Charmour: Difference between revisions

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|old=MageArmor
|old=MageArmor
|firstappear={{Dragon Quest VII}}
|firstappear={{Dragon Quest VII}}
|monster1=[[Alarmour]]<br>[[Angel armor]]<br>[[Bad karmour]]<br>[[Demonic knight]]<br>[[Drill sergeant]]<br>[[Harmour]]<br>[[Lethal charmour]]
|monster1=[[Alarmour]]<br>[[Angel armor]]<br>[[Bad karmour]]<br>[[Brick]]<br>[[Brigand]]<br>[[Brock]]<br>[[Bronson]]<br>[[Commander Brutus]]<br>[[Demonic knight]]<br>[[Drill sergeant]]<br>[[Garrett]]<br>[[Harmour]]<br>[[Lethal charmour]]<br>[[Tower sentry]]<br>[[Zozagel]]}}
[[Brick]]<br>[[Brigand]]<br>[[Brock]]<br>[[Bronson]]<br>[[Commander Brutus]]<br>[[Garrett]]<br>[[Tower sentry]]<br>[[Zozagel]]}}


The '''Charmour''' is a recurring monster in the {{DQSeries}}, first appearing in ''[[Dragon Quest VII]]''. It is a suit of armour that has been animated through forbidden magic.
The '''Charmour''' is a recurring monster in the {{DQSeries}}, first appearing in ''[[Dragon Quest VII]]''. It is a suit of armour that has been animated through forbidden magic.

Revision as of 09:57, 24 May 2026

The Charmour is a recurring monster in the Dragon Quest series, first appearing in Dragon Quest VII. It is a suit of armour that has been animated through forbidden magic.

Characteristics

Charmours are magic suits of armour that have been enchanted to come to life. Their armour is two-toned perfectly down the middle, with their left sides being orange and their right sides being silver. They have a golden set of horns like the other suits of armour in its family. Charmours wield silver poleaxes and green shields with a skull emblazoned on them and a golden border. Their armour grants them a wide range of protection against attack magic and negative status effects. With their magic, they can cast Bound to reflect a single spell back at their opponents, but they also possess many different fighting techniques such as leaping in the air in an acrobatic manner, enchanting their weapons with flame, and performing all-or-nothing attacks. In the 3DS version of Dragon Quest VII, charmours split apart when they are defeated, revealing that nothing is inside the suits of armour.

Appearances

Dragon Quest VII: Fragments of the Forgotten Past

Charmour (マジックアーマー, Majikkuāmā )
Big Book of Beasts No. : #193
Dragon Quest VII: Fragments of the Forgotten Past
Sprite Attributes
File:Magearmor.gif HP MP EXP Gold Attack Defence Agility Evasion Recruit Rate
315 20 215 (PS1)
323 (3DS)
138 (PS1)
207 (3DS)
175 200 95 064 164
Resistances
Frizz Sizz Fire Breath Bang Crack Cool Breath Woosh Rock Zap Whack Paralysis
60% 60% 15% 60% 60% 15% 60% 0% 25% 100% 100%
Army Poison Stun Poof Dazzle Sleep Fizzle Fuddle Sap Drain Magic Ban Dance
50% 50% 100% 100% 50% 100% 15% 50% 0% 100% 100%
Additional information
Spells Skills Locations Dropped item
Bound Flame Slash
Hatchet Man
Harvest Moon
(After the Demon King's resurrection):
Ballymolloy region
L'Arca region
Roamer Encampment region
Vogograd region
Magic armour1128
Notable changes in the remakes


Dragon Quest IX: Sentinels of the Starry Skies

##194 - Charmour
File:DQIX charmour.png
HP MP Experience Gold
220 50 2,450 192
Attack Defense Speed
171 270 134
Dropped Item Magic armour132
Halberd1128
Locations Realm of the Mighty
Grotto (ice & water)
Spells Snooze
Family Material
Bestiary # #194
Game Dragon Quest IX
Console DS
Japanese Name マジックアーマー
Romanized Jap. Majikkuāmā
Description Enchanted suits of armour that are well-protected against all manner of magic, and can cast sleep. Attack them with earth.

Their armour isn't made of iron, or even platinum, but of crystals of concentrated conjury, which give it mighty magical power.

Gallery