Church: Difference between revisions
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[[Image:DQIII_Church.png|right|thumb|275px| | [[Image:DQIII_Church.png|right|thumb|275px|{{Dragon Quest III}}]] | ||
The '''church''' or '''chapel''' is a recurring element in the | The '''church''' or '''chapel''' is a recurring element in the {{DQSeries}}. | ||
Churches are devoted to various religions depending on the game, but usually profess the worship of a particular creator deity such as [[Rubiss]], the [[Goddess]], the [[ | Every main series game since {{DQ2}} has had churches, and many spinoff games feature them as well. | ||
Churches are devoted to various religions depending on the game, but usually profess the worship of a particular creator deity such as [[Rubiss]], the [[Goddess]], the the [[Numen|Almighty]], etc. Churches are most commonly serviced by a pastor, but may also be found under the care of nuns, [[Zenithian]]s or other such pious persons. | |||
Churches provide several important services to players: | Churches provide several important services to players: | ||
*'''Confession''': The pastor will record all of the [[Hero]]'s deeds; this functions as the game's save system, replacing the previous password-based systems. The player will begin at the church they last saved at when they resume play. | *'''Confession''': The pastor will record all of the [[Hero]]'s deeds; this functions as the game's save system, replacing the previous password-based systems. The player will begin at the church they last saved at when they resume play. | ||
*'''Resurrection''': Resurrect party members who have fallen in battle, reviving them with a small amount of HP (usually 1/8th of their max, or simply 1 HP). | *'''Resurrection''': Resurrect party members who have fallen in battle, reviving them with a small amount of {{HP}} (usually 1/8th of their max, or simply 1 {{HP}}). | ||
*'''Exorcism''' or '''Benediction''': Remove curse [[status effect]] from an afflicted party member. | *'''Exorcism''' or '''Benediction''': Remove curse [[status effect]] from an afflicted party member. | ||
*'''Purification''': Remove | *'''Purification''': Remove {{Poison}} status effect from an afflicted party member. | ||
*'''Divination''': States the number of [[Experience Points]] the party members must gain in order to reach their next levels of experience. | *'''Divination''': States the number of [[Experience Points]] the party members must gain in order to reach their next levels of experience. | ||
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==House of Healing== | ==House of Healing== | ||
A '''House of Healing''' is a location in Dragon Quest games beginning with | A '''House of Healing''' is a location in Dragon Quest games beginning with Dragon Quest II}} where members of the {{Hero 2}}'s party can be detoxed (cured of poison), uncursed, or revived. There is a fee charged for these services. Also starting with {{Dragon Quest IV}} onward, members of the {{Hero 4}}'s party can be informed of their level and the number of experience points needed to gain the next level, as well as save the game. | ||
==Notes== | ==Notes== | ||
*In | *In {{Dragon Quest IX}}, allocating skill points into the [[Priest]]'s "Faith" skill allows characters to learn how to perform divinations and benedictions on the field. | ||
==See also== | ==See also== | ||
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==Gallery== | ==Gallery== | ||
<center><gallery> | <center><gallery> | ||
DQV_Resurrection.png|Resurrection. | |||
Dq8-church.jpg|''[[Dragon Quest VIII|DQ VIII]]'' screenshot. | |||
DQ VIII Clergy Artwork.jpg|Church Clergy. | |||
DQ VIII Clergy 2 Artwork.jpg|Church Clergy 2. | |||
</gallery></center> | </gallery></center> | ||
{{Series_mechanics}} | {{Series_mechanics}} | ||
[[Category:Locations]] | [[Category:Locations]] | ||
[[Category:Recurring elements]] | [[Category:Recurring elements]] | ||