Night clubber: Difference between revisions
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|image=[[Image:DQMJ Night Clubber.png|375px]] | |image=[[Image:DQMJ Night Clubber.png|375px]] | ||
|caption=Art by [[Akira Toriyama]] | |caption=Art by [[Akira Toriyama]] | ||
|kanji= | |kanji=おにこんぼう | ||
|romanji=Onikonbō | |romanji=Onikonbō | ||
|translation=Ogre club | |||
|old=Ogrebasher (''IV'' NES) | |old=Ogrebasher (''IV'' NES) | ||
|firstappear={{Dragon Quest IV}} | |firstappear={{Dragon Quest IV}} | ||
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{{DQMJmonster | {{DQMJmonster | ||
|name = Night clubber | |name = Night clubber | ||
|image = | |kanji=おにこんぼう | ||
|family = | |romanji=Onikonbō | ||
|bestiary=#175 | |||
|hp=990 | |||
|mp=530 | |||
|strength=990 | |||
|defence=990 | |||
|agility=520 | |||
|wisdom=370 | |||
|image= [[File:DQMJ Night clubber icon.png]] | |||
|family = Demon | |||
|rank = S | |rank = S | ||
|description = ''During the {{Day}}time, these beasts practice their clubbing techniques on small animals.'' | |description = ''During the {{Day}}time, these beasts practice their clubbing techniques on small animals.'' | ||
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{{DQMJ2monster | {{DQMJ2monster | ||
|name = Night clubber | |name = Night clubber | ||
|image = | |kanji=おにこんぼう | ||
|family = | |romanji=Onikonbō | ||
|bestiary=#249 | |||
|hp=999 | |||
|mp=350 | |||
|strength=999 | |||
|defence=999 | |||
|agility=500 | |||
|wisdom=350 | |||
|image= [[File:DQMJ2 Night clubber icon.png]] | |||
|family = Beast | |||
|rank = S | |rank = S | ||
|size = S | |size = S | ||
Latest revision as of 22:46, 8 September 2026
| Dragon Quest monster | |
|---|---|
| Night clubber | |
Art by Akira Toriyama | |
| Japanese | おにこんぼう |
| Romaji | Onikonbō |
| Translation | Ogre club |
| First appearance | Dragon Quest IV |
| Old localisation | Ogrebasher (IV NES) |
The Night clubber is a recurring monster in the Dragon Quest series, first introduced in Dragon Quest IV. As its name suggests, it is a powerful demon that carries an incredibly large club that it uses to bash enemies.
Characteristics[edit | edit source]
Night clubbers are rotund, lizard-like demons with red or magenta hides holding giant wooden clubs. They have solid yellow eyes, spikes covering their heads, a long green tongue lolling out of their mouths, and a pair of wings on their back. These wings can fly, though due to the night clubbers' immense size, they slam down on the ground, which creates a shockwave, being a blessing in disguise for these big lugs. Later games also added the ability to breathe out scorching flames to the night clubbers' offensive repertoire. They appear to be the same type of demon that Balzack transformed himself into after using the imperfect form of the Secret of Evolution. In some games, they are part of the Beast family or Dragon family instead.
Appearances[edit | edit source]
Dragon Quest IV: Chapters of the Chosen[edit | edit source]
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Dragon Quest X [edit | edit source]
Night clubbers appeared from the beginning of the game, making their first reappearance in the main series since IV. In this game, they are considered dragons. They are able to land desperate attacks and can breathe out blazing fire at their opponents.
Dragon Quest XI: Echoes of an Elusive Age[edit | edit source]
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Malicious[edit | edit source]
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Dragon Quest Monsters: Joker[edit | edit source]
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Dragon Quest Monsters: Joker 2[edit | edit source]
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Dragon Quest Monsters: Terry's Wonderland 3D[edit | edit source]
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Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key[edit | edit source]
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Dragon Quest Monsters: Joker 3[edit | edit source]
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Dragon Quest Monsters: The Dark Prince[edit | edit source]
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Dragon Quest Monsters: Super Light[edit | edit source]
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Dragon Quest Heroes II[edit | edit source]
| Model | Experience | Gold | Marked Version? |
| 5106 | 67g | Yes |
| List No. | #101 |
| Field Notes | A brutal beast that batters its enemies black and blue with a barbed bludgeon, smiling all the while. Though winged, its doomed to stay ground-bount—the more it trains its flight muscles, the more mass it amasses. |
| Location(s) | Blackrock Ravine |
| Item(s) Dropped | Dragon hide, Large scale |
Dragon Quest of the Stars[edit | edit source]
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Dragon Quest Rivals[edit | edit source]
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Dragon Quest Walk[edit | edit source]
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Dragon Quest Tact[edit | edit source]
Night clubber appears as a S-rank monster of the Beast family that can be scouted normally from any banner. It can be faced as the boss of Chapter 13, Episode 9: A Night for Clubbing in the main storyline.
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Gallery[edit | edit source]
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A Night clubber assisted by a Pickeerer and a Cureslime in the Doorway to Nadiria from IV. (Cell phone)
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A Night clubber assisted by a Pickeerer and a Red dragon in the Doorway to Nadiria from IV. (Cell phone)
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A Night clubber assisted by a Red dragon and a Damselfly in the Doorway to Nadiria from IV. (Cell phone)
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A Night clubber assisted by a Damselfly and a Sasquash in the Doorway to Nadiria from IV. (Cell phone)
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A Night clubber assisted by a Damselfly and a serious Sasquash in the Doorway to Nadiria from IV. (Cell phone)
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A Night clubber assisted by a Pickeerer and a Sasquash in the Doorway to Nadiria from IV. (Cell phone)
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A Night clubber assisted by a Pickeerer and a Sasquash in the Doorway to Nadiria from IV. (Cell phone)
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A Night clubber in X.
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XI polygon model.
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A Malicious night clubber
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Joker model.
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Battle Road Victory cut-in.
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Rivals card.
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A Night clubber in Walk.
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Walk model
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DQ Trading Card
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Metallic Monster Gallery.
Similar species[edit | edit source]
- Stubs
- Demons
- Dragon Quest IV enemies
- Dragon Quest X enemies
- Dragon Quest XI enemies
- Dragon Quest Monsters: Joker enemies
- Dragon Quest Monsters: Joker 2 enemies
- Dragon Quest Monsters: Terry's Wonderland 3D enemies
- Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key enemies
- Dragon Quest Monsters: Joker 3 enemies
- Dragon Quest Monsters: The Dark Prince enemies
- Dragon Quest Monsters: Super Light enemies
- Dragon Quest Heroes II bosses
- Dragon Quest Heroes II enemies
- Dragon Quest of the Stars enemies
- Dragon Quest Rivals enemies
- Dragon Quest Walk bosses
- Dragon Quest Walk enemies
- Dragon Quest Tact monsters

