Call Team: Difference between revisions
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The selected team will stay in battle for a minimum of three turns. Each monster has a hidden stat that affects the number of turns they can stay in battle, and the total is always rounded up. For example, if the sum of a three-monster team's staying power is 3.2, they will stay in battle for four turns. | The selected team will stay in battle for a minimum of three turns. Each monster has a hidden stat that affects the number of turns they can stay in battle, and the total is always rounded up. For example, if the sum of a three-monster team's staying power is 3.2, they will stay in battle for four turns. | ||
==Available monsters== | |||
[[Archer]], [[Archfiend (Recruit)|Archfiend]], [[Arges]] [[Big Al]], [[Bladewolf]], [[Blizag Jr]], [[Brickman]] [[Brontes]], [[Bush-W]], [[Clio]], [[Cowboy]], [[Curer (Recruit)|Curer]], [[Cybot]], [[Dolldrums]], [[Doug]], [[Dumbking]], [[Fat cat]], [[Faunus]], [[Flameman]], [[Fletch]], [[Foul fowl]], [[Frillsaur]], [[Goldman (Recruit)|Goldman]], [[Gryphus]], [[Hackzilla]], [[Hazel (Recruit)|Hazel]], [[Healer (Recruit)|Healer]], [[Hev]], [[Hoodwink]], [[Jack Frost]], [[Jewelbag (Recruit)|Jewelbag]], [[Jockey]], [[Klub kong]], [[Lonely Joe]], [[McHammer]], [[Mechabubo]], [[Moppet]], [[Nightwing]], [[Nohi]], [[Octurion]], [[Orcus]], [[Orrid]], [[Pa Troll]], [[Potbelly]], [[Roborg]], [[Robster]], [[Sagittari]], [[Salsa]], [[Scorpius]], [[Seasaw]], [[Sippy]], [[Slurpy]], [[Snap Case]], [[Spike]], [[Spot (DQ8)|Spot]], [[Squiggles]], [[Steropes]], [[Stoneman (Recruit)|Stoneman]], [[Sugi]], [[Talos]], [[Torchman]], [[Trick Bag (Recruit)|Trick Bag]], [[Twiggy]] | |||
{{DQVIII}} | {{DQVIII}} | ||
[[Category:Dragon Quest VIII]] | |||
[[Category:Dragon Quest VIII recruitable monsters]] | |||
[[Category:Dragon Quest VIII skills]] | [[Category:Dragon Quest VIII skills]] | ||