Thief: Difference between revisions
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Regarding vocation progression, the Thief can combine a mastered [[Shepherd]] class to become a [[Monster Masher]]. They will learn all sorts of breath skills and have a chance at taming monsters for the [[Monster Meadows]]. The Thief can also combine a mastered [[Sailor]] class to become a [[Pirate]]. The Pirate learns sea based attacks which is useful as most monsters, save the aquatic ones, don't have resistance to these skills. Plus they are cost effective. | Regarding vocation progression, the Thief can combine a mastered [[Shepherd]] class to become a [[Monster Masher]]. They will learn all sorts of breath skills and have a chance at taming monsters for the [[Monster Meadows]]. The Thief can also combine a mastered [[Sailor]] class to become a [[Pirate]]. The Pirate learns sea based attacks which is useful as most monsters, save the aquatic ones, don't have resistance to these skills. Plus they are cost effective. | ||
===[[Dragon Quest VII Reimagined]]=== | |||
Thief is a basic vocation that focuses in inflicting [[status effect|status effects]] and traps on their enemies. | |||
Mastering Thief and [[Sailor]] unlocks the [[Pirate]] vocation. | |||
<div style="display:flex; flex-wrap:wrap; gap:10px; align-items: flex-start; justify-content: flex-start;"> | |||
{| class="wikitable" style="width:fit-content; min-width:300px; max-width:650px; text-align:center; border: 2px solid #aa5450;" | |||
|+ Proficiency | |||
|- | |||
! Level !! Type !! Name | |||
|- | |||
| 1 || [[File:DQVIIR Buff Skill.png|32px]] || [[Toxic Dagger]] | |||
|- | |||
| 1 || [[File:DQVIIR Buff Skill.png|32px]] || [[Klepto Clobber]] | |||
|- | |||
| 2 || [[File:DQVIIR Damage Skill.png|32px]] || [[Crag]] | |||
|- | |||
| 3 || [[File:DQVIIR Damage Skill.png|32px]] || [[Victimiser]] | |||
|- | |||
| 4 || [[File:DQVIIR Damage Skill.png|32px]] || [[Kacrag]] | |||
|- | |||
| 5 || [[File:DQVIIR Heal Skill.png|32px]] || [[Knumbing Knife]] | |||
|- | |||
| 6 || [[File:DQVIIR Damage Skill.png|32px]] || [[Persecutter]] | |||
|- | |||
| 7 || [[File:DQVIIR Heal Skill.png|32px]] || [[Craggle]] | |||
|- | |||
| 8 || [[File:DQVIIR Damage Skill.png|32px]] || [[Assassin's Stab]] | |||
|- | |||
! colspan=3| [[Let loose]] skill | |||
|- | |||
| colspan=3| [[File:DQVIIR Thief Icon.png|32px]] '''Repeat Offender''': Allows another action to be performed every time a status ailment is inflicted on an enemy. | |||
|} | |||
{| class="wikitable" style="width:fit-content; min-width:300px; max-width:650px; text-align:center; border: 2px solid #aa5450;" | |||
|+ Attribute Adjustments | |||
|- | |||
! Maximum HP !! Maximum MP !! Attack !! Defence !! Magical Might !! Charm | |||
|- | |||
| [[File:DQVIIR Stats Down Icon.png|20px]] || - || [[File:DQVIIR Stats Up Icon.png|20px]] || [[File:DQVIIR Stats Down Icon.png|20px]] || - || [[File:DQVIIR Stats Down Icon.png|20px]] | |||
|- | |||
! Magical Mending !! Strength !! Deftness !! Resilience !! Agility | |||
|- | |||
| [[File:DQVIIR Stats Down Icon.png|20px]] || [[File:DQVIIR Stats Up Icon.png|20px]] || [[File:DQVIIR Stats Up Icon.png|20px]] || [[File:DQVIIR Stats Down Icon.png|20px]] || [[File:DQVIIR Stats Up Icon.png|20px]] | |||
|} | |||
</div> | |||
==={{DQ9}}=== | ==={{DQ9}}=== | ||