Dragon Quest III HD-2D Remake: Difference between revisions

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===Battle changes===
===Battle changes===
*Three modes of difficulty are available: Dracky Quest (Easy), Dragon Quest (Normal), and Draconian Quest (Hard). The difficulty setting can be changed at any time
*Three modes of difficulty are available: Dracky Quest (Easy), Dragon Quest (Normal), and Draconian Quest (Hard). The difficulty setting can be changed at any time
*Faster battle speeds like in the [[Nintendo 3DS]] release of [[Dragon Quest VIII: Journey of the Cursed King|''DQVIII'']] or in the international releases of [[Dragon Quest XI: Echoes of an Elusive Age|''DQXI'']]
*Faster battle speeds like in the [[Nintendo 3DS]] release of {{Dragon Quest VIII}} or in the international releases of {{Dragon Quest XI}}.
* Characters now "speak" in battle: shouting while attacking, yelling the names of spells while casting, grunting while being struck, etc
* Characters now "speak" in battle: shouting while attacking, yelling the names of spells while casting, grunting while being struck, etc
* The camera pulls back to reveal the party while the player is selecting actions for a turn
* The camera pulls back to reveal the party while the player is selecting actions for a turn
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*Group-targeting spells will now deal more damage if used against fewer than four enemies, scaling to 110% damage at three, 120% at two, and 130% at one foe
*Group-targeting spells will now deal more damage if used against fewer than four enemies, scaling to 110% damage at three, 120% at two, and 130% at one foe
*The [[Bang]]-family of spells has been separated from the Fire element and given a distinct tag in the game's programming
*The [[Bang]]-family of spells has been separated from the Fire element and given a distinct tag in the game's programming
*New spells have been added: [[Defizzle]], [[Magic Barrier]], [[Moreheal]], [[Zapple]], and [[Zin]]
*New spells that debuted later in the series have been added: [[Defizzle]], [[Magic Barrier]], [[Moreheal]], [[Zap]], and [[Zin]]
:*The [[Eye for Distance]] and [[Storeyteller]] abilities have been deleted
:*The [[Eye for Distance]] and [[Storeyteller]] abilities have been deleted
*Several [[List of skills in Dragon Quest III HD-2D Remake|new skills]] have been added such as [[Double-Edged Slash]], [[Mercurial Thrust]], [[Pressure Pointer]], and [[Cop Out]] <ref>Weekly Shonen Jump issue 32, 2024</ref>
*Several [[List of skills in Dragon Quest III HD-2D Remake|new skills]] have been added such as [[Double-Edged Slash]], [[Mercurial Thrust]], [[Pressure Pointer]], and [[Cop Out]] <ref>Weekly Shonen Jump issue 32, 2024</ref>
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*{{Stamina}} has been added to determine HP growth, using the same formula as Resilience did in previous versions
*{{Stamina}} has been added to determine HP growth, using the same formula as Resilience did in previous versions
*{{Wisdom}} now increases magic damage by up to 30% instead of each spell being fixed to a static range, in addition to MP growth, and now influences the learning of certain combat skills in addition to spells
*{{Wisdom}} now increases magic damage by up to 30% instead of each spell being fixed to a static range, in addition to MP growth, and now influences the learning of certain combat skills in addition to spells
*[[Boomerang Weapon Family|Boomerangs]] and [[Whip Weapon Family|whips]] can now score critical hits like any other weapon
*[[Boomerang (weapon type)|Boomerangs]] and [[Whip (weapon type)|whips]] can now score critical hits like any other weapon
*Buffs and debuffs applied to a character are now displayed in icon form next to the HP bar  
*Buffs and debuffs applied to a character are now displayed in icon form next to the HP bar  
{{Clear}}
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*The inclusion of new monsters, such as [[Dying fire|a new variant]] of the [[dancing flame]] monster line and the reimplementation of lost monsters from the [[GameBoy Color]] version
*The inclusion of new monsters, such as [[Dying fire|a new variant]] of the [[dancing flame]] monster line and the reimplementation of lost monsters from the [[GameBoy Color]] version
*Monsters either have skills and/or spells added to their repertoire. For example, [[seaslime]]s use [[Soothing Song]] and [[handsome crab]]s use [[Assassin's Stab]], while [[cumaulus]]es cast [[Dazzle]] in addition to [[Frizz]]
*Monsters either have skills and/or spells added to their repertoire. For example, [[Seaslime]]s use [[Soothing Song]] and [[Handsome crab]]s use [[Assassin's Stab]], while [[Cumaulus]]es cast [[Dazzle]] in addition to [[Frizz]]
*Monsters' resistances to attack spells has shifted from stochastic to damage reduction, as has been the series standard since {{Dragon Quest V}} in 1992
*Monsters' resistances to attack spells has shifted from stochastic to damage reduction, as has been the series standard since {{Dragon Quest V}} in 1992
*Striking a monster with an element it is weak to displays the damage in red, and hitting it with a resisted element displays damage in blue
*Striking a monster with an element it is weak to displays the damage in red, and hitting it with a resisted element displays damage in blue
*The player is notified if a monster automatically heals at the end of its turn
*The player is notified if a monster automatically heals at the end of its turn
*Proper monster families have been added to the battle system, expanding on the [[dragon family]] of the original. The groupings include the [[beast family]], [[bug family]], [[dragon family]], [[floating "family"]], [[humanoid family]], and [[undead family]].
*Proper monster families have been added to the battle system, expanding on the [[Dragon family]] of the original. The groupings include the [[Beast family]], [[Bug family]], [[Dragon family]], [[Floating enemies]], [[Humanoid family]], and [[Undead family]].


===Miscellaneous changes===
===Miscellaneous changes===