Cluboon (skill): Difference between revisions
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'''Cluboon''' is a skill in {{DQMJ}} learned by the monster of the same name. It can be upgraded to Cluboon II. Cluboon III is learned by the [[Cluboon ace]]. | '''Cluboon''' is a skill introduced in {{DQMJ}} learned by the [[Cluboon | monster of the same name]]. It can be upgraded to Cluboon II. Cluboon III is learned by the [[Cluboon ace]]. | ||
=={{DQMJ}}== | |||
Cluboon grants the following abilities: | |||
===Cluboon=== | ===Cluboon=== | ||
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|Dazzle Guard||100 | |Dazzle Guard||100 | ||
|} | |} | ||
=={{DQMJ2}}== | |||
[[Boulder Dash]] replaces [[Stone's Throw]] for 12 points, and [[List of Traits in Dragon Quest Monsters: Joker | Master of Weapons]] replaces Earth Guard in Cluboon. [[List of Traits in Dragon Quest Monsters: Joker | Sleepy Touch]] replaces Earth Guard and Inaction Guard replaces [[Bang]] Guard in Cluboon II. Its other abilities remain unchanged. | |||
Revision as of 15:29, 21 November 2020
Cluboon is a skill introduced in Dragon Quest Monsters: Joker learned by the monster of the same name. It can be upgraded to Cluboon II. Cluboon III is learned by the Cluboon ace.
Dragon Quest Monsters: Joker
Cluboon grants the following abilities:
Cluboon
| Ability | Skill Points |
|---|---|
| Bang | 7 |
| Stone's Throw | 12 |
| Buff | 18 |
| Bomb Slash | 26 |
| Boom | 38 |
| Sap | 48 |
| Boulder Bash | 60 |
| Earth Guard | 75 |
Cluboon II
| Ability | Skill Points |
|---|---|
| Boom | 8 |
| Kabuff | 16 |
| Boulder Bash | 24 |
| Blast Slash | 33 |
| Boulder Toss | 43 |
| Kasap | 55 |
| Kaboom | 70 |
| Earth Guard | 85 |
| Bang Guard | 100 |
Cluboon III
| Ability | Skill Points |
|---|---|
| Helm Splitter | 8 |
| Blinding Blow | 13 |
| Hatchet Man | 18 |
| Multislash | 28 |
| Assassin's Stab | 38 |
| Gigaslash | 53 |
| Gigagash | 75 |
| Dazzle Guard | 100 |
Dragon Quest Monsters: Joker 2
Boulder Dash replaces Stone's Throw for 12 points, and Master of Weapons replaces Earth Guard in Cluboon. Sleepy Touch replaces Earth Guard and Inaction Guard replaces Bang Guard in Cluboon II. Its other abilities remain unchanged.