Night clubber: Difference between revisions

From Dragon Quest Wiki
Jump to navigation Jump to search
Shy-Guy2002 (talk | contribs)
No edit summary
 
Line 3: Line 3:
|image=[[Image:DQMJ Night Clubber.png|375px]]
|image=[[Image:DQMJ Night Clubber.png|375px]]
|caption=Art by [[Akira Toriyama]]
|caption=Art by [[Akira Toriyama]]
|kanji={{tt|おにこんぼう|Ogre club}}
|kanji=おにこんぼう
|romanji=Onikonbō
|romanji=Onikonbō
|translation=Ogre club
|old=Ogrebasher (''IV'' NES)
|old=Ogrebasher (''IV'' NES)
|firstappear={{Dragon Quest IV}}
|firstappear={{Dragon Quest IV}}
Line 156: Line 157:
{{DQMJmonster
{{DQMJmonster
|name = Night clubber
|name = Night clubber
|image =
|kanji=おにこんぼう
|family = {{Demon}}
|romanji=Onikonbō
|bestiary=#175
|hp=990
|mp=530
|strength=990
|defence=990
|agility=520
|wisdom=370
|image= [[File:DQMJ Night clubber icon.png]]
|family = Demon
|rank = S
|rank = S
|description = ''During the {{Day}}time, these beasts practice their clubbing techniques on small animals.''
|description = ''During the {{Day}}time, these beasts practice their clubbing techniques on small animals.''
Line 172: Line 182:
{{DQMJ2monster
{{DQMJ2monster
|name = Night clubber
|name = Night clubber
|image =
|kanji=おにこんぼう
|family = {{Beast}}
|romanji=Onikonbō
|bestiary=#249
|hp=999
|mp=350
|strength=999
|defence=999
|agility=500
|wisdom=350
|image= [[File:DQMJ2 Night clubber icon.png]]
|family = Beast
|rank = S
|rank = S
|size = S
|size = S

Latest revision as of 22:46, 8 September 2026

The Night clubber is a recurring monster in the Dragon Quest series, first introduced in Dragon Quest IV. As its name suggests, it is a powerful demon that carries an incredibly large club that it uses to bash enemies.

Characteristics[edit | edit source]

Night clubbers are rotund, lizard-like demons with red or magenta hides holding giant wooden clubs. They have solid yellow eyes, spikes covering their heads, a long green tongue lolling out of their mouths, and a pair of wings on their back. These wings can fly, though due to the night clubbers' immense size, they slam down on the ground, which creates a shockwave, being a blessing in disguise for these big lugs. Later games also added the ability to breathe out scorching flames to the night clubbers' offensive repertoire. They appear to be the same type of demon that Balzack transformed himself into after using the imperfect form of the Secret of Evolution. In some games, they are part of the Beast family or Dragon family instead.

Appearances[edit | edit source]

Dragon Quest IV: Chapters of the Chosen[edit | edit source]

Night clubber (おにこんぼう, Onikonbō )
Big Book of Beasts No. : #150
Dragon Quest IV: Chapters of the Chosen
Sprites Attributes
NES Remakes HP MP EXP Gold Attack Defence Agility Evasion
930 0 1023 137 21 43 22 064
Resistances
Frizz Sizz Bang Crack Woosh Zap Whack Kamikazee Poof Dazzle Sleep Drain Magic Fizzle Confusion Sap
25% 25% 25% 25% 75% 25% 100% 100% 100% 25% 100% 100% 100% 100% 25%
Additional information
Spells Skills Locations Dropped item
None Desperate attack
Recovers 100 HP per turn
Doorway to Nadiria Oaken club(1128)
Notable changes in the remakes HP reduced to 330. Attack reduced to 19.


Dragon Quest X [edit | edit source]

Night clubbers appeared from the beginning of the game, making their first reappearance in the main series since IV. In this game, they are considered dragons. They are able to land desperate attacks and can breathe out blazing fire at their opponents.

Dragon Quest XI: Echoes of an Elusive Age[edit | edit source]

Night clubber (おにこんぼう, Onikonbō )
Defeated Monster List No. : #296
Dragon Quest XI: Echoes of an Elusive Age
Image Attributes
Family HP MP EXP Gold Attack Defence Agility
Dragon 786 32 2,356 307 242 204 89
Resistances
Fire Ice Wind Lightning Earth Dark Light MP Theft Insta-Death
25% 0% 0% 0% 25% 25% -10% 0% 75%
Poof Dazzle Fizzle Confusion Paralysis Poison Sleep Blunt Deceleratle
50% 25% 100% 25% 50% 0% 25% 0% 0%
Sap Spooky Aura Stumble Stun Charm Beguilement Double Down Elem Res Down
0% 0% -25% 99% 50% 50% 0% 0%
Additional information
Spells Skills Locations Dropped item
None Deflects attacks
Desperate attack
Swings its terrible tail (70~80% damage to entire party)
Scorch
Insula Incognita (second act)
The Snærfelt (second act, night only)
Large scale18
Seed of strength1256
Description Bulky, brutish demons able to flatten their foes into the dirt with their colossal clubs.

Malicious[edit | edit source]

Malicious night clubber (おにこんぼう・邪, Onikonbō・ja )
Defeated Monster List No. : #445
Dragon Quest XI: Echoes of an Elusive Age
Image Attributes
Family HP MP EXP Gold Attack Defence Agility
Dragon 1,172 48 3,440 507 348 277 103
Resistances
Fire Ice Wind Lightning Earth Dark Light MP Theft Insta-Death
25% 0% 0% 0% 25% 25% -10% 0% 75%
Poof Dazzle Fizzle Confusion Paralysis Poison Sleep Blunt Deceleratle
50% 25% 100% 25% 50% 0% 25% 0% 0%
Sap Spooky Aura Stumble Stun Charm Beguilement Double Down Elem Res Down
0% 0% -25% 99% 50% 50% 0% 0%
Additional information
Spells Skills Locations Dropped item
None Deflects attacks
Desperate attack
Swings its terrible tail (70~80% damage to entire party)
Scorch
Zwaardsrust Region (third act)
Insula Incognita (third act)
Serpent's soul132
Seed of strength1256
Description Night clubbers who have morphed into a truly malevolent form under the malign influence of infinite evil.


Dragon Quest Monsters: Joker[edit | edit source]

Night clubber (おにこんぼう, Onikonbō )
Bestiary number: #175
Dragon Quest Monsters: Joker
Sprite Attributes
Rank Max HP Max MP Max Attack Max Defence Max Agility Max Wisdom
S 990 530 990 990 520 370
Traits Skills Resistances
Critical Massacre Martyr Whackproof
Additional information
Description During the daytime, these beasts practice their clubbing techniques on small animals.
Weapons Spears, Hammers, Claws, Staves
Location -
Breeding chart Boss troll x Frou-frou, Drakularge, or Pazuzu

Dragon Quest Monsters: Joker 2[edit | edit source]

Night clubber (おにこんぼう, Onikonbō )
Bestiary number: #249
Dragon Quest Monsters: Joker 2
Sprite Attributes
Rank Size Max HP Max MP Max Attack Max Defence Max Agility Max Wisdom
S S 999 350 999 999 500 350
Traits Skills Resistances
Last Word, Giant Killer Martyr Immune to Donk, Whack, and Confusion
Additional information
Weapons Spears, Hammers, Claws, Staves
Location -
Breeding chart Boss troll x Frou-frou or Pazuzu

Dragon Quest Monsters: Terry's Wonderland 3D[edit | edit source]

Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key[edit | edit source]

Dragon Quest Monsters: Joker 3[edit | edit source]

Dragon Quest Monsters: The Dark Prince[edit | edit source]

Night clubber (おにこんぼう, Onikonbō )
Monsterpedia No.: #408
Dragon Quest Monsters: The Dark Prince
Icon Attributes
Family Rank Max HP Max MP Max Attack Max Defence Max Agility Max Wisdom
B 1,370 280 700 630 430 250
Talents Traits Large-size exclusive traits Dropped items
Paragon (lv. 1) Big Bully (lv. 1)
Critical Moment (lv. 20)
Last Legs (lv. 40)
Tactical Genius (lv. 1)
Insult to Injury (lv. 1)
Little Menace (lv. 60)
N/A
Resistances
Fire * Water * Explosion * Wind * Earth * Ice * Electricity * Light * Dark * Antimagic *
25% 50% 50% 50% 0% -25% -25% 0% 25% 0%
Bedazzlement * Confusion * Debilitation * MP Absorption * Paralysis * Poison * Sleep * Stun * Instant Death *
0% 50% 0% 50% -25% 0% 25% 0% 50%
Additional information
Description These ferocious fiends are known for their colossal clubs and scarlet scales. Their wings have shrunk over time, leaving them incapable of flight, a small mercy for those attempting to flee these beasts
Location This monster has no natural habitat
Synthesis
Breeding chart
X
Notable fusions


Dragon Quest Monsters: Super Light[edit | edit source]

Dragon Quest Heroes II[edit | edit source]

Night clubber (おにこんぼう Onikonbō)
Dragon Quest Heroes II: Twin Kings and the Prophecy's End
Model Experience Gold Marked Version?
5106 67g Yes
List No. #101
Field Notes A brutal beast that batters its enemies black and blue with a barbed bludgeon, smiling all the while. Though winged, its doomed to stay ground-bount—the more it trains its flight muscles, the more mass it amasses.
Location(s) Blackrock Ravine
Item(s) Dropped Dragon hide, Large scale

Dragon Quest of the Stars[edit | edit source]

Dragon Quest Rivals[edit | edit source]

Dragon Quest Walk[edit | edit source]

Dragon Quest Tact[edit | edit source]

Night clubber appears as a S-rank monster of the Beast family that can be scouted normally from any banner. It can be faced as the boss of Chapter 13, Episode 9: A Night for Clubbing in the main storyline.

Night clubber (おにこんぼう Onikonbō)
Dragon Quest Tact
Image
Attributes
Role Max level HP MP Move
Defence 140 935 305 2
Attack Defence Agility Wisdom Weight
455 786 363 262 50
Resistances
Frizz Sizz Crack Woosh Bang
Half Res Half Res Normal Very Weak Normal
Zap Zam Snooze Poison Physical Lock
Very Weak Normal Super Weak Normal Super Weak
Spell Lock Martial Lock Breath Lock Hobble * Stun *
Normal Normal Normal Half Res Immune
Dazzle Curse Paralysis Confusion Charm
Half Res Normal Normal Normal Normal
Skills
Basic skills Awakening skills
Slashing Edge
Hatchet Man*
Ultra Stomp*
Talent Blossoming: Combo Ultra Stomp
Crit Rate Up/Stats Up
Sizz Res +25/Stats Up
Ultra Stomp Potency +5%/Stats Up
Combo Ultra Stomp Potency +5%
Frizz Res +25/Stats Up
Ultra Stomp Potency +5%/Stats Up
Combo Ultra Stomp Potency +5%
Perks
Basic perks DEF +20
Max MP +15
Ultra Stomp Potency +2%
Leader perk Raises physical potency of beast allies, including itself, by 20% in a 5x5 square.
Awakening perk Crit Rate Up: Raises Critical Hit rate by 5%.


Gallery[edit | edit source]

Similar species[edit | edit source]