Critical Hit: Difference between revisions
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'''Critical Hits''' are a recurring feature of the ''[[Dragon Quest (series)|Dragon Quest]]'' series. Every time any character makes an attack, they have a small chance of that attack being a "Critical Hit," which drastically increases the damage dealt on that particular turn. | '''Critical Hits''' are a recurring feature of the ''[[Dragon Quest (series)|Dragon Quest]]'' series. Every time any character makes an attack, they have a small chance of that attack being a "Critical Hit," which drastically increases the damage dealt on that particular turn. Since critical hits ignore defence, it makes them an instant kill on all [[metal monsters]]. | ||
Chance of a critical varies between characters and between games, as does the exact damage multiplier. | Chance of a critical varies between characters and between games, as does the exact damage multiplier. Some traits may increase the frequency of this, and certain weapons such as the [[demon spear]] have increased chance of critical hitss. | ||
In ''[[Dragon Quest IX]]'', spells can now have critical hits, where the spell "goes haywire." This not only increases damage output of attack magic, but also boosts healing spells. If a status-changing spell goes haywire, its chance of working increases to 100% (barring the target being immune). Other class skills have a critical chance as well with similar effects. | |||
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