Deceleratle: Difference between revisions
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|type = Debilitating | |type = Debilitating | ||
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'''Deceleratle''' is a recurring spell in the {{DQSeries}} that first appeared in {{Dragon Quest III}}. It decreases the {{Agility}} of a group of enemies when cast, | '''Deceleratle''' is a recurring spell in the {{DQSeries}} that first appeared in {{Dragon Quest III}}. It decreases the {{Agility}} of a group of enemies when cast, in contrast to the single-target [[Decelerate]]. | ||
==Appearances== | ==Appearances== | ||
==={{DQ3}}=== | ==={{DQ3}}=== | ||
Deceleratle can be learned by [[Mage]]s and [[Sage]]s starting at level 12 based on their {{Wisdom}}. The spell reduces one enemy group's Agility by 100%, capping at 0, and costs 3 {{MP}} to cast. | Deceleratle can be learned by [[Mage]]s and [[Sage]]s starting at level 12 based on their {{Wisdom}}. The spell reduces one enemy group's Agility by 100% for the duration of battle, capping at 0, and costs 3 {{MP}} to cast. | ||
On the enemy side | On the enemy side [[bag o' laughs]], [[goodybag]], [[Rampage (monster)|rampage]], and [[putrefido]] can use this spell against the {{Party 3}}. | ||
==={{DQ8}}=== | ==={{DQ8}}=== | ||
Deceleratle returns after several years as an enemy-exclusive spell that can be cast by [[ | Deceleratle returns after several years as an enemy-exclusive spell that can be cast by [[skipper]]s. Interestingly, a resistance tag for the spell still exists in the game's code even though enemies can only be affected by it if reflected with [[Bounce]] or if the character is equipped with either the [[mirror armour]] and/or [[mirror shield]]. | ||
*In the [[Nintendo 3DS]] version of {{VIII}}, [[Red]] has an innate resistance to Deceleratle. | *In the [[Nintendo 3DS]] version of {{VIII}}, [[Red]] has an innate resistance to Deceleratle. | ||
==={{DQ9}}=== | ==={{DQ9}}=== | ||
Deceleratle is learned by [[Armamentalist]]s at level 24. It costs 5 {{MP}} to cast | Deceleratle is learned by [[Armamentalist]]s at level 24. It costs 5 {{MP}} to cast and will reduce an enemy group's {{Agility}} by 50%, capping at 75% for 7~10 turns. The spell's base accuracy is 50% before resistance is applied, and will reach 100% accuracy when the caster's {{Magical Might}} reaches 799. | ||
==={{DQ10}}=== | ==={{DQ10}}=== | ||
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==={{DQ11}}=== | ==={{DQ11}}=== | ||
{{Veronica 11}} will learn the spell at level 17, and [[Sylvando]] at level 19. The spell now costs only 4 {{MP}} to cast. | {{Veronica 11}} will learn the spell at level 17, and [[Sylvando]] at level 19. The spell now costs only 4 {{MP}} to cast and reduces the agility of all enemies by up to 40% for 4~6 turns. | ||
==={{DQM}}=== | ==={{DQM}}=== | ||
Known as | Known as SlowAll in this game, it is an upgraded form of [[Decelerate|Slow]]. [[Decelerate|Slow]] grows into SlowAll when the monster reaches level 7 with 32 max {{MP}} and 28 [[Intelligence|INT]]. | ||
==={{DQM2}}=== | ==={{DQM2}}=== | ||
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==={{DQM3}}=== | ==={{DQM3}}=== | ||
Deceleratle reduces the agility of all enemies by 40% and cannot be cast twice to increase the effect. The spell is learned through the [[Choreographer]], [[Enfeebler]], [[Sage]], and [[Scruffy (Talent)|Scruffy]] talents. | Deceleratle reduces the agility of all enemies by 40% for 4~7 turns and cannot be cast twice to increase the effect. The spell is learned through the [[Choreographer]], [[Enfeebler]], [[Sage]], and [[Scruffy (Talent)|Scruffy]] talents. | ||
==={{DQH2}}=== | ==={{DQH2}}=== | ||