Merchant: Difference between revisions
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[[Image:DQIIIMerchantClass.png|300px|thumb|The Merchant class as it appears in ''Dragon Quest III'']] | [[Image:DQIIIMerchantClass.png|300px|thumb|The Merchant class as it appears in ''Dragon Quest III'']] | ||
The '''Merchant''' or '''Dealer''' is a | The '''Merchant''' or '''Dealer''' is a vocation in the ''[[Dragon Quest (series)|Dragon Quest]]'' series. | ||
Merchants have the ability to pick up additional gold after a battle. The amount of gold is dependent on the type of monsters which were defeated. Merchants can also appraise items free of charge. In battle, merchants are only average in attack and defense, slightly better than a [[Priest]]. | Merchants have the ability to pick up additional gold after a battle. The amount of gold is dependent on the type of monsters which were defeated. Merchants can also appraise items free of charge. In battle, merchants are only average in attack and defense, slightly better than a [[Priest]]. In Dragon quest III, this is the only vocation required to advance the plot. | ||
==[[Dragon Quest III]]== | ==[[Dragon Quest III]]== | ||
In addition to being able to find extra gold after battles, a merchant is also needed to progress through the story. | In addition to being able to find extra gold after battles, a merchant is also needed to progress through the story. An old man in a field on the North America-esque continent requires one to help him build a [[Immigrant Town (Dragon Quest III)|town]], and will take a merchant regardless of their level. The merchant you leave will drop his/her items off at the [[vault]] ([[bag]] in the [[Super Nintendo Entertainment System|Super Famicom]] and [[Game Boy]] Color Version). | ||
While the town develops well, the merchant will eventually be jailed due to pushing the townspeople too hard. Prior to being arrested, the merchant obtains a [[Yellow Orb]] which he/she will inform [[Hero (Dragon Quest III)|The Hero]] is in his/her house. | While the town develops well, the merchant will eventually be jailed due to pushing the townspeople too hard and succumbing to greed. Prior to being arrested, the merchant obtains a [[Yellow Orb]] which he/she will inform [[Hero (Dragon Quest III)|The Hero]] is in his/her house. | ||
In | In all versions, the merchant will be freed from prison after [[Ramia]] is hatched. Said merchant will be playable again if approached, and will wait for the player in Aliahan. | ||
===Starting equipment=== | |||
===Starting equipment and Stats=== | |||
*[[Oaken club|Club]] ([[Nintendo Entertainment System|NES]] Version only) | *[[Oaken club|Club]] ([[Nintendo Entertainment System|NES]] Version only) | ||
*[[Plain clothes|Clothes]] | *[[Plain clothes|Clothes]] | ||
''NES version'' | |||
{| style="width:65%; height:100px; text-align:center" border="1" | |||
|-<---!Headings are up first.!---> style="font-weight:bold; background:#A3AB47" | |||
| Attribute || Starting Stats || Maximum Stats | |||
|- style="font-weight:normal" | |||
| Level || 1 || 99 | |||
|- | |||
| HP || 11 || 286 | |||
|- | |||
| MP || 0 || 0 | |||
|- | |||
| Strength || 4 || 126 | |||
|- | |||
| Agility || 3 || 147 | |||
|- | |||
| Resilience || 4 || 160 | |||
|- | |||
| Wisdom || 6 || 138 | |||
|- | |||
|Luck || 4 || 134 | |||
|} | |||
===Skills=== | ===Skills=== | ||
{{CharacterSpellList|header|title=Dragon Quest III|subtitle=GBC}} | {{CharacterSpellList|header|title=Dragon Quest III|subtitle=GBC}} | ||
{{CharacterSpellList|entry|spell= | {{CharacterSpellList|entry|spell=Dig|level=12}} | ||
{{CharacterSpellList|entry|spell= | {{CharacterSpellList|entry|spell=Service Call|level=17}} | ||
{{CharacterSpellList|footer}} | {{CharacterSpellList|footer}} | ||