Curses: Difference between revisions

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'''Curses''' (呪い) are hexes that afflict the target with a wide variety of potent effects. Some curses are permanently set upon certain items as well: see [[Cursed Equipment]] for a list. These items must be removed in a [[Church]] before the bearer can equip anything else, but the curses chanted in battle can be removed with the [[Sheen]] spell.
'''Curses''' (呪い) are hexes that afflict the target with a wide variety of potent effects. Some curses are permanently set upon certain items as well: see [[Cursed Equipment]] for a list. These items must be removed in a [[Church]] before the bearer can equip anything else, but the curses chanted in battle can be removed with the [[Sheen]] spell. In {{DQ11}}, [[Rab]] is able to cast the spell [[Benediction]], functioning the same way as Sheen.


==Appearances==
==Appearances==
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*Forcing the character to succumb to instant death with a high probability within a random number of turns.
*Forcing the character to succumb to instant death with a high probability within a random number of turns.
Note that all curses have a chance each turn of inflicting an effect similar to [[paralysis]] on the afflicted party member.
Note that all curses have a chance each turn of inflicting an effect similar to [[paralysis]] on the afflicted party member.
==={{DQB2}}===
Curses can be inflicted by equipping cursed equipment ([[sword of ruin]], [[wailer's mail]], [[thanatos' shield]]) and occasionally paralyse the Builder mid sword swing. Curses can be removed from the equipment through [[List of consumables in Dragon Quest Builders 2|sheen salts]]. Additionally, for the sword of ruin specifically, changing its appearance to the [[falcon blade]] on a [[Character customization in Dragon Quest Builders 2|dressing table]] will turn the sword into an [[über falcon blade]].


{{Series_mechanics}}
{{Series_mechanics}}


[[Category:Recurring elements]]
[[Category:Recurring elements]]