Automaton (vocation): Difference between revisions
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Created page with "100px|right The '''Automaton''' is a monster class in ''Dragon Quest VII''. ==Description== The Automaton is an android like creature, similar..." |
m Aphelion moved page Automaton (Class) to Automaton (Vocation) |
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Revision as of 04:06, 15 March 2017
File:Protomech.gif The Automaton is a monster class in Dragon Quest VII.
Description
The Automaton is an android like creature, similar to the ClockMechs in Faraday. The class offers a increase to strength and resilience, and slight to sharp drops in all other categories.
Mastering the class grants a weak resistance to frizz, sizz, bang, woosh, and crack, as well as a strong resistance to all status ailments.
Requirements
In order to become an Automaton, a character must first master both the Serial Quiller and Golem classes. A Heart may also be obtained in battle by fighting Automations in the Demon Lord's Lair in the past.
Dragon Quest VII
Stat Changes
| Statistics | Change |
| Battles to Master | 170 |
| Strength | +10% |
| Agility | -5% |
| Resilience | +10% |
| Wisdom | -10% |
| Style | -10% |
| Max HP | Null |
| Max MP | -10% |
| Mastery Bonus | +10 Bonus to resilience |
Abilities
| Level | Title | Learns | Battles Needed | Target | Info | MP |
| 1 | Rust Bucket | Nothing | 0 | |||
| 2 | Pile of Scrap | Magic Barrier | 15 | All Allies | Reduces the damage of magic attacks for all allies | 3 |
| 3 | Old Model | Nothing | 36 | |||
| 4 | Prototype | Metal Slash | 72 | One Enemies | Able to pierce the defenses of Metal Monsters. Regular damage to all other enemies | 0 |
| 5 | Mark II | Nothing | 100 | |||
| 6 | Latest Model | Multifists | 137 | All Enemies | Four attacks to random enemies at 50 percent power | 0 |
| 7 | Deluxe Model | Nothing | 158 | |||
| 8 | Mean Machine | Hatchet Man | 170 | One Enemy | If it connects, instant critical hit. Has 3/8ths accuracy | 0 |