Wulfspade: Difference between revisions

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|romanji=Speddio
|romanji=Speddio
|sprite=[[Image:DQT Wulfspade.png|250px]]
|sprite=[[Image:DQT Wulfspade.png|250px]]
|family=[[Image:Tact Icon SpecialFamily.png|48px]]<br>{{Q family}}
|family=Unknown
|rank=[[File:DQTact Rank Icon A.png|50px]]
|rank=A
|role=[[Image:DQTact AttackType.png|48px]]<br>Attack
|role=Attack
|lvl=120
|lvl=120
|hp=745
|hp=745

Latest revision as of 08:09, 24 July 2026

Wulfspade is a recurring monster in the Dragon Quest series, first appearing in Dragon Quest Monsters: Joker. It is the first of the mysterious Incarni encountered by the player.

Appearances[edit | edit source]

Dragon Quest Monsters: Joker[edit | edit source]

Wulfspade is the first form of a mysterious beast known as the Incarnus encountered by the hero. It is later tranformed into a Hawkhart at the Xeroph Isle shrine.


Wulfspade
Dragon Quest Monsters: Joker
Sprite Attributes
Familiy Rank Traits Skills Resistances
Incarni ??? Psycho Wulfspade, Agility Boost Healed by Lightning, Vulnerable to Earth, Sagproof
Additional information
Description A being suffused with holy energy whose existence is shrouded in mystery.
Weapons Swords, Spears, Axes, Claws, Staves
Location Xeroph Isle
Breeding chart Incarnus x Nature family rank B or lower

Dragon Quest Monsters: Joker 2[edit | edit source]

After defeating Incarnus four times, a Wulfspade will join the hero.

Wulfspade
Dragon Quest Monsters: Joker 2
Sprite Attributes
Familiy Rank Size Traits Skills
 ??? ??? S Psycho, Crafty Zapper Wulfspade
Resistances
Vulnerable to Zam, Immune to Sag
Additional information
Weapons Swords, Axes, Spears, Claws, Staves
Location -
Breeding chart Incarnus x Nature family (rank A or lower)

Dragon Quest Monsters: Joker 2 Professional[edit | edit source]

#412 - Wulfspade
HP MP Experience Gold
800 400
Attack Defense Speed
Bestiary # 412
Game Dragon Quest Monsters: Joker 2 Professional
Console DS

Dragon Quest Monsters: Terry's Wonderland 3D[edit | edit source]

Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key[edit | edit source]

Dragon Quest Monsters: Joker 3 Professional[edit | edit source]

Dragon Quest Tact[edit | edit source]

Wulfspade appears as a A-rank monster of the ??? family as part of the limited Dragon Quest Monsters: Joker event. It will join the party in Chapter 1, Episode 4: Platypunks on Parade of the event quests and it can be fully awakened by collecting Wulfspade Crystals from clearing Super Training Stage 1 in Militant Mentor Mindini's Super-Trained Wulfspade on any difficulty. While it knows Attack Attacker naturally, it's second and third skills can be selected in its Character Builder by collecting Wulfspade Bonds and choosing one of three possible skills for each of them. Wulfspade also stars in its own Battle Road.

Wulfspade (スペディオ Speddio)
Dragon Quest Tact
Image
Attributes
Role Max level HP MP Move
Attack 120 745 257 2-3
Attack Defence Agility Wisdom Weight
316 258 300 243 35
Resistances
Frizz Sizz Crack Woosh Bang
Normal Very Weak Very Weak Half Res Normal
Zap Zam Snooze Poison Physical Lock
Half Res Normal Normal Normal Normal
Spell Lock Martial Lock Breath Lock Hobble * Stun *
Normal Normal Normal Half Res Immune
Dazzle Curse Paralysis Confusion Charm
Normal Super Weak Half Res Normal Super Weak
Skills
Basic skills Awakening skills
Attack Attacker
Character Builder (only one can be selected):
Slide Screw
Wartime Midheal
Wulfspade Guard
Character Builder (only one can be selected):
Wulfspade Rush
Wulfspade Burst
Wulfspade Cry
Move +1
Stats Up
Woosh Res + 25
Stats Up
Max HP +30 / Physical Potency +5% / Spell Potency/Recovery +5% / Martial Potency/Recovery +5% / Stats Up
Zap Res + 25
Stats Up
Auto HP/MP Regen (S): Action start: Heals 5% of max HP and restores 4% of max MP. / Physical Potency +5% / Spell Potency/Recovery +5% / Martial Potency/Recovery +5% / Stats Up
Perks
Basic perks AGL +15
Max HP +20
Lv. 100: Physical Potency +2%
Spell Potency/Recovery +2%
Martial Potency/Recovery +2%
Physical Potency +2%
Spell Potency/Recovery +2%
Martial Potency/Recovery +2%
Leader perk Raises DEF of all allies, including itself, by 10% in a 5x5 square around it.
Awakening perk Move +1: Raises Move by 1.


Gallery[edit | edit source]