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The '''church''' or '''chapel''' is a recurring element in the ''[[Dragon Quest (series)|Dragon Quest]]'' series. Every main-series game since ''[[Dragon Quest II]]'' has had churches, and many spinoff games feature them as well.
The '''church''' or '''chapel''' is a recurring element in the ''[[Dragon Quest (series)|Dragon Quest]]'' series. Every main-series game since ''[[Dragon Quest II]]'' has had churches, and many spinoff games feature them as well.


Churches are devoted to various religions depending on the game, but usually profess the worship of a particular creator deity such as [[Rubiss]] or the [[Goddess (Dragon Quest IV)|Goddess]].
Churches are devoted to various religions depending on the game, but usually profess the worship of a particular creator deity such as [[Rubiss]], the [[Goddess]], the [[Grand Architect Zenus|Almighty]], etc. Churches are most commonly serviced by a pastor, but may also be found under the care of nuns, [[Zenithian]]s or others.
 
Churches are most commonly serviced by a pastor, but may also be found under the care of nuns, [[Zenithian]]s or others.


Churches provide several important services to players:
Churches provide several important services to players:
*'''Confession''': The pastor will record all of the [[Hero]]'s deeds; this functions as the game's save system, replacing the previous password-based systems. The player will begin at the church they last saved at when they resume play.
*'''Confession''': The pastor will record all of the [[Hero]]'s deeds; this functions as the game's save system, replacing the previous password-based systems. The player will begin at the church they last saved at when they resume play.
*'''Resurrection''': Resurrect party members who have fallen in battle, reviving them with a small amount of HP (usually 1/8th of their max, or simply 1 HP).
*'''Resurrection''': Resurrect party members who have fallen in battle, reviving them with a small amount of HP (usually 1/8th of their max, or simply 1 HP).
*'''Exorcism''': Remove [[curse]] [[status effect]] from an afflicted party member.
*'''Exorcism''' or '''Benediction''': Remove [[curse]] [[status effect]] from an afflicted party member.
*'''Purification''': Remove [[poison]] status effect from an afflicted party member.
*'''Purification''': Remove [[poison]] status effect from an afflicted party member.
*'''Divination''': States the number of [[Experience Points]] the party members must gain in order to reach their next levels of experience.
*'''Divination''': States the number of [[Experience Points]] the party members must gain in order to reach their next levels of experience.


All services except for confession and divination require a donation to the church, which escalates as characters level up.
All services except for confession and divination require a donation to the church, which escalates as characters level up.
[[Category:Locations]]{{Wikia}}
 
==Notes==
*In ''[[Dragon Quest IX]]'', allocating skill points into the [[Priest]]'s "Faith" skill allows characters to learn how to perform divinations and benedictions on the field.
 
 
{{Wikia}}
 
[[Category:Locations]][[Category:Recurring elements]]