Critical Miss: Difference between revisions
Skill from Joker |
Added Joker 2 |
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'''Critical Miss''' is an ability in {{DQMJ}}. It costs 5 MP and prevents the target from getting critical hits. | '''Critical Miss''' is an ability introduced in {{DQMJ}}. It costs 5 MP and prevents the target from getting critical hits. | ||
==={{DQMJ}}=== | |||
Critical Miss can be learned from: | |||
* [[All-Rounder]] (52 points) | * [[All-Rounder]] (52 points) | ||
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* [[Seal]] (69 points) | * [[Seal]] (69 points) | ||
* [[Wulfspade (Skill) | Wulfspade III]] (10 points) | * [[Wulfspade (Skill) | Wulfspade III]] (10 points) | ||
==={{DQMJ2}}=== | |||
Critical Miss can be learned from: | |||
* [[All-Rounder]] (65 points) | |||