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#REDIRECT [[list of character statistics]]
[[Image:DQIII_Luck.png|right|border|130px]]
'''Luck''' dictates the frequency that a character can avoid debuffs and status ailments cast by monsters. Any character can consume a [[seed of luck]] to increase this attribute.
 
=={{DQ3}}==
In all versions of ''III'', Luck affects your character's chances of being affected by status ailments such as Snooze, Fizzle, and Dazzle. Each enemy spell has a different base accuracy that is lowered as the stat rises, being calculated as ''Probability(P) = (384 - LUCK) * MOD / 65536''.
{| class="wikitable"
|-
! MOD !! Staus ailments
|-
| 160 || [[Dazzle]], [[Deceleratle]]
|-
| 128 || [[Sap]], [[Kasap]], [[Kamikazee]] (locked)
|-
| 96 || [[Snooze]], [[Fizzle]]
|-
| 64 || [[Fuddle]]
|-
| 32 || [[Whack]], [[Thwack]]
|-
|}
 
=={{DQ3HD}}==
The Luck stat's calculation for evading status ailments has been changed to ''( ( 1 + ( Luck stat - hidden benchmark ) / hidden benchmark ) X 100 ) / 100''. Once the adjusted Luck stat value is determined it is measured against the hidden benchmark. If it is 80% or less of the hidden benchmark then the adjusted value is multiplied by 0.8, and if it is 120% or higher then the adjusted value is multiplied by 1.2.
 
For example, if a Hero at level 90 has 800 Luck then the calculation is ''( ( 1+ ( 800 - 310) / 310 ) X 100 ) / 100'', resulting in 2.58. Because the Luck stat was greater than 120% of the hidden benchmark for level 90, the 2.58 is multiplied by 1.2 for 3.096 which is then multiplied by 10 for the percentage value to be multiplied against the enemy's spell. Using Snooze as an example, the natural accuracy of 60% becomes 18.576%.
 
Luck also penetrates a monster's resistance to status ailments, calculated as ''base resistance - (0.25 X Luck / 1,000) = new resistance''. For example, the Snooze spell has an accuracy of 60% and the target monster has a 25% resistance to being knocked out, lowering the accuracy to 45%. If the person casting the spell has max Luck then the calculation becomes ''0.25 - (0.25 X 999 / 1,000) = 0.00025%'', resulting in Snooze now having a success chance of 59.975%.
 
Luck also determines a character's chance to land a critical hit, with luck being measured against a level's hidden benchmark and then multiplied by the vocation's innate crit rate. For example, a Gadabout with 999 Luck at level 90 is calculated as ''6 X (999-310) '', resulting in a critical hit chance of 19.33%.
 
Finally, Luck also influences the physical damage dealt by the attack command. Physical damage is lowered to 90% if the attacker's Luck stat is lower than 10% of the hidden benchmark, and is raised to 110% if the Luck stat is 10% or greater than the hidden benchmark.
 
{| class="wikitable" style="text-align:center;"
|+ Hidden benchmark per level, universal
|-
! Lv !! *0 !! *1 !! *2 !! *3 !! *4 !! *5 !! *6 !! *7 !! *8 !! *9
|-
| 0 || - || 9 || 10 || 11 || 12 || 13 || 14 || 15 || 17 || 19
|-
| 1 || 22 || 25 || 29 || 32 || 35 || 39 || 43 || 46 || 50 || 54
|-
| 2 || 57 || 61 || 65 || 70 || 74 || 79 || 83 || 88 || 94 || 99
|-
| 3 || 105 || 110 || 116 || 121 || 127 || 132 || 138 || 144 || 150 || 155
|-
| 4 || 160 || 164 || 169 || 174 || 178 || 182 || 187 || 191 || 195 || 200
|-
| 5 || 204 || 208 || 211 || 215 || 219 || 222 || 225 || 229 || 232 || 235
|-
| 6 || 238 || 240 || 243 || 246 || 249 || 251 || 254 || 257 || 260 || 262
|-
| 7 || 265 || 268 || 271 || 273 || 275 || 278 || 280 || 282 || 285 || 287
|-
| 8 || 289 || 292 || 294 || 296 || 298 || 300 || 302 || 304 || 306 || 308
|-
| 9 || 310 || 312 || 314 || 316 || 318 || 320 || 322 || 324 || 326 || 328
|}
 
{| class="wikitable sortable"
! Vocation !! Crit Value !! Level Range
|-
| rowspan="4" | Gadabout || 3 || 1–9
|-
| 4 || 10–20
|-
| 5 || 21–30
|-
| 6 || 31–99
|-
| rowspan="17" | Hero || 2 || 1–5
|-
| 2.5 || 6–10
|-
| 3 || 11–15
|-
| 3.5 || 16–20
|-
| 4 || 21–25
|-
| 4.5 || 26–30
|-
| 5 || 31–35
|-
| 5.5 || 36–40
|-
|6 || 41–45
|-
|6.5 || 46–50
|-
|7 || 51–55
|-
|7.5 || 56–60
|-
|8 || 61–65
|-
|8.5 || 66–70
|-
|9 || 71–75
|-
|9.5 || 76–90
|-
|10 || 81–99
|-
| Mage || 3 || 1–99
|-
| rowspan="17" | Martial<br>Artist || 4 || 1–4
|-
| 5 || 5–9
|-
| 6 || 10–14
|-
| 7 || 15–20
|-
| 8 || 21–25
|-
| 9 || 26–30
|-
| 10 || 31–35
|-
|11 || 36–40
|-
|12 || 41–45
|-
|13 || 46–50
|-
|14 || 51–55
|-
|15 || 56–60
|-
|16 || 61–65
|-
|17 || 66–70
|-
|18 || 71–75
|-
|19 || 76–80
|-
|20 || 81-99
|-
| Merchant || 2 || 1–99
|-
|Monster<br>Wrangler || 3 || 1–99
|-
| Priest || 2 || 1–99
|-
| Sage || 2 || 1–99
|-
| Thief || 2 || 1–99
|-
| Warrior || 2 || 1–99
|}
 
=={{DQ4}}==
Luck functions as it had in ''III''.
 
=={{DQ5}}==
In ''V'', Luck determines the accuracy of an enemy '''curse''' rather than status ailment spells, with fixed accuracy rates assigned to enemy spells.