Class system (Dragon Quest IX): Difference between revisions

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In the game the player character starts as a Minstrel. The player would venture alone until Stornway. At which point the option would be given to create compainions. In much the same way the player character was created. Classes Available from this point are: Minstrel, Warrior, Mage, Martial Artist, Priest, and Thief. Later in the game additional classes can be unlock.
In the game the player character starts as a [[Minstrel]] . The player would venture alone until [[Stornway]] . At which point the option would be given to create compainions. In much the same way the player character was created. Classes Available from this point are: [[Minstrel]] , [[Warrior]] , [[Mage]] , [[Martial Artist]] , [[Priest]] , and [[Thief]] . Later in the game additional classes can be unlocked via quests.






Minstrel: All-round entertainers who encourage those around them with all manner of marvels, and wage war with whips, fans, and swords. The minstrel is a Hybrid class. Capable of wearing all but the most stringent armor. The minstrel can be a formidable caster when the need arises. While the Minstrel will never accel at physcial attack or magical attacks, the mixture of both is sure to make up.
[[Minstrel]] : All-around entertainers who encourage those around them with all manner of marvels, and wage war with whips, fans, and swords. The minstrel is a Hybrid class. Capable of wearing all but the most stringent armor. The minstrel can be a formidable caster when the need arises. Being a jack of all trades comes at a cost, though- other vocations will able to do the same things the Minstrel can do more effectively later on, making it a poor choice later in the game. Their skill tree is Litheness, which enhances various stats and teaches a variety of skills.






Warrior: Mighty fighters who make good use of Swords, Spears, and Knives, and who courageously cover their companions. The warrior has substancial physical attack and defense. While the Warrior's attacks won't be nearly as powerful as a Gladiator, the Warrior can take a beating like no other. The warrior is the 'tank' of Dragon Quest 9.
 
[[Warrior]] : Mighty fighters who make good use of Swords, Spears, and Knives, and who courageously cover their companions. The warrior has substantial physical attack and defense. While the Warrior's attacks won't be nearly as powerful as a Gladiator, the Warrior can take a beating like no other save the Paladin's. The warrior is the offensive 'tank' of Dragon Quest 9. Their skill line is Courage, which boosts their HP, Strength, and Resilience while teaching them skills which focus on diverting damage to themselves and allow them to perform attacks which lower the offense of their foes.


Base Stats
Base Stats
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Charm: 4
Charm: 4


Martial Artist: Able employers of the potential of tension, they value strength and agility above all, and can fight with fans, claws and staves. The Martial Artist is an apt damage class and thrives on buffing itself.


Base Stats


[[Martial Artist]] : Able employers of the potential of tension, they value strength and agility above all, and can fight with fans, claws and staves. The Martial Artist is an apt damage class and thrives on buffing itself. However, their MP is abysmal and they can only wear light armor. Their skill line is Focus, which raises their Agility to incredible levels, allows them to Psyche Up to increase tension, and teaches skills that increase their survivability.


Base Stats


Strength: 18 Magical Mending: 0
Strength: 18 Magical Mending: 0
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Mage: Specialists in Martial Magic that can make mincemeat of many monsters. They can also equip Wands, Knives, and Whips.
[[Mage]] : Specialists in Martial Magic that can make mincemeat of many monsters. They can also equip Wands, Knives, and Whips.
 
The mage does considerable damage through magical means. In addition to martial magic the mage has also has abilities to buff the party and debuff enemies. Making the mage a viable support class as well as a considerable damage role.
 


The mage does considerable damage through magical means. In addition to martial magic the mage has also has abilities to buff the party and debuff enemies. Making the mage a viable support class as well as a considerable damage role. Their skill line is Spellcraft, which improves their Magical Might and grants skills maximizing the usefulness of their magic.


Base Stats
Base Stats


Strength: 4 Magical Mending: 0
Strength: 4 Magical Mending: 0

Revision as of 11:46, 29 August 2010

In the game the player character starts as a Minstrel . The player would venture alone until Stornway . At which point the option would be given to create compainions. In much the same way the player character was created. Classes Available from this point are: Minstrel , Warrior , Mage , Martial Artist , Priest , and Thief . Later in the game additional classes can be unlocked via quests.


Minstrel : All-around entertainers who encourage those around them with all manner of marvels, and wage war with whips, fans, and swords. The minstrel is a Hybrid class. Capable of wearing all but the most stringent armor. The minstrel can be a formidable caster when the need arises. Being a jack of all trades comes at a cost, though- other vocations will able to do the same things the Minstrel can do more effectively later on, making it a poor choice later in the game. Their skill tree is Litheness, which enhances various stats and teaches a variety of skills.



Warrior : Mighty fighters who make good use of Swords, Spears, and Knives, and who courageously cover their companions. The warrior has substantial physical attack and defense. While the Warrior's attacks won't be nearly as powerful as a Gladiator, the Warrior can take a beating like no other save the Paladin's. The warrior is the offensive 'tank' of Dragon Quest 9. Their skill line is Courage, which boosts their HP, Strength, and Resilience while teaching them skills which focus on diverting damage to themselves and allow them to perform attacks which lower the offense of their foes.

Base Stats

Strength: 18 Magical Mending: 0

Agility: 4 Magical Might: 0

Resilience: 18 Max Hp: 26

Deftness: 5 Max Mp: 4

Charm: 4


Martial Artist : Able employers of the potential of tension, they value strength and agility above all, and can fight with fans, claws and staves. The Martial Artist is an apt damage class and thrives on buffing itself. However, their MP is abysmal and they can only wear light armor. Their skill line is Focus, which raises their Agility to incredible levels, allows them to Psyche Up to increase tension, and teaches skills that increase their survivability.

Base Stats

Strength: 18 Magical Mending: 0

Agility: 23 Magical Might: 0

Resilience: 11 Max Hp: 24

Deftness: 11 Max Mp: 2

Charm: 5


Mage : Specialists in Martial Magic that can make mincemeat of many monsters. They can also equip Wands, Knives, and Whips.

The mage does considerable damage through magical means. In addition to martial magic the mage has also has abilities to buff the party and debuff enemies. Making the mage a viable support class as well as a considerable damage role. Their skill line is Spellcraft, which improves their Magical Might and grants skills maximizing the usefulness of their magic.

Base Stats

Strength: 4 Magical Mending: 0

Agility: 18 Magical Might: 18

Resilience: 7 Max Hp: 18

Deftness: 14 Max Mp: 16

Charm: 7