Medislime: Difference between revisions
Forgot about that info |
No edit summary |
||
| Line 9: | Line 9: | ||
}} | }} | ||
The '''Medislime''' is a recurring monster in the {{DQSeries}}, first appearing in | The '''Medislime''' is a recurring monster in the {{DQSeries}}, first appearing in {{Dragon Quest IV}}. It is a variant of the [[Healslime]] that specializes in casting [[Midheal]] on its allies. | ||
==Characteristics== | ==Characteristics== | ||
Medislimes are [[Slime family|healslimes]] with amber | Medislimes are [[Slime family|healslimes]] with amber-coloured heads and purple tentacles. They are more capable than their blue brethren, but not quite on par with the more common [[Cureslime|cureslimes]]. Although their healing magic is not as on par as their magenta cousins, occasionally the medislimes will compensate by being physically stronger. | ||
{{Clear}} | {{Clear}} | ||
| Line 103: | Line 103: | ||
==={{DQ9}}=== | ==={{DQ9}}=== | ||
{{ | {{DQ9EnemyNew | ||
|name=Medislime | |name=Medislime | ||
|kanji=ベホイミスライム | |kanji=ベホイミスライム | ||
| | |romaji=Behoimi suraimu | ||
| | |bestiaryNumber=#083 | ||
| | |family={{Slime}} | ||
|description=Monsters are always made up to see these support slimes' yellow faces when they turn up to tend them with Midheal.<br><br>In a bid to be the best-beloved of beasts, they make a meal of healing, mending with Midheal when Heal will do. | |||
|model=[[File:Medislime IX.png]] | |||
|hp=82 | |hp=82 | ||
|mp=20 | |mp=20 | ||
|exp=300 | |||
|gold=110 | |||
|attack=82 | |attack=82 | ||
| | |defence=80 | ||
|agility=70 | |agility=70 | ||
|spells=[[Midheal]] | |spells=[[Midheal]] | ||
| | |skills=None | ||
| | |items=[[Strong medicine]]{{fraction|1|16}}<br>[[Slimedrop]]{{fraction|1|32}} | ||
| | |||
|locations=[[The Bad Cave]]<br>[[Angel Falls]] (Slime Hill)<br>Summoned by [[Infernal armour]] | |locations=[[The Bad Cave]]<br>[[Angel Falls]] (Slime Hill)<br>Summoned by [[Infernal armour]] | ||
| | |fire-resist=0% | ||
|}} | |ice-resist=0% | ||
|wind-resist=0% | |||
|blast-resist=0% | |||
|rock-resist=0% | |||
|dark-resist=-100% | |||
|light-resist=25% | |||
|drain-resist=0% | |||
|whack-resist=25% | |||
|poison-resist=25% | |||
|paralysis-resist=50% | |||
|fuddle-resist=25% | |||
|snooze-resist=25% | |||
|dazzle-resist=25% | |||
|sap-resist=0% | |||
|blunt-resist=0% | |||
|deceleratle-resist=0% | |||
|spooky-aura-resist=0% | |||
|fizzle-resist=25% | |||
|stun-resist=25% | |||
|charm-resist=65% | |||
}} | |||
==={{DQ10}}=== | ==={{DQ10}}=== | ||
Medislimes appeared from the beginning of the game. Naturally, they are still capable of casting [[Midheal]] on their allies and will flee when threatened. These slimes can also be summoned by other monsters, such as [[Infernal armour]]s. | |||
==={{DQ11}}=== | ==={{DQ11}}=== | ||
| Line 148: | Line 167: | ||
|skills=None | |skills=None | ||
|items=[[Strong medicine]]{{fraction|1|16}}<BR>[[Slimedrop]]{{fraction|1|32}} | |items=[[Strong medicine]]{{fraction|1|16}}<BR>[[Slimedrop]]{{fraction|1|32}} | ||
|locations=[[The Champs Sauvage]] (first act)<br>[[The Eerie Eyrie]] (all acts)<br>[[Imperial Pantry of Parthenia]] ({{3DS}} & ''Definitive Edition'' only)< | |locations=[[The Champs Sauvage]] (first act)<br>[[The Eerie Eyrie]] (all acts)<br>[[Imperial Pantry of Parthenia]] (2D mode of {{3DS}} & ''Definitive Edition'' only)<br>[[Neverglade]] (2D mode of 3DS & ''Definitive Edition'' only) | ||
|evasion=N/A | |evasion=N/A | ||
|fire-resist=0% | |fire-resist=0% | ||
| Line 265: | Line 284: | ||
[[Category:Dragon Quest Walk enemies]] | [[Category:Dragon Quest Walk enemies]] | ||
[[Category:Dragon Quest Tact monsters]] | [[Category:Dragon Quest Tact monsters]] | ||
[[Category:A Hero's Bonds enemies]] | |||
[[Category:Dragon Quest Keshi Keshi enemies]] | [[Category:Dragon Quest Keshi Keshi enemies]] | ||
[[Category:Dragon Quest: Scan Battlers enemies]] | |||
[[fr:Coagluant]] | [[fr:Coagluant]] | ||