{fraction|1|16}}||16 | ||
|- | |- | ||
| [[File:Great dragon DS mugshot.png]] || | | [[File:Great dragon DS mugshot.png]] || {{Great dragon R}} || Yes || Yes || Yes ||{{fraction|1|64}}||35 | ||
|- | |- | ||
| [[File:Grudgerigar DS mugshot.png]] || | | [[File:Grudgerigar DS mugshot.png]] || {{Grudgerigar R}} || Yes || Yes || Yes ||{{fraction|1|32}}||9 | ||
|- | |- | ||
| [[File:Hades helm DS mugshot.png]] || | | [[File:Hades helm DS mugshot.png]] || {{Hades' helm R}} || No || Yes || Yes ||{{fraction|1|64}}||29 | ||
|- | |- | ||
| [[File:Hawk man DS mugshot.png]] || | | [[File:Hawk man DS mugshot.png]] || {{Hawk man R}} || No || Yes || Yes ||{{fraction|1|32}}||23 | ||
|- | |- | ||
| [[File:Healslime DS mugshot.png]] || | | [[File:Healslime DS mugshot.png]] || {{Healslime R}} || Yes || Yes || Yes ||{{fraction|1|32}}||7 | ||
|- | |- | ||
| [[File:Hellion DS mugshot.png]] || | | [[File:Hellion DS mugshot.png]] || {{Hellion R}} || Yes || Yes || Yes ||{{fraction|1|32}}||23 | ||
|- | |- | ||
| [[File:Hoodlum DS mugshot.png]] || | | [[File:Hoodlum DS mugshot.png]] || {{Hoodlum R}} || Yes || Yes || Yes ||{{fraction|1|16}}||25 | ||
|- | |- | ||
| [[File:Hulagan DS mugshot.png]] || | | [[File:Hulagan DS mugshot.png]] || {{Hulagan R}} || No || Yes || Yes ||{{fraction|1|16}}||9 | ||
|- | |- | ||
| [[File:Hyperanemon DS mugshot.png]] || | | [[File:Hyperanemon DS mugshot.png]] || {{Hyperanemon R}} || Yes || Yes|| Yes ||{{fraction|1|64}}||41 | ||
|- | |- | ||
| [[File:Jailcat DS mugshot.png]] || | | [[File:Jailcat DS mugshot.png]] || {{Jailcat R}} || No || No || Yes || {{fraction|1|16}} || 7 | ||
|- | |- | ||
| [[File:Killing machine DS mugshot.png]] || | | [[File:Killing machine DS mugshot.png]] || {{Killing machine R}} || Yes || Yes || Yes ||{{fraction|1|256}}||34 | ||
|- | |- | ||
| [[File:King cureslime DS mugshot.png]] || | | [[File:King cureslime DS mugshot.png]] || {{King cureslime R}} || Yes || Yes || Yes ||{{fraction|1|64}}||28 | ||
|- | |- | ||
| [[File:King slime DS mugshot.png]] || | | [[File:King slime DS mugshot.png]] || {{King slime R}} || Yes || Yes || Yes ||{{fraction|1|64}}||10 | ||
|- | |- | ||
| [[File:Liquid metal slime2.png]] || | | [[File:Liquid metal slime2.png]] || {{Liquid metal slime R}} || Yes || Yes || Yes ||{{fraction|1|256}}||20 | ||
|- | |- | ||
| [[File:Magic marionette DS mugshot.png]] || | | [[File:Magic marionette DS mugshot.png]] || {{Magic marionette R}} || Yes || Yes || Yes ||{{fraction|1|32}}||12 | ||
|- | |- | ||
| [[File:Man o war DS mugshot.png]] || | | [[File:Man o war DS mugshot.png]] || {{Man o' war R}} || Yes || Yes || Yes ||{{fraction|1|2}}||18 | ||
|- | |- | ||
| [[File:Mandrake marshal DS mugshot.png]] || | | [[File:Mandrake marshal DS mugshot.png]] || {{Mandrake marshal R}} || Yes || Yes || Yes ||{{fraction|1|32}}||32 | ||
|- | |- | ||
| [[File:Metal slime3.png]] || | | [[File:Metal slime3.png]] || {{Metal slime R}} || No || Yes || Yes ||{{fraction|1|256}}||7 | ||
|- | |- | ||
| [[File:Minidemon DS mugshot.png]] || | | [[File:Minidemon DS mugshot.png]] || {{Minidemon R}} || Yes || Yes || Yes ||{{fraction|1|32}}||20 | ||
|- | |- | ||
| [[File:Moosifer DS mugshot.png]] || | | [[File:Moosifer DS mugshot.png]] || {{Moosifer R}} || Yes || Yes || Yes ||{{fraction|1|32}}||30 | ||
|- | |- | ||
| [[File:Mudraker DS mugshot.png]] || | | [[File:Mudraker DS mugshot.png]] || {{Mudraker R}} || No || Yes || Yes ||{{fraction|1|4}}||11 | ||
|- | |- | ||
| [[File:Old man of the sea DS mugshot.png]] || | | [[File:Old man of the sea DS mugshot.png]] || {{Old man of the sea R}} || Yes || Yes || Yes ||{{fraction|1|32}}||25 | ||
|- | |- | ||
| [[File:Orc king DS mugshot.png]] || | | [[File:Orc king DS mugshot.png]] || {{Orc king R}} || Yes || Yes || Yes ||{{fraction|1|4}}||21 | ||
|- | |- | ||
| [[File:Pip fighter DS mugshot.png]] || | | [[File:Pip fighter DS mugshot.png]] || {{Pip fighter R}} || No || Yes || Yes ||{{fraction|1|16}}||7 | ||
|- | |- | ||
| [[File:Pocus poppet DS mugshot.png]] || | | [[File:Pocus poppet DS mugshot.png]] || {{Pocus poppet R}} || No || Yes || Yes||{{fraction|1|16}}||10 | ||
|- | |- | ||
| [[File:Powie yowie DS mugshot.png]] || | | [[File:Powie yowie DS mugshot.png]] || {{Powie yowie R}} || Yes || Yes || Yes ||{{fraction|1|32}}||7 | ||
|- | |- | ||
| [[File:Prestidigitator DS mugshot.png]] || | | [[File:Prestidigitator DS mugshot.png]] || {{Prestidigitator R}} || Yes || Yes || Yes ||{{fraction|1|4}}||10 | ||
|- | |- | ||
| || [[Rebjørn]] || No || Yes || Yes ||N/A||N/A | | || [[Rebjørn]] || No || Yes || Yes ||N/A||N/A | ||
|- | |- | ||
| [[File:Restless armour DS mugshot.png]] || | | [[File:Restless armour DS mugshot.png]] || {{Restless armour R}} || No || Yes || Yes ||{{fraction|1|64}}||10 | ||
|- | |- | ||
| [[File:Revaulting horse DS mugshot.png]] || | | [[File:Revaulting horse DS mugshot.png]] || {{Revaulting horse R}} || Yes || Yes || Yes ||{{fraction|1|16}}||27 | ||
|- | |- | ||
| [[File:Rockbomb DS mugshot.png]] || | | [[File:Rockbomb DS mugshot.png]] || {{Rockbomb R}} || Yes || Yes || Yes ||{{fraction|1|64}} ||15 | ||
|- | |- | ||
| [[File:Rotten apple.png]] || | | [[File:Rotten apple.png]] || {{Rotten apple R}} || No || Yes || Yes ||{{fraction|1|2}}||7 | ||
|- | |- | ||
| [[File:Saber DS mugshot.png]] || [[Saber]] || Yes || Yes || Yes ||N/A ||N/A | | [[File:Saber DS mugshot.png]] || [[Saber]] || Yes || Yes || Yes ||N/A ||N/A | ||
|- | |- | ||
| [[File:Samigina DS mugshot.png]] || | | [[File:Samigina DS mugshot.png]] || {{Samigina R}} || Yes || Yes|| Yes ||{{fraction|1|32}} ||20 | ||
|- | |- | ||
| [[File:DQ5-NDS-SLIME-MUGSHOT.png]] || | | [[File:DQ5-NDS-SLIME-MUGSHOT.png]] || {{Slime R}} || Yes || Yes || Yes ||{{fraction|1|2}} ||7 | ||
|- | |- | ||
| [[File:Slime knight DS mugshot.png]] || | | [[File:Slime knight DS mugshot.png]] || {{Slime knight R}} || Yes || Yes || Yes ||{{fraction|1|4}} ||7 | ||
|- | |- | ||
| [[File:SmallfryMUG DQV DS.png]] || | | [[File:SmallfryMUG DQV DS.png]] || {{Small fry R}} || Yes || Yes || Yes ||{{fraction|1|16}} ||7 | ||
|- | |- | ||
| [[File:SnowbirdMUG DQV DS.png]] || | | [[File:SnowbirdMUG DQV DS.png]] || {{Snowbird R}} || Yes || Yes || Yes ||{{fraction|1|32}} ||34 | ||
|- | |- | ||
| || [[Starkers]] || No || Yes || Yes ||N/A || N/A | | || [[Starkers]] || No || Yes || Yes ||N/A || N/A | ||
|- | |- | ||
| [[File:TickingtimeburrmMUG DQV DS.png]] || | | [[File:TickingtimeburrmMUG DQV DS.png]] || {{Ticking timeburrm R}} || Yes || Yes || Yes ||{{fraction|1|32}} ||7 | ||
|- | |- | ||
| [[File:Walking corpse1.png]] || | | [[File:Walking corpse1.png]] || {{Walking corpse R}} || Yes || Yes || Yes ||{{fraction|1|32}} ||7 | ||
|- | |- | ||
| [[File:Warhog.png]] || | | [[File:Warhog.png]] || {{Warhog R}} || Yes || Yes || Yes ||{{fraction|1|32}} ||28 | ||
|- | |- | ||
| [[File:Wax murderer.png]] || | | [[File:Wax murderer.png]] || {{Wax murderer R}} || No || Yes || Yes || {{fraction|1|16}} ||7 | ||
|- | |- | ||
| [[File:Wiz pip.png]] || | | [[File:Wiz pip.png]] || {{Wiz pip R}} || No || Yes || Yes || {{fraction|1|16}} ||7 | ||
|- | |- | ||
|} | |} | ||
=={{DQ6}}== | =={{DQ6}}== | ||
In the original | In the original {{SFC}} version of {{VI}} monster recruitment worked identically to {{V}}, though someone in the {{Party 6}} must be a [[Monster Master]] for the chance to activate. When the {{DS}} version (and subsequent [[Cell phone]] porta) were produced, this mechanic was retired in favor of "Slime Buddies": {{Slime}}s players could interact with in towns and dungeons like {{NPC}}s who would join the {{Party 6}} once certain conditions were met as was the case with [[Lizzie]]. These {{Slime}}s are not treated as full characters, however, and thus lack the detailed [[Party Chat]] of humans and [[Lizzie]]. | ||
In both versions of the game, any recruited | In both versions of the game, any recruited {{Slime}} may enter into the gladiatorial contests at [[Slimopolis]]. | ||
===Available in the | ===Available in the SFC version=== | ||
{| class="wikitable" | {| class="wikitable" | ||
|- | |- | ||
! Sprite !! Monster Name !! Tame Rate !! Rank required | ! Sprite !! Monster Name !! Tame Rate !! Rank required | ||
|- | |- | ||
| [[File:Dq6batteringramsnes.png|48px|center]] || | | [[File:Dq6batteringramsnes.png|48px|center]] || {{Damned ram R}} || {{fraction|1|16}} || 4 | ||
|- | |- | ||
| [[File:Bosstroll DQVI SNES.gif|68px|center]] || | | [[File:Bosstroll DQVI SNES.gif|68px|center]] || {{Boss troll R}} || {{fraction|1|16}} || 5 | ||
|- | |- | ||
| [[File:Dg6chimaerasnes.png|48px|center]] || | | [[File:Dg6chimaerasnes.png|48px|center]] || {{Dreamaera R}} || {{fraction|1|32}} || 4 | ||
|- | |- | ||
| [[File:Furrat.gif|48px|center]] || | | [[File:Furrat.gif|48px|center]] || {{Feralball R}} || {{fraction|1|4}} || 1 | ||
|- | |- | ||
| [[File:Windmage.gif|58px|center]] || | | [[File:Windmage.gif|58px|center]] || {{Gustbluster R}} || {{fraction|1|64}} || 3 | ||
|- | |- | ||
| [[File:Dq6healslimesnes.png|32px|center]] || [[Healie|Healslime]] || {{fraction|1|16}} || 2 | | [[File:Dq6healslimesnes.png|32px|center]] || [[Healie|Healslime]] || {{fraction|1|16}} || 2 | ||
|- | |- | ||
| [[File:Dq6highdjinkssnes.png|58px|center]] || | | [[File:Dq6highdjinkssnes.png|58px|center]] || {{High djinks R}} || {{fraction|1|256}} || 8 | ||
|- | |- | ||
| [[File:Dq6 king slime.png|48px|center|]] || [[Kingsley|King slime]] || {{fraction|1|64}} || 5 | | [[File:Dq6 king slime.png|48px|center|]] || [[Kingsley|King slime]] || {{fraction|1|64}} || 5 | ||
|- | |- | ||
| [[File:Dq6lesserdemonsnes.png|68px|center]] || | | [[File:Dq6lesserdemonsnes.png|68px|center]] || {{Lesser demon R}} || {{fraction|1|4}} || 3 | ||
|- | |- | ||
| [[File:Dq6LMSsnes.png|48px|center]] || [[Mercury|Liquid metal slime]] || {{fraction|1|256}} || 6 | | [[File:Dq6LMSsnes.png|48px|center]] || [[Mercury|Liquid metal slime]] || {{fraction|1|256}} || 6 | ||
|- | |- | ||
| [[File:Dq6lipssnes.png|48px|center]] || | | [[File:Dq6lipssnes.png|48px|center]] || {{Lips R}} || {{fraction|1|64}} || 1 | ||
|- | |- | ||
| [[File:Dq6mudmannequainsnes.png|48px|center]] || | | [[File:Dq6mudmannequainsnes.png|48px|center]] || {{Mud mannequin R}} || {{fraction|1|64}} || 2 | ||
|- | |- | ||
| [[File:Dq6overkillingmachinesnes.png|58px|center]] || | | [[File:Dq6overkillingmachinesnes.png|58px|center]] || {{Overkilling machine R}} || {{fraction|1|64}} || 7 | ||
|- | |- | ||
| [[File:Dq6rockbombsnes.png|48px|center]] || | | [[File:Dq6rockbombsnes.png|48px|center]] || {{Rockbomb R}} || {{fraction|1|32}} || 4 | ||
|- | |- | ||
| [[File:DQ6-SFC-SLIME.png|center]] || [[Goober|Slime]] || {{fraction|1|2}} || 1 | | [[File:DQ6-SFC-SLIME.png|center]] || [[Goober|Slime]] || {{fraction|1|2}} || 1 | ||
| Line 199: | Line 200: | ||
| [[File:Dq6slimeknightsnes.png|42px|center]] || [[Goowain|Slime knight]] || {{fraction|1|4}} || 2 | | [[File:Dq6slimeknightsnes.png|42px|center]] || [[Goowain|Slime knight]] || {{fraction|1|4}} || 2 | ||
|- | |- | ||
| [[File:Supertensk.gif|48px|center]] || | | [[File:Supertensk.gif|48px|center]] || {{Sluggernaut R}} || {{fraction|1|4}} || 3 | ||
|- | |- | ||
| [[File:Dq6walkingcorpsesnes.png|48px|center]] || | | [[File:Dq6walkingcorpsesnes.png|48px|center]] || {{Walking corpse R}} || {{fraction|1|32}} || 2 | ||
|} | |} | ||
| Line 230: | Line 231: | ||
=={{DQ7}}== | =={{DQ7}}== | ||
Monster recruitment is not present in the seventh game; instead, | Monster recruitment is not present in the seventh game; instead, {{MFamilies}}s will sojourn off to a sort of wild life reserve called the [[Monster Meadows]] that is unlocked during the normal course of the game. Once there, they can be spoken to in their natural habitat as if they were {{NPC}}s, though only one line of dialogue will be spoken. The [[Animal Magnetism]] skill makes taming these beasts much easier than in previous games, being the first time a player has direct influence on the probability in a numbered title. | ||
Additionally, defeated | Additionally, defeated {{MFamilies}}s will occasionally drop [[Monster Heart]]s. These function similarly to the [[Dragonic Diligence]] and [[Liquid Metal Mind]] scrolls from {{VI}}, and allow the character holding them to take on monster-based vocations at {{Alltrades Abbey 6}}. The main difference is that a character's sprite will change into the corresponding monster once the vocation is mastered. | ||
*In the 3DS remake, the character will immediately become a monster after using a heart. | *In the {{3DS}} remake, the character will immediately become a monster after using a heart. | ||
=={{DQ8}}== | =={{DQ8}}== | ||
In the | In the {{PS2}} version of the game, players will notice several {{MFamilies}}s wandering the overworld. These infamous beasties prove '''much''' more capable than their randomly encountered counterparts, but once the player pays a visit to [[Morrie]]'s place they can join the party. This allows the monsters to enter the competition in [[Morrie's Place|Morrie's Monstrous Pit]], and through the use of the [[Call Team]] skill they may be summoned into battle for 3 or more turns. All recruited {{MFamilies}}s grow more powerful as the {{Hero 8}}'s Level rises, and do not need to gain battle {{exp}}erience themselves. | ||
*In the [[Nintendo 3DS]] port, all | *In the [[Nintendo 3DS]] port, all {{MFamilies}}s are visible in the overworld, with the [[infamous monster]]s being given distinctive icons. | ||
===Available in all versions=== | ===Available in all versions=== | ||
| Line 243: | Line 244: | ||
=={{DQ10}}== | =={{DQ10}}== | ||
Certain | Certain {{MFamilies}}s can be recruited by players beginning in version 2.0, which saw the return of the [[Monster Master]] vocation to the series after nearly 14 years of absence. Version 2.1 added the [[Item Master]] vocation and it's selection of monsters. The former tames organic {{MFamilies}}s, while the latter handles [[Material family|living objects]] and [[Machine family|robots]], with each having 15 species to choose from. | ||
Taming itself is fairly simple, but players must perform research on the species they want prior to the encounter. This is done in the form of obtaining zoological books on | Taming itself is fairly simple, but players must perform research on the species they want prior to the encounter. This is done in the form of obtaining zoological books on {{MFamilies}}s or user manuals for machines, and using one as an item in battle to unlock the scouting attack for that particular breed. This attack creates a base 10% chance to capture the {{MFamilies}} once it falls. The skill does not need to be the final blow of the battle; as long as it has been used over the course of the encounter the chance to recruit the beast is established. Once tamed, the {{MFamilies}} can join the player immediately or be sent off to the monster bar where most scouting books are obtained, and one character can store up to 24 {{MFamilies}}s at the pub. | ||
Monsters that have joined players are controlled through A.I. dependent on their [[Personality|personality]] and essentially serve as party members for times when the player's friends and comrades are offline. Monsters have a | Monsters that have joined players are controlled through A.I. dependent on their [[Personality|personality]] and essentially serve as [[party]] members for times when the player's friends and comrades are offline. Monsters have a Level cap of 50, but can undergo a process similar to a [[Revocation]] to further raise their stats. The equipment pool of a given {{MFamilies}} is fixed and cannot be changed, but gear can be shared between the {{MFamilies}} and master: for example a [[Monster Master]] and Hacksaurus can simultaneously wield the same [[Kaiser axe]] in a battle for the sake of player convenience. New to the series is the concept of bonding, a hidden stat that denotes the level of attachment a {{MFamilies}} has to its master and is raised by fighting together. Once this stat is maxed out, a {{MFamilies}} will follow a character regardless of their {{vocation}}. | ||
{| class="wikitable" | {| class="wikitable" | ||
| Line 323: | Line 324: | ||
=={{DQB2}}== | =={{DQB2}}== | ||
On explorer's shores after [[Skelkatrez]], one can recruit | On explorer's shores after [[Skelkatrez]], one can recruit {{MFamilies}}s with [[Monster munchies]]. When a {{MFamilies}} that can be tamed is defeated, there is a chance that it will stand up instead of fading away and a thirty second timer will begin to count down--the munchies must be used in this period or the {{MFamilies}} will become annoyed and go away. | ||
Tamed monsters join the residents of the Island of Awakening as | Tamed monsters join the residents of the Island of Awakening as {{NPC}}s, who go about their daily routines as the other islanders do, and some have special effects: the [[Chimaera]]s can be ridden to fly, the [[Powie yowie]] can be given an ice lolly to spread snow, the [[Liquid metal slime]] will play tag once a day for 100 hearts, etc. | ||
{| class="wikitable" | {| class="wikitable" | ||
| Line 385: | Line 386: | ||
=={{DQMJ}} series== | =={{DQMJ}} series== | ||
Recruitment is implemented via the ''Scout'' option in the battle menu. When selected, the player's team of | Recruitment is implemented via the ''Scout'' option in the battle menu. When selected, the player's team of {{MFamilies}}s will perform a group assault on the target to impress the {{MFamilies}} into joining. The percentile chance is displayed onscreen, and can easily reach 100% if the group's sum attack power is high enough. However, if the enemy is too durable then the assault can easily leave the player with a big fat 0%--it is imperative to apply [[Oomph]] and [[Sap]] to raise the chances even higher. | ||
*In | *In {{Joker 2}}, tossing a bundle of [[Beastie bites]] at the foe will raise the chance by a flat 10%. | ||
==Gallery== | ==Gallery== | ||
<center><gallery> | <center><gallery> | ||
DQV Recruitment refference guide.png|Level requirements and percentages in {{V}}. | |||
</gallery></center> | </gallery></center> | ||