Dragon Quest III HD-2D Remake: Difference between revisions
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===Battle changes=== | ===Battle changes=== | ||
*Three modes of difficulty are available: Dracky Quest (Easy), Dragon Quest (Normal), and Draconian Quest (Hard). The difficulty setting can be changed at any time | *Three modes of difficulty are available: Dracky Quest (Easy), Dragon Quest (Normal), and Draconian Quest (Hard). The difficulty setting can be changed at any time | ||
*Faster battle speeds like in the [[Nintendo 3DS]] release of | *Faster battle speeds like in the [[Nintendo 3DS]] release of {{Dragon Quest VIII}} or in the international releases of {{Dragon Quest XI}}. | ||
* Characters now "speak" in battle: shouting while attacking, yelling the names of spells while casting, grunting while being struck, etc | * Characters now "speak" in battle: shouting while attacking, yelling the names of spells while casting, grunting while being struck, etc | ||
* The camera pulls back to reveal the party while the player is selecting actions for a turn | * The camera pulls back to reveal the party while the player is selecting actions for a turn | ||
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*Group-targeting spells will now deal more damage if used against fewer than four enemies, scaling to 110% damage at three, 120% at two, and 130% at one foe | *Group-targeting spells will now deal more damage if used against fewer than four enemies, scaling to 110% damage at three, 120% at two, and 130% at one foe | ||
*The [[Bang]]-family of spells has been separated from the Fire element and given a distinct tag in the game's programming | *The [[Bang]]-family of spells has been separated from the Fire element and given a distinct tag in the game's programming | ||
*New spells have been added: [[Defizzle]], [[Magic Barrier]], [[Moreheal]], [[ | *New spells that debuted later in the series have been added: [[Defizzle]], [[Magic Barrier]], [[Moreheal]], [[Zap]], and [[Zin]] | ||
:*The [[Eye for Distance]] and [[Storeyteller]] abilities have been deleted | :*The [[Eye for Distance]] and [[Storeyteller]] abilities have been deleted | ||
*Several [[List of skills in Dragon Quest III HD-2D Remake|new skills]] have been added such as [[Double-Edged Slash]], [[Mercurial Thrust]], [[Pressure Pointer]], and [[Cop Out]] <ref>Weekly Shonen Jump issue 32, 2024</ref> | *Several [[List of skills in Dragon Quest III HD-2D Remake|new skills]] have been added such as [[Double-Edged Slash]], [[Mercurial Thrust]], [[Pressure Pointer]], and [[Cop Out]] <ref>Weekly Shonen Jump issue 32, 2024</ref> | ||
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*{{Stamina}} has been added to determine HP growth, using the same formula as Resilience did in previous versions | *{{Stamina}} has been added to determine HP growth, using the same formula as Resilience did in previous versions | ||
*{{Wisdom}} now increases magic damage by up to 30% instead of each spell being fixed to a static range, in addition to MP growth, and now influences the learning of certain combat skills in addition to spells | *{{Wisdom}} now increases magic damage by up to 30% instead of each spell being fixed to a static range, in addition to MP growth, and now influences the learning of certain combat skills in addition to spells | ||
*[[Boomerang | *[[Boomerang (weapon type)|Boomerangs]] and [[Whip (weapon type)|whips]] can now score critical hits like any other weapon | ||
*Buffs and debuffs applied to a character are now displayed in icon form next to the HP bar | *Buffs and debuffs applied to a character are now displayed in icon form next to the HP bar | ||
{{Clear}} | {{Clear}} | ||
*The inclusion of new monsters, such as [[Dying fire|a new variant]] of the [[dancing flame]] monster line and the reimplementation of lost monsters from the [[GameBoy Color]] version | *The inclusion of new monsters, such as [[Dying fire|a new variant]] of the [[dancing flame]] monster line and the reimplementation of lost monsters from the [[GameBoy Color]] version | ||
*Monsters either have skills and/or spells added to their repertoire. For example, [[ | *Monsters either have skills and/or spells added to their repertoire. For example, [[Seaslime]]s use [[Soothing Song]] and [[Handsome crab]]s use [[Assassin's Stab]], while [[Cumaulus]]es cast [[Dazzle]] in addition to [[Frizz]] | ||
*Monsters' resistances to attack spells has shifted from stochastic to damage reduction, as has been the series standard since {{Dragon Quest V}} in 1992 | *Monsters' resistances to attack spells has shifted from stochastic to damage reduction, as has been the series standard since {{Dragon Quest V}} in 1992 | ||
*Striking a monster with an element it is weak to displays the damage in red, and hitting it with a resisted element displays damage in blue | *Striking a monster with an element it is weak to displays the damage in red, and hitting it with a resisted element displays damage in blue | ||
*The player is notified if a monster automatically heals at the end of its turn | *The player is notified if a monster automatically heals at the end of its turn | ||
*Proper monster families have been added to the battle system, expanding on the [[ | *Proper monster families have been added to the battle system, expanding on the [[Dragon family]] of the original. The groupings include the [[Beast family]], [[Bug family]], [[Dragon family]], [[Floating enemies]], [[Humanoid family]], and [[Undead family]]. | ||
===Miscellaneous changes=== | ===Miscellaneous changes=== | ||