Monster recruitment: Difference between revisions
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Taming itself is fairly simple, but players must perform research on the species they want prior to the encounter. This is done in the form of obtaining zoological books on {{MFamilies}}s or user manuals for machines, and using one as an item in battle to unlock the scouting attack for that particular breed. This attack creates a base 10% chance to capture the {{MFamilies}} once it falls. The skill does not need to be the final blow of the battle; as long as it has been used over the course of the encounter the chance to recruit the beast is established. Once tamed, the {{MFamilies}} can join the player immediately or be sent off to the monster bar where most scouting books are obtained, and one character can store up to 24 {{MFamilies}}s at the pub. | Taming itself is fairly simple, but players must perform research on the species they want prior to the encounter. This is done in the form of obtaining zoological books on {{MFamilies}}s or user manuals for machines, and using one as an item in battle to unlock the scouting attack for that particular breed. This attack creates a base 10% chance to capture the {{MFamilies}} once it falls. The skill does not need to be the final blow of the battle; as long as it has been used over the course of the encounter the chance to recruit the beast is established. Once tamed, the {{MFamilies}} can join the player immediately or be sent off to the monster bar where most scouting books are obtained, and one character can store up to 24 {{MFamilies}}s at the pub. | ||
Monsters that have joined players are controlled through A.I. dependent on their [[Personality|personality]] and essentially serve as [[party]] members for times when the player's friends and comrades are offline. Monsters have a Level cap of 50, but can undergo a process similar to a [[Revocation]] to further raise their stats. The equipment pool of a given {{MFamilies}} is fixed and cannot be changed, but gear can be shared between the {{MFamilies}} and master: for example a [[Monster Master]] and Hacksaurus can simultaneously wield the same [[Kaiser axe]] in a battle for the sake of player convenience. New to the series is the concept of bonding, a | Monsters that have joined players are controlled through A.I. dependent on their [[Personality|personality]] and essentially serve as [[party]] members for times when the player's friends and comrades are offline. Monsters have a Level cap of 50, but can undergo a process similar to a [[Revocation]] to further raise their stats. The equipment pool of a given {{MFamilies}} is fixed and cannot be changed, but gear can be shared between the {{MFamilies}} and master: for example a [[Monster Master]] and Hacksaurus can simultaneously wield the same [[Kaiser axe]] in a battle for the sake of player convenience. New to the series is the concept of bonding, a stat that denotes the level of attachment a {{MFamilies}} has to its master and is raised by fighting together. Raising this stat will confer benefits such as additional skill points, and once this stat reaches a certain threshold, a {{MFamilies}} will follow a character regardless of their {{vocation}}. | ||
{| class="wikitable" | {| class="wikitable" | ||