Maribel Mayde: Difference between revisions

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* ‡3DS version only.
* ‡3DS version only.


====Strategy====
====Vocation strategy====
Maribel is the most physically frail of the party members. She will not be dealing high damage until she reaches {{Alltrades Abbey 7}} where she can change her class. She can, however, equip whips which deal successive damage to groups of enemies. Conversely, she has high MP which makes her better suited to magic classes like [[Mage]] and [[Priest]]. It should be noted that this will make her more susceptible to harm and so she should always be situated in the back row. The 3DS version of the game added the [[Bang]] spell to her repertoire of spells she can learn naturally, increasing her usefulness early in the game by helping her clear out groups of enemies.
Maribel is the most physically frail of the party members. She will not be dealing high damage until she reaches {{Alltrades Abbey 7}} where she can change her class. She can, however, equip whips which deal successive damage to groups of enemies. Conversely, she has high MP which makes her better suited to magic classes like [[Mage]] and [[Priest]]. It should be noted that this will make her more susceptible to harm and so she should always be situated in the back row. The 3DS version of the game added the [[Bang]] spell to her repertoire of spells she can learn naturally, increasing her usefulness early in the game by helping her clear out groups of enemies.


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DQVII Maribel.png|
DQVII Maribel.png|
DQVII Maribel Alt.png|
DQVII Maribel Alt.png|
File:Shrine of Mysteries entrance.jpg|Entering the [[Shrine of Mysteries]]
Maribel curtsey.png|Changing her vocation at Alltrades
Maribel curtsey.png|Changing her vocation at Alltrades
DQVII Monster Meadows.jpg|Planning the development of [[Monster Meadows]]
DQVII Monster Meadows.jpg|Planning the development of [[Monster Meadows]]