Cluboon: Difference between revisions

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===''[[Dragon Quest Monsters: Joker]]''===
===''[[Dragon Quest Monsters: Joker]]''===
'''Cluboon''' is the third form the [[Incarnus]] takes, following [[Wulfspade]] and [[Hawkhart]].
'''Cluboon''' is the third form the [[Incarnus]] takes, following [[Wulfspade]] and [[Hawkhart]].
{{DQMJmonster
|name = Cluboon
|image = 
|family = [[Boss family | Incarni]]
|rank = ???
|description = ''A divine monkey who can command the element of earth.''
|weapons = Swords, Spears, Axes, Claws, Staves
|traits = [[List of Traits in Dragon Quest Monsters: Joker | Psycho]]
|resistances = Vulnerable to Fire, Healed by Earth, Sapproof
|skill = [[Cluboon (skill) | Cluboon]]
|location = [[Palaish Isle]]
|breeding chart = [[Boss family | Incarnus]] x [[Material family]] rank B or lower
}}
{{clear}}
===''[[Dragon Quest Monsters: Joker 2]]''===
===''[[Dragon Quest Monsters: Joker 2]]''===
===''[[Dragon Quest Monsters: Joker 2 Professional]]''===
===''[[Dragon Quest Monsters: Joker 2 Professional]]''===

Revision as of 19:26, 19 October 2020

Appearances

Dragon Quest Monsters: Joker

Cluboon is the third form the Incarnus takes, following Wulfspade and Hawkhart.

Cluboon
Family Incarni
Rank ???
Description A divine monkey who can command the element of earth.
Weapons Swords, Spears, Axes, Claws, Staves
Traits Psycho
Resistances Vulnerable to Fire, Healed by Earth, Sapproof
Skill Cluboon
Location Palaish Isle
Breeding chart Incarnus x Material family rank B or lower

Dragon Quest Monsters: Joker 2

Dragon Quest Monsters: Joker 2 Professional

#414 - Cluboon
HP MP Experience Gold
820 400
Attack Defense Speed
Bestiary # 414
Game Dragon Quest Monsters: Joker 2 Professional
Console DS

Gallery