Let loose: Difference between revisions
No edit summary |
m Text replacement - "{{DQMTDP}}" to "{{DQM3Nav}}" |
||
| Line 86: | Line 86: | ||
Frenzied states replace the long-standing [[tension]] system to add dramatic flair to battles, much in the same way that [[pep]] replaced tension in the mainline games. A monster has a negligibly small chance to become frenzied every turn, but this rate skyrockets once one of it's allies is severely low on HP or defeated. Once enraged, the monster will gain an extra action per turn, all damage types will increase in power by 150%, and all damage received will be cut in half for a limited number of turns. Be warned, as enemy monsters and even bosses can flip their lids when on the ropes. | Frenzied states replace the long-standing [[tension]] system to add dramatic flair to battles, much in the same way that [[pep]] replaced tension in the mainline games. A monster has a negligibly small chance to become frenzied every turn, but this rate skyrockets once one of it's allies is severely low on HP or defeated. Once enraged, the monster will gain an extra action per turn, all damage types will increase in power by 150%, and all damage received will be cut in half for a limited number of turns. Be warned, as enemy monsters and even bosses can flip their lids when on the ropes. | ||
{{ | {{DQM3Nav}} | ||
{{Series_mechanics}} | {{Series_mechanics}} | ||
[[Category: Game mechanics]] | [[Category: Game mechanics]] | ||
[[Category: Recurring elements]] | [[Category: Recurring elements]] | ||