Critical Claim: Difference between revisions
Created page with "{{Spell Infobox |title = Critical Claim |image = |japanese = 会心必中 |romaji = |old = |type = Skill }} '''Critical Claim''' is a recurring skill in the {{DQSeries}}...." |
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==={{DQ11}}=== | ==={{DQ11}}=== | ||
Critical Claim returns once again as a skill for [[Erik]]. In the [[PS4]]/[[Switch]] versions, Critical Claim still resembles the ''Dragon Quest X'' iteration. However, in the [[3DS]] version, the skill resembles the ''Dragon Quest IX'' iteration. It is gained after putting 20 points into one of the panels in his Guile skill tree. Once again, it is a guaranteed Critical Hit and can never miss. Due to now being a skill, Critical Claim requires Erik to use MP in order to use it (64 MP to be exact). Critical Claim can be stacked with [[Divide]] in order to deal massive damage. | Critical Claim returns once again as a skill for [[Erik]]. In the [[PS4]]/[[Switch]] versions, Critical Claim still resembles the ''Dragon Quest X'' iteration. However, in the [[3DS]] version, the skill resembles the ''Dragon Quest IX'' iteration. It is gained after putting 20 points into one of the panels in his Guile skill tree. Once again, it is a guaranteed Critical Hit and can never miss. Due to now being a skill, Critical Claim requires Erik to use MP in order to use it (64 MP to be exact). Critical Claim can be stacked with [[Divide]] in order to deal massive damage. | ||
[[fr:Critique systématique]] | |||