Critical Hit: Difference between revisions
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==={{DQ11}}=== | ==={{DQ11}}=== | ||
Every 200 points of deftness increases the critical hit chance by 1%, leading to a natural cap of | Every 200 points of deftness increases the critical hit chance by 1%, leading to a natural cap of 5%. Skill panel, pep boosts and equipment bonuses can raise this chance even further. | ||
==Weapons== | ==Weapons== | ||