Cluboon ace: Difference between revisions

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{{DQMJ2monster
{{DQMJ2monster
|name = Cluboon Ace
|name = Cluboon Ace
|image = [[Image:Cluboon Ace.png]]
|image =  
|family = [[??? family | ???]]
|family = [[??? family | ???]]
|rank = ???
|rank = ???

Revision as of 09:33, 21 July 2026

Appearances

Dragon Quest Monsters: Joker

Cluboon ace
Dragon Quest Monsters: Joker
Sprite Attributes
Family Rank Max HP Max MP Max Attack Max Defence Max Agility Max Wisdom
Incarni ??? ? ? ? ? ? ?
Traits Skills Resistances
Psycho Cluboon III Vulnerable to Fire, Healed by Earth, Whackproof
Additional information
Description A mighty ape whose hide is tougher than an earthen fortress wall.
Weapons Swords, Spears, Axes, Claws, Staves
Location -
Breeding chart Incarnus x Material family rank A or higher

Dragon Quest Monsters: Joker 2

Cluboon Ace
Dragon Quest Monsters: Joker 2
Sprite Attributes
Family Rank Size Max HP Max MP Max Attack Max Defence Max Agility Max Wisdom
 ??? ??? S ? ? ? ? ? ?
Traits Skills Resistances
Psycho, Hit Squad Cluboon III Resists Abiliterator, Blade Blunter Fizzle, Sag, Sap, Decelerate, and Dim. Immune to Bang, Donk, Whack, Dazzle, Poison, Confusion, Inaction, Paralysis, and Sleep
Additional information
Weapons Swords, Axes, Spears, Claws, Staves
Location -
Breeding chart Incarnus x Material family (Rank S or higher)

Dragon Quest Monsters: Joker 2 Professional

#418 - Cluboon ace
HP MP Experience Gold
820 510
Attack Defense Speed
Bestiary # 418
Game Dragon Quest Monsters: Joker 2 Professional
Console DS

Dragon Quest Tact

The Cluboon Ace appears as a S-rank member of the ??? family as part of the limited Dragon Quest Monsters: Joker event on its own banner alongside Wulfspade ace, Hawkhart ace, and Diamagon ace. It can participate in Wulfspade's Battle Road as a party member.

Cluboon Ace (グラブゾンジャック Gurabuzonjakku)
Dragon Quest Tact
Image
Attributes
Role Max level HP MP Move
Defence 130 1,020 354 2-3
Attack Defence Agility Wisdom Weight
320 458 353 141 55
Resistances
Frizz Sizz Crack Woosh Bang
Half Res Normal Normal Normal Very Weak
Zap Zam Snooze Poison Physical Lock
Very Weak Half Res Half Res Super Weak Normal
Spell Lock Martial Lock Breath Lock Hobble * Stun *
Normal Half Res Normal Normal Immune
Dazzle Curse Paralysis Confusion Charm
Normal Normal Normal Normal Super Weak
Skills
Basic skills Awakening skills
Big Defense
Falling Stars*
Pile Hammer*
Move +1 / Stats Up
Frizz Res +25 / Stats Up
Pile Hammer Potency +5% / Stats Up
Kongou Stance: When attacked by enemy:: Occasionally triggers Invigorate.
Sizz Res +25 / Stats Up
Pile Hammer Potency +5% / Stats Up
Max HP +100
Perks
Basic perks Max HP +30
DEF +20
Incarnus's Blessing: Action start on even turns until turn 6: Removes some status ailments.
Pile Hammer Potency +2%
Leader perk Raises martial potency of all ??? allies, including itself, by 20% in a 5x5 square around it.
Awakening perk Move +1: Raises Move by 1.


Gallery