Animal Magnetism: Difference between revisions

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[[Category:Skills]]
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[[Category:Dragon Quest VII skills]]
[[Category:Dragon Quest VII skills]]

Latest revision as of 08:42, 4 April 2026

Animal Magnetism is a skill introduced in Dragon Quest VII that helps with recruiting monsters to send off to the meadows.

Appearances[edit | edit source]

Dragon Quest VII[edit | edit source]

Animal Magnetism's success calculations are a little more involved than most DQ algorithms from the earlier period in the series. The success rate is based on the Denominator of a monster's base recruitment rate, subtracting the character's Monster masher rank. For reference, the modifiers for each rank are:

Vocation rank Modifier
1 0
2 1
3 2
4 8
5 16
6 16
7 16
8 32

The table below compares the base recruitment chances against the rank modifiers for easier reading. Keep in mind that the skill can be used up to five times on a single monster, effectively making all monsters 100% tameable save for the six that have a 1/256 base.

Recruit rate Vocation rank New rate
1/4 2 1/3
1/8 3 1/6
1/16 4 1/8
1/32 4 1/24
1/64 5 1/48
1/128 8 1/96
1/256 8 1/224