Baramonster: Difference between revisions

From Dragon Quest Wiki
Jump to navigation Jump to search
No edit summary
Line 8: Line 8:
|firstappear={{Dragon Quest III}}
|firstappear={{Dragon Quest III}}
}}
}}
 
'''Baramonster''' is a monster in the series.
'''Baramonster''' is a recurring {{MFamilies}} in the {{DQSeries}} that was first introduced in {{DQ3}}.


==Characteristics==
==Characteristics==
The design of the baramonsters is merely a different colour scheme of [[Baramos]]. However, instead of using a [[Soul of Baramos|cold color scheme]], this monster is portrayed with a warm colour pallet. It wears long orange robes and a red cloak with a high collar and purple lining, as well as a necklace with purple beads and a red gemstone. They are a force to be reckoned with, just like the original, devastating opponents with the highest level of fire and explosive magic or freezing them solid with blasts of ice-cold air.  
Baramonsters have a very similar appearance to [[Baramos]], just with a different colour scheme. It wears long orange robes and a red cloak with a high collar and purple lining, as well as a necklace with purple beads and a red or purple gemstone. They are a force to be reckoned with, just like the original, devastating opponents with the highest level of fire and explosive magic or freezing them solid with blasts of ice-cold air.  


==Appearances==
==Appearances==
Line 30: Line 29:
|defense=140
|defense=140
|agility=110
|agility=110
|spells=[[Kaboom]]<br>[[Kafrizzle]]
|spells=[[Kaboom]]<br>[[Kafrizz|Kafrizzle]]
|skills=Acts twice per turn. (33%)<br>[[Freezing Blizzard]]
|skills=Occasionally acts twice per turn<br>[[Freezing Blizzard]]
|item=[[Seed of magic]]{{fraction|1|256}}
|item=[[Seed of magic]]{{fraction|1|256}}
|locations={{Cloudsgate Citadel 3}}<br>[[Ice Cave]] (GBC)
|locations={{Cloudsgate Citadel 3}}<br>[[Ice Cave]] (GBC)
Line 50: Line 49:
|deceleratle-resist=0%
|deceleratle-resist=0%
|gbc-sprites=[[File:Baramonster III gbc.png]]
|gbc-sprites=[[File:Baramonster III gbc.png]]
|switch-sprites=[[File:Baramonster III switch.png|110px]]
|switch-sprites=[[File:Baramonster Erdrick Trilogy Switch.png|110px]]
}}
}}


Line 60: Line 59:
|family=None
|family=None
|description=These demonic doppelgangers resemble the brutal Baramos in more than just looks-they are nearly as powerful to boot! Monsters often confuse them with the Soul of Baramos.
|description=These demonic doppelgangers resemble the brutal Baramos in more than just looks-they are nearly as powerful to boot! Monsters often confuse them with the Soul of Baramos.
|sprite=[[File:Baramonster DQ III HD sprite.png]]
|sprite=[[File:Baramonster DQ III HD sprite.png|150px]]
|hp=1,360
|hp=1,360
|mp=450
|mp=450
Line 93: Line 92:
|sap-resist=0%
|sap-resist=0%
}}
}}
==={{DQMSL}}===
{{Stub}}
==={{DQMP}}===
{{Stub}}
==={{DQStars}}===
{{Stub}}
==={{DQRivals}}===
{{Stub}}


==={{DQTact}}===
==={{DQTact}}===
Line 116: Line 103:
|rank=[[Image:DQTact Rank Icon A.png|48px]]
|rank=[[Image:DQTact Rank Icon A.png|48px]]
|role=[[Image:DQTact MagicType.png|48px]]<Br>Magic
|role=[[Image:DQTact MagicType.png|48px]]<Br>Magic
|lvl=120
|lvl=130
|hp=1,050
|hp=1,184
|mp=406
|mp=452
|move=2
|move=2
|attack=206
|attack=221
|defense=345
|defense=383
|agility=413
|agility=442
|wisdom=396
|wisdom=423
|weight=35
|weight=35
|bskill1=[[Fuddle]]
|bskill1=[[Fuddle]]
Line 133: Line 120:
|askill4=Zam Res +25 / Stats Up
|askill4=Zam Res +25 / Stats Up
|askill5=Evil Fire Potency +5% / Stats Up<br>Confusion Success Rate +5%
|askill5=Evil Fire Potency +5% / Stats Up<br>Confusion Success Rate +5%
|lperk1=Raises [[Frizz]]-type spell potency for allies, including itself, by 10% in a 5x5 square around it.
|lperk1=Raises Frizz-type spell potency for allies, including itself, by 10% in a 5x5 square around it.
|bperk1=Max HP +20
|bperk1=Max HP +20
|bperk2=WIS +10
|bperk2=WIS +10
Line 159: Line 146:
|charm-resist=Half Res
|charm-resist=Half Res
}}
}}
==Trivia==
*Although they are common {{MFamilies}}s in the first bonus dungeon of the remakes of {{Dragon Quest III}}, it is uncertain if they are pawns of [[Zoma]] or not.
==Similar species==
*[[Baramos]]
*[[Soul of Baramos]]
*[[Bones of Baramos]]


==Gallery==
==Gallery==
Line 176: Line 155:
</gallery></center>
</gallery></center>


==Related monsters==
*[[Baramos]]
*[[Soul of Baramos]]
*[[Bones of Baramos]]
[[Category:Demons]]
[[Category:??? family]]
[[Category:Dragon Quest I & II HD-2D Remake enemies]]
[[Category:Dragon Quest I & II HD-2D Remake enemies]]
[[Category:Dragon Quest III enemies]]
[[Category:Dragon Quest III enemies]]
[[Category:Dragon Quest III HD-2D Remake enemies]]
[[Category:Dragon Quest III HD-2D Remake enemies]]
[[Category:Dragon Quest III HD-2D Remake bonus dungeon enemies]]
[[Category:Dragon Quest Monsters: Joker 3 Pro enemies]]
[[Category:Dragon Quest Monsters: Joker 3 Pro enemies]]
[[Category:Dragon Quest Monsters: Super Light enemies]]
[[Category:Dragon Quest Monsters: Super Light enemies]]

Revision as of 14:23, 31 March 2026

Baramonster is a monster in the series.

Characteristics

Baramonsters have a very similar appearance to Baramos, just with a different colour scheme. It wears long orange robes and a red cloak with a high collar and purple lining, as well as a necklace with purple beads and a red or purple gemstone. They are a force to be reckoned with, just like the original, devastating opponents with the highest level of fire and explosive magic or freezing them solid with blasts of ice-cold air.

Appearances

Dragon Quest III: The Seeds of Salvation

Baramonster (バラモスエビル Baramosu Ebiru)
Bestiary Number: #142
Dragon Quest III: The Seeds of Salvation
Sprites Attributes
SFC GBC Switch Level HP MP EXP Gold Attack Defence Agility Evasion
63 900 255 7,300 150 260 140 110 0⁄64
Resistances
Fire Crack Woosh Zap Whack Kamikazee Poof Dazzle Snooze Drain Magic Fizzle Fuddle Sap Deceleratle
0% 0% 100% 100% 100% 100% 70% 100% 100% 100% 100% 100% 100% 0%
Additional information
Spells Skills Locations Item Drop
Kaboom
Kafrizzle
Occasionally acts twice per turn
Freezing Blizzard
Cloudsgate Citadel
Ice Cave (GBC)
Seed of magic1⁄256


Dragon Quest III HD-2D Remake

Baramonster (バラモスエビル, )
Defeated Monster List number: #133
Dragon Quest III HD-2D Remake
Attributes
Sprite Family HP MP EXP Gold Attack Defence Agility Evasion
None 1,360 450 5,939 242 328 572 259 0⁄64
Resistances
Fire Explosion Ice Wind Physical Lightning Drain Magic Whack Kamikazee Poof
75% 75% 75% 25% 0% 25% 25% 0% 0% 25%
Dazzle Fizzle Confusion Paralysis Sleep Stumble Stun Agility Down Attack Down Defence Down
0% 0% 0% 0% 0% 0% 0% 0% 0%
Additional information
Spells Skills Locations Item Drop
Dazzle
Kaboom
Kafrizz
Occasionally acts twice per turn
Freezing Blizzard
Cloudsgate Citadel Seed of magic1⁄64
Description These demonic doppelgangers resemble the brutal Baramos in more than just looks-they are nearly as powerful to boot! Monsters often confuse them with the Soul of Baramos.


Dragon Quest Tact

Baramonster appears as an A-rank monster of the ??? family as part of the True Dragon Quest III alongside Hero Erdrick on his banner.

[[File:Tact Icon File:Tact Icon SpecialFamily.png
???.png|link=File:Tact Icon SpecialFamily.png
??? family|30px]] [[File:DQTact Rank Icon .png|24px]] Baramonster (バラモスエビル Baramosu Ebiru)
Dragon Quest Tact
Image
Attributes
Role Max level HP MP Move
[[File:DQTact
MagicType.png|30px]]
Magic
130 1,184 452 2
Attack Defence Agility Wisdom Weight
221 383 442 423 35
Resistances
Frizz Sizz Crack Woosh Bang
Normal Normal Very Weak Half Res Very Weak
Zap Zam Snooze Poison Physical Lock
Normal Half Res Normal Super Weak Normal
Spell Lock Martial Lock Breath Lock Hobble * Stun *
Half Res Normal Normal Normal Normal
Dazzle Curse Paralysis Confusion Charm
Normal Super Weak Normal Immune Half Res
Skills
Basic skills Awakening skills
Fuddle
Shimmering Light*
Evil Fire*
Fuddle Body / Stats Up
Woosh Res +25 / Stats Up
Evil Fire Potency +5% / Stats Up
Rare Buff: Rarely greatly raises DEF for 4 turns at action start.
Zam Res +25 / Stats Up
Evil Fire Potency +5% / Stats Up
Confusion Success Rate +5%
Perks
Basic perks Max HP +20
WIS +10
Evil Fire Potency +2%
Leader perk Raises Frizz-type spell potency for allies, including itself, by 10% in a 5x5 square around it.
Awakening perk Fuddle Body: Occasionally confuses when attacked by physical or martial enemy attack.


Gallery

Related monsters