Zapple: Difference between revisions

Lino49 (talk | contribs)
No edit summary
Lino49 (talk | contribs)
No edit summary
 
Line 21: Line 21:


==Appearances==
==Appearances==
==={{DQ1HD}}===
Costs 10 MP to deal initial 70~90 Zap damage to one enemy. Scales with [[wisdom]] and reaches 91~117 damage.
{| cellspacing="0" cellpadding="2" border="1"
!style="background:#77479B; color: white;"|Character
!style="background:#77479B; color: white;"|Level
|-
| {{Hero 1}}
| 21
|}
==={{DQ2HD}}===
Costs 10 MP to deal initial 70~90 Zap damage to one enemy. Scales with [[wisdom]] and reaches 91~117 damage.
{| cellspacing="0" cellpadding="2" border="1"
!style="background:#77479B; color: white;"|Character
!style="background:#77479B; color: white;"|Level
|-
| [[Prince of Cannock]]
| 24
|}
==={{DQ3}}===
==={{DQ3}}===
Zap is learned by {{Hero 3}} at level 26. The spell will damage a single enemy with between 70~90 damage, and will cost 8 {{MP}} to cast. [[Ortega]] also uses the spell in his fight with [[King Hydra]].  
Is called ''Zap''.


==={{DQ3HD}}===
Costs 8 MP to deal 70~89 Zap damage to one enemy.
Zapple is learned by the {{Hero 3}} at level 24 if his or her wisdom exceeds 94 points. It costs 8 {{MP}} and deals up to 91~117 damage to one foe.
 
{| cellspacing="0" cellpadding="2" border="1"
!style="background:#77479B; color: white;"|Character
!style="background:#77479B; color: white;"|Level
|-
| {{Hero 3}}
| 26
|}
 
===={{DQ3HD}}====
Costs 8 MP to deal initial 70~90 Zap damage to one enemy. Scales with [[wisdom]] and reaches 91~117 damage.
 
{| cellspacing="0" cellpadding="2" border="1"
!style="background:#77479B; color: white;"|Character
!style="background:#77479B; color: white;"|Level
|-
| {{Hero 3}}
| 24~26
|}


==={{DQ4}}===
==={{DQ4}}===
Zap is learned by the {{Hero 4}} at level 25, though his tutor in [[Hidden Valley]] planned to teach him the spell sooner. The spell functions identically to its [[Aliahan]] counterpart, though it costs only 4 {{MP}} to cast.
Is called ''Zap''.


Zap can be used by [[togre]]s for 70~90 damage.
Costs 4 MP to deal 70~90 Zap damage to one enemy.
 
{| cellspacing="0" cellpadding="2" border="1"
!style="background:#77479B; color: white;"|Character
!style="background:#77479B; color: white;"|Level
|-
| {{Hero 4}}
| 25
|}


==={{DQ5}}===
==={{DQ5}}===
Zap's range improves from this installment. Specifically, the spell conjures a small lightning storm that targets all enemies instead of a single bolt. The spell costs a mere 6 {{MP}} to cast, and deals between 70 and 90 damage.  
Is called ''Zap''.
 
Costs 6 MP to deal 70~90 Zap damage to all enemies.
 
{| cellspacing="0" cellpadding="2" border="1"
{| cellspacing="0" cellpadding="2" border="1"
!style="background:#77479B; color: white;"|Name
!style="background:#77479B; color: white;"|Character
!style="background:#77479B; color: white;"|Level
!style="background:#77479B; color: white;"|Level
|-
|-
|{{Conkuisitor R}}||--
| {{Son 5}}
| 25
|-
|-
|{{Hyperanemon R}}||14
| {{Hyperanemon R}}
| 14
|-
|-
|{{Parry}}||25
| {{Conkuistador R}}
| --
|}
|}


==={{DQ6}}===
==={{DQ6}}===
Zap is learned by the {{Hero 6}} after his awakening. Other characters can learn it by advancing to rank 3 of the {{Hero V}} vocation. It behaves as it did in the previous game.
Is called ''Zap''.
 
Costs 6 MP to deal 70~90 Zap damage to all enemies.
 
{| cellspacing="0" cellpadding="2" border="1"
!style="background:#77479B; color: white;"|Character
!style="background:#77479B; color: white;"|Level
|-
| {{Hero 6}}
| ''Story event''
|}
 
The {{Hero 6}} learns ''Zap'' during the events at [[Weaver's Peak]].
 
{| cellspacing="0" cellpadding="2" border="1"
!style="background:#77479B; color: white;"|Vocation
!style="background:#77479B; color: white;"|Rank
|-
| {{Hero V}}
| 3
|}


==={{DQ7}}===
==={{DQ7}}===
Zap is learned when a character reaches rank 4 of the {{Hero V}} vocation, rank 8 of the [[Delusionist (vocation)|Delusionist]], and rank 5 of the [[Slaughtomaton (vocation)|Slaughtomaton]] {{MFamilies}} vocations. As expected, it behaves as it did two games ago.
Is called ''Zap''.
 
Costs 6 MP to deal 70~90 Zap damage to all enemies.
 
{| cellspacing="0" cellpadding="2" border="1"
!style="background:#77479B; color: white;"|Vocation
!style="background:#77479B; color: white;"|Rank
|-
| {{Hero V}}
| 4
|-
| {{Delusionist V}}
| 8
|-
| {{Slaughtomaton V}}
| 5
|}
 
====''3DS''====
{| cellspacing="0" cellpadding="2" border="1"
!style="background:#77479B; color: white;"|Vocation
!style="background:#77479B; color: white;"|Rank
|-
| [[Armamentalist]]
| 5
|-
| {{Hero V}}
| 4
|-
| {{Delusionist V}}
| 8
|-
| {{Slaughtomaton V}}
| 5
|}


It can be cast by the enemies [[nut knight]], [[ginormoose]], and [[togre]] for 70~90 damage.
===={{DQ7R}}====
Is called ''Zap''.
 
Costs 16 MP to deal lightning damage to one group. Damage starts at 145~165, scales with [[Magical Might]] and goes up to 295~315.
 
{| cellspacing="0" cellpadding="2" border="1"
!style="background:#77479B; color: white;"|Vocation
!style="background:#77479B; color: white;"|Rank
|-
| {{Hero V}}
| 2
|}


==={{DQ8}}===
==={{DQ8}}===
Zap is learned by investing 48 points into {{Eight}}'s Courage skill. The spell will jolt all enemies with 40~56 points of lightning damage, and will grows in power once {{Eight}}'s {{Wisdom}} surpasses 65. The spell will deal 72~88 damage (barring resistances) once the character's {{Wisdom}} reaches 150.
Is called ''Zap''.


It is also used by the enemies [[Empyrea]], [[Statue of Hero]], and [[Head of state]] for 56~72 damage.
Costs 6 MP to deal Zap damage to all enemies. Damage starts at 40~56, and goes up to 72~88 with [[wisdom]].
 
{| cellspacing="0" cellpadding="2" border="1"
!style="background:#77479B; color: white;"|Character
!style="background:#77479B; color: white;"|Skill
|-
| {{Hero 8}}
| Courage (48)
|}
 
==={{DQ10}}===
Exclusive to [[Anlucia]].


==={{DQ11}}===
==={{DQ11}}===
The {{Hero 11}} can learn Zapple for 12 skill points by steeling himself with the {{Luminary}} panel in his character builder after it has been expanded in the second act. It is a hidden panel, requiring at least four of the surrounding skills to be learned first. It costs 22 {{MP}} to cast and will deal 146~166 damage to a group of enemies, with the maximum damage hitting for 314~344 at 244 magical might.
Costs 22 MP to deal lightning damage to one group. Damage starts at 146~166, and goes up to 314~334 with [[Magical Might]].
 
{| cellspacing="0" cellpadding="2" border="1"
!style="background:#77479B; color: white;"|Character
!style="background:#77479B; color: white;"|Skill
|-
| {{Hero 11}}
| Luminary
|}


===''[[Dragon Quest Monsters|Dragon Quest Monsters 1]] & [[Dragon Quest Monsters 2]]''===
===''[[Dragon Quest Monsters|Dragon Quest Monsters 1]] & [[Dragon Quest Monsters 2]]''===