Church: Difference between revisions
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The '''church''' or '''chapel''' is a recurring element in the ''[[Dragon Quest (series)|Dragon Quest]]'' series. Every main-series game since ''[[Dragon Quest II]]'' has had churches, and many spinoff games feature them as well. | The '''church''' or '''chapel''' is a recurring element in the ''[[Dragon Quest (series)|Dragon Quest]]'' series. Every main-series game since ''[[Dragon Quest II]]'' has had churches, and many spinoff games feature them as well. | ||
Churches are devoted to various religions depending on the game, but usually profess the worship of a particular creator deity such as [[Rubiss]] | Churches are devoted to various religions depending on the game, but usually profess the worship of a particular creator deity such as [[Rubiss]], the [[Goddess]], the [[Grand Architect Zenus|Almighty]], etc. Churches are most commonly serviced by a pastor, but may also be found under the care of nuns, [[Zenithian]]s or others. | ||
Churches are most commonly serviced by a pastor, but may also be found under the care of nuns, [[Zenithian]]s or others. | |||
Churches provide several important services to players: | Churches provide several important services to players: | ||
*'''Confession''': The pastor will record all of the [[Hero]]'s deeds; this functions as the game's save system, replacing the previous password-based systems. The player will begin at the church they last saved at when they resume play. | *'''Confession''': The pastor will record all of the [[Hero]]'s deeds; this functions as the game's save system, replacing the previous password-based systems. The player will begin at the church they last saved at when they resume play. | ||
*'''Resurrection''': Resurrect party members who have fallen in battle, reviving them with a small amount of HP (usually 1/8th of their max, or simply 1 HP). | *'''Resurrection''': Resurrect party members who have fallen in battle, reviving them with a small amount of HP (usually 1/8th of their max, or simply 1 HP). | ||
*'''Exorcism''': Remove [[curse]] [[status effect]] from an afflicted party member. | *'''Exorcism''' or '''Benediction''': Remove [[curse]] [[status effect]] from an afflicted party member. | ||
*'''Purification''': Remove [[poison]] status effect from an afflicted party member. | *'''Purification''': Remove [[poison]] status effect from an afflicted party member. | ||
*'''Divination''': States the number of [[Experience Points]] the party members must gain in order to reach their next levels of experience. | *'''Divination''': States the number of [[Experience Points]] the party members must gain in order to reach their next levels of experience. | ||
All services except for confession and divination require a donation to the church, which escalates as characters level up. | All services except for confession and divination require a donation to the church, which escalates as characters level up. | ||
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==Notes== | |||
*In ''[[Dragon Quest IX]]'', allocating skill points into the [[Priest]]'s "Faith" skill allows characters to learn how to perform divinations and benedictions on the field. | |||
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[[Category:Locations]][[Category:Recurring elements]] | |||