Cluboon: Difference between revisions

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===''[[Dragon Quest Monsters: Joker]]''===
===''[[Dragon Quest Monsters: Joker]]''===
'''Cluboon''' is the third form the [[Incarnus]] takes, following [[Wulfspade]] and [[Hawkhart]].
'''Cluboon''' is the third form the [[Incarnus]] takes, following [[Wulfspade]] and [[Hawkhart]].
{{DQMJmonster
|name = Cluboon
|image = 
|family = [[Boss family | Incarni]]
|rank = ???
|description = ''A divine monkey who can command the element of earth.''
|weapons = Swords, Spears, Axes, Claws, Staves
|traits = [[List of Traits in Dragon Quest Monsters: Joker | Psycho]]
|resistances = Vulnerable to Fire, Healed by Earth, Sapproof
|skill = [[Cluboon (skill) | Cluboon]]
|location = [[Palaish Isle]]
|breeding chart = [[Boss family | Incarnus]] x [[Material family]] rank B or lower
}}
{{clear}}
===''[[Dragon Quest Monsters: Joker 2]]''===
===''[[Dragon Quest Monsters: Joker 2]]''===
===''[[Dragon Quest Monsters: Joker 2 Professional]]''===
===''[[Dragon Quest Monsters: Joker 2 Professional]]''===

Revision as of 19:26, 19 October 2020

Appearances

Dragon Quest Monsters: Joker

Cluboon is the third form the Incarnus takes, following Wulfspade and Hawkhart.

Cluboon
Dragon Quest Monsters: Joker
Sprite Attributes
Family Rank Max HP Max MP Max Attack Max Defence Max Agility Max Wisdom
Incarni ??? ? ? ? ? ? ?
Traits Skills Resistances
Psycho Cluboon Vulnerable to Fire, Healed by Earth, Sapproof
Additional information
Description A divine monkey who can command the element of earth.
Weapons Swords, Spears, Axes, Claws, Staves
Location Palaish Isle
Breeding chart Incarnus x Material family rank B or lower

Dragon Quest Monsters: Joker 2

Dragon Quest Monsters: Joker 2 Professional

#414 - Cluboon
HP MP Experience Gold
820 400
Attack Defense Speed
Bestiary # 414
Game Dragon Quest Monsters: Joker 2 Professional
Console DS

Gallery