Class system (Dragon Quest IX): Difference between revisions
Created page with "In the game the player character starts as a Minstrel. The player would venture alone until Stornway. At which point the option would be given to create compainions. In much the …" |
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Base Stats | Base Stats | ||
Strength: 18 | Strength: 18 Magical Mending: 0 | ||
Agility: 4 | Agility: 4 Magical Might: 0 | ||
Resilience: 18 | Resilience: 18 Max Hp: 26 | ||
Deftness: 5 | Deftness: 5 Max Mp: 4 | ||
Charm: 4 | Charm: 4 | ||
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Strength: 18 | Strength: 18 Magical Mending: 0 | ||
Agility: 23 | Agility: 23 Magical Might: 0 | ||
Resilience: 11 | Resilience: 11 Max Hp: 24 | ||
Deftness: 11 | Deftness: 11 Max Mp: 2 | ||
Charm: 5 | Charm: 5 | ||
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Strength: 4 | Strength: 4 Magical Mending: 0 | ||
Agility: 18 | Agility: 18 Magical Might: 18 | ||
Resilience: 7 | Resilience: 7 Max Hp: 18 | ||
Deftness: 14 | Deftness: 14 Max Mp: 16 | ||
Charm: 7 | Charm: 7 | ||
[[Category:Dragon Quest IX classes|*]] | |||
Revision as of 15:58, 6 August 2010
In the game the player character starts as a Minstrel. The player would venture alone until Stornway. At which point the option would be given to create compainions. In much the same way the player character was created. Classes Available from this point are: Minstrel, Warrior, Mage, Martial Artist, Priest, and Thief. Later in the game additional classes can be unlock.
Minstrel: All-round entertainers who encourage those around them with all manner of marvels, and wage war with whips, fans, and swords. The minstrel is a Hybrid class. Capable of wearing all but the most stringent armor. The minstrel can be a formidable caster when the need arises. While the Minstrel will never accel at physcial attack or magical attacks, the mixture of both is sure to make up.
Warrior: Mighty fighters who make good use of Swords, Spears, and Knives, and who courageously cover their companions. The warrior has substancial physical attack and defense. While the Warrior's attacks won't be nearly as powerful as a Gladiator, the Warrior can take a beating like no other. The warrior is the 'tank' of Dragon Quest 9.
Base Stats
Strength: 18 Magical Mending: 0
Agility: 4 Magical Might: 0
Resilience: 18 Max Hp: 26
Deftness: 5 Max Mp: 4
Charm: 4
Martial Artist: Able employers of the potential of tension, they value strength and agility above all, and can fight with fans, claws and staves. The Martial Artist is an apt damage class and thrives on buffing itself.
Base Stats
Strength: 18 Magical Mending: 0
Agility: 23 Magical Might: 0
Resilience: 11 Max Hp: 24
Deftness: 11 Max Mp: 2
Charm: 5
Mage: Specialists in Martial Magic that can make mincemeat of many monsters. They can also equip Wands, Knives, and Whips.
The mage does considerable damage through magical means. In addition to martial magic the mage has also has abilities to buff the party and debuff enemies. Making the mage a viable support class as well as a considerable damage role.
Base Stats
Strength: 4 Magical Mending: 0
Agility: 18 Magical Might: 18
Resilience: 7 Max Hp: 18
Deftness: 14 Max Mp: 16
Charm: 7